ShadowOfHassen Posted March 27, 2024 Report Share Posted March 27, 2024 (edited) On 27/03/2024 at 1:21 AM, Gurken Khan said: Healers also have an "attack move", yet they don't verbally acknowledge the order; would be nice if they said something. Expand I wonder how you say, "I am violating my principles I'm a doctor not a warrior!" in Greek? Edited March 27, 2024 by ShadowOfHassen 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 27, 2024 Report Share Posted March 27, 2024 On 27/03/2024 at 10:09 PM, ShadowOfHassen said: I wonder how you say, "I am violating my principles I'm a doctor not a warrior!" in Greek. Expand Good for you that you are inquisitive. Especially since they're doing their usual stuff (healing) when on an "attack move", I think some generic "I will do that" or something would be just fine. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 27, 2024 Report Share Posted March 27, 2024 On 27/03/2024 at 10:36 PM, Gurken Khan said: Good for you that you are inquisitive. Especially since they're doing their usual stuff (healing) when on an "attack move", I think some generic "I will do that" or something would be just fine. Expand " I will" I think that phrase works well. It will depend on the language of each faction how it is heard. The shorter the sentence the better. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 27, 2024 Report Share Posted March 27, 2024 On 27/03/2024 at 10:09 PM, ShadowOfHassen said: I wonder how you say, "I am violating my principles I'm a doctor not a warrior!" in Greek. Expand That works in campaigns with specific characters. 1 Quote Link to comment Share on other sites More sharing options...
Obelix Posted April 4, 2024 Report Share Posted April 4, 2024 Two bug reports for Alpha 27 test versions: Ticket #6910 see linked thread below 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted April 5, 2024 Report Share Posted April 5, 2024 (edited) I just did some combat demo huge testing on svn vs a26. Not using vulcan here because of screen tearing issues I reported earlier. a26 - 4 avg fps, lots of stutters. svn - 25 avg fps, no stutters. That's really great stuff to see, so well done @wraitii @vladislavbelov @phosit and more! I noticed that the bodies really make a difference as well, which is why @nani has an option to turn off the bodies in autociv. I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it. Edited April 5, 2024 by real_tabasco_sauce 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 5, 2024 Author Report Share Posted April 5, 2024 https://code.wildfiregames.com/D2936 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 15, 2024 Report Share Posted April 15, 2024 I'm at Elephantine and majorly displeased that I can't capture Gaia towers. I assume it's a bug and not a feature? Other Gaia buildings (temple, pyramid) are capturable as usual. savegame-0884.0adsaveFetching info... Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 20, 2024 Report Share Posted April 20, 2024 The information for the Han minister says they have 1 pop count, however I noticed that my pop count at start is one higher than I have units; so I'm pretty sure they still count for two. Quote Link to comment Share on other sites More sharing options...
Obelix Posted April 20, 2024 Report Share Posted April 20, 2024 I am not able to reproduce this behaviour. When I start a match on the map 'Neareastern Badlands' (Vorderasiatisches Ödland) with Han as my chosen civ, I have ten units and a pop count of ten. If I let the Han minister commit suicide, I'll have nine units with a pop count of nine. See screenshots below: 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 20, 2024 Report Share Posted April 20, 2024 lol, I forgot for a moment that units in production count. 1 Quote Link to comment Share on other sites More sharing options...
Obelix Posted April 20, 2024 Report Share Posted April 20, 2024 On 15/04/2024 at 12:30 AM, Gurken Khan said: I'm at Elephantine and majorly displeased that I can't capture Gaia towers. I assume it's a bug and not a feature? Other Gaia buildings (temple, pyramid) are capturable as usual. Expand Checked that and for me it's intended (gameplay), not a bug. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 20, 2024 Report Share Posted April 20, 2024 On 20/04/2024 at 1:35 PM, Obelix said: Checked that and for me it's intended (gameplay), not a bug. Expand Why tho? Deviate from the usual rules to make it more annoying and less rewarding? (As if anything involving ships isn't already annoying by itself.) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 21, 2024 Report Share Posted April 21, 2024 On 05/04/2024 at 4:52 AM, real_tabasco_sauce said: I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it. Expand This is an interesting notion. Just bumping this part for visibility. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 21, 2024 Report Share Posted April 21, 2024 On 05/04/2024 at 4:52 AM, real_tabasco_sauce said: I just did some combat demo huge testing on svn vs a26. Not using vulcan here because of screen tearing issues I reported earlier. a26 - 4 avg fps, lots of stutters. svn - 25 avg fps, no stutters. That's really great stuff to see, so well done @wraitii @vladislavbelov @phosit and more! I noticed that the bodies really make a difference as well, which is why @nani has an option to turn off the bodies in autociv. I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it. Expand On 21/04/2024 at 5:15 PM, wowgetoffyourcellphone said: This is an interesting notion. Just bumping this part for visibility. Expand There should be a topic about this. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 21, 2024 Report Share Posted April 21, 2024 (edited) I think the text of the information screen for the Chaoting ("Build in...") should be replaced with the text from the mouse-over ("Enable..."). Edit: The cost also. Edited April 21, 2024 by Gurken Khan 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 21, 2024 Report Share Posted April 21, 2024 Did I ever mention that our ships are annoying AF ? Why can't my dude repair it? What's his friggin problem? He's rubbing right against that MF. He can enter it but not repair it ??? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 21, 2024 Report Share Posted April 21, 2024 On 21/04/2024 at 9:52 PM, Gurken Khan said: Did I ever mention that our ships are annoying AF ? Why can't my dude repair it? What's his friggin problem? He's rubbing right against that MF. He can enter it but not repair it ??? Expand Pathfinding issue. Pathfinder of ships is not the same as that of ground units. Although I don't think that is the entire cause of the bug. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 22, 2024 Report Share Posted April 22, 2024 On 21/04/2024 at 11:37 PM, Lion.Kanzen said: Although I don't think that is the entire cause of the bug. Expand Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 22, 2024 Report Share Posted April 22, 2024 On 22/04/2024 at 12:25 AM, Gurken Khan said: Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair. Expand Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it. In other words, maybe they have changed some parameter on the Pathfinder or on the boat.(Obstruction?) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 22, 2024 Report Share Posted April 22, 2024 On 22/04/2024 at 1:15 AM, Lion.Kanzen said: Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it. Expand I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again. (Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 25, 2024 Report Share Posted April 25, 2024 What about the Chaoting, Da Fangyu Ta, Diguo Xueyuan? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 1, 2024 Report Share Posted May 1, 2024 I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but... I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 2, 2024 Report Share Posted May 2, 2024 On 01/05/2024 at 2:38 PM, Gurken Khan said: I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but... I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided. Expand Nice pic. But I don't understand the context. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 2, 2024 Report Share Posted May 2, 2024 On 02/05/2024 at 1:52 PM, Lion.Kanzen said: I don't understand the context. Expand Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now? 1 Quote Link to comment Share on other sites More sharing options...
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