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Alpha 27 Pre-release/Release Candidate Build Testing


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  On 27/03/2024 at 10:09 PM, ShadowOfHassen said:

I wonder how you say, "I am violating my principles I'm a doctor not a warrior!" in Greek.

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Good for you that you are inquisitive.

Especially since they're doing their usual stuff (healing) when on an "attack move", I think some generic "I will do that" or something would be just fine.

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  On 27/03/2024 at 10:36 PM, Gurken Khan said:

Good for you that you are inquisitive.

Especially since they're doing their usual stuff (healing) when on an "attack move", I think some generic "I will do that" or something would be just fine.

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" I will"

I think that phrase works well.

It will depend on the language of each faction how it is heard.

The shorter the sentence the better.

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I just did some combat demo huge testing on svn vs a26. Not using vulcan here because of screen tearing issues I reported earlier.

a26 - 4 avg fps, lots of stutters.

svn - 25 avg fps, no stutters.

That's really great stuff to see, so well done @wraitii @vladislavbelov @phosit and more!

I noticed that the bodies really make a difference as well, which is why @nani has an option to turn off the bodies in autociv. I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it.

Edited by real_tabasco_sauce
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  • 2 weeks later...

I am not able to reproduce this behaviour.

When I start a match on the map 'Neareastern Badlands' (Vorderasiatisches Ödland) with Han as my chosen civ, I have ten units and a pop count of ten. If I let the Han minister commit suicide, I'll have nine units with a pop count of nine. See screenshots below:

 

713068346_Hanminister_alive.png

1755744952_Hanminister_dead.png

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  On 05/04/2024 at 4:52 AM, real_tabasco_sauce said:

I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it.

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This is an interesting notion. Just bumping this part for visibility.

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  On 05/04/2024 at 4:52 AM, real_tabasco_sauce said:

I just did some combat demo huge testing on svn vs a26. Not using vulcan here because of screen tearing issues I reported earlier.

a26 - 4 avg fps, lots of stutters.

svn - 25 avg fps, no stutters.

That's really great stuff to see, so well done @wraitii @vladislavbelov @phosit and more!

I noticed that the bodies really make a difference as well, which is why @nani has an option to turn off the bodies in autociv. I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it.

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  On 21/04/2024 at 5:15 PM, wowgetoffyourcellphone said:

This is an interesting notion. Just bumping this part for visibility.

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There should be a topic about this.

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  On 21/04/2024 at 9:52 PM, Gurken Khan said:

0ad-lou-aaf.jpg.128b2503c0aa2d2d5f7ee291d3acf231.jpg

Did I ever mention that our ships are annoying AF ?

Why can't my dude repair it? What's his friggin problem? He's rubbing right against that MF. He can enter it but not repair it ???

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Pathfinding issue.

Pathfinder of ships is not the same as that of ground units.

Although I don't think that is the entire cause of the bug.

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  On 21/04/2024 at 11:37 PM, Lion.Kanzen said:

Although I don't think that is the entire cause of the bug.

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Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it.

I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.

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  On 22/04/2024 at 12:25 AM, Gurken Khan said:

Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it.

I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.

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Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it.

In other words, maybe they have changed some parameter on the Pathfinder or on the boat.(Obstruction?)

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  On 22/04/2024 at 1:15 AM, Lion.Kanzen said:

Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it.

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I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again.

(Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...)

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0ad-father-kurus.jpg.a2f1a85c9362b899d5964762fcbced0e.jpg

I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but...

I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided.

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  On 01/05/2024 at 2:38 PM, Gurken Khan said:

0ad-father-kurus.jpg.a2f1a85c9362b899d5964762fcbced0e.jpg

I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but...

I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided.

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Nice pic.

But I don't understand the context.

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