Gurken Khan Posted April 22 Report Share Posted April 22 30 minutes ago, Lion.Kanzen said: Although I don't think that is the entire cause of the bug. Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 22 Report Share Posted April 22 48 minutes ago, Gurken Khan said: Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair. Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it. In other words, maybe they have changed some parameter on the Pathfinder or on the boat.(Obstruction?) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 22 Report Share Posted April 22 7 hours ago, Lion.Kanzen said: Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it. I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again. (Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 25 Report Share Posted April 25 What about the Chaoting, Da Fangyu Ta, Diguo Xueyuan? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 1 Report Share Posted May 1 I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but... I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 2 Report Share Posted May 2 23 hours ago, Gurken Khan said: I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but... I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided. Nice pic. But I don't understand the context. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 2 Report Share Posted May 2 5 minutes ago, Lion.Kanzen said: I don't understand the context. Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 2 Report Share Posted May 2 3 minutes ago, Gurken Khan said: Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now? Quite clearly, your proposal would be interesting, logically it should work that way. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 4 Report Share Posted May 4 What is supposed to block a conquest victory? Is it only builder units/buildings that could spawn those? Because I just spent some time hunting down an elusive minister. He can build and train nothing, so I don't know why a civ isn't defeated if he's the only thing left. On a related note: I don't think I ever saw a Han AI player build a ministry. They probably don't know how to use them. The only benefit they gain would be a small eco boost around where the starting minister stands. Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted May 4 Report Share Posted May 4 8 hours ago, Gurken Khan said: What is supposed to block a conquest victory? Is it only builder units/buildings that could spawn those? Because I just spent some time hunting down an elusive minister. He can build and train nothing, so I don't know why a civ isn't defeated if he's the only thing left. Any unit that can capture also needs to be defeated. If you have some champions, you could loot and capture enemy buildings to gain workers again. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 4 Report Share Posted May 4 Do deleted rice paddies have the outline of deleted fields? Because the marks on the ground are much bigger than the paddies. I would like the marks to be the same size as the paddies. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 5 Report Share Posted May 5 I didn't really think the Athens heroes on offer are too hot, but I took the one who offers buffs for soldiers in his formation. Since I have this clunky mess off by default I needed to reset the formation every time I added units. The stupidest thing was that they forgot their orders every freaking time I set the formation! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 5 Report Share Posted May 5 (edited) 2 hours ago, Gurken Khan said: I didn't really think the Athens heroes on offer are too hot. Maybe will be hotter if their poses were more sensual like those of Achilles. Edited May 5 by Lion.Kanzen 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 5 Report Share Posted May 5 Too hot for vanilla! 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted May 7 Report Share Posted May 7 On 05/05/2024 at 10:40 PM, Gurken Khan said: I didn't really think the Athens heroes on offer are too hot, I think Pericles offers too little. 1 Quote Link to comment Share on other sites More sharing options...
Obelix Posted May 7 Report Share Posted May 7 Playing the map 'Frontier' with biome set to 'generic/arctic' I've got caged in a circular 'frontier'. No chance to reach the other 5 players, each called Petra. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 10 Report Share Posted May 10 So ive grown used to the adjusted minimap icon sizes that I specified in my config, and now that I am back to the full size icons, I really think they are too large by default. I think they should be about 1/2 the area they currently take up at least. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 10 Report Share Posted May 10 I see we still have trees inside walls. (Ofc the only annoying thing is that it keeps my workers from working.) 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 13 Report Share Posted May 13 Will to fight gives ships +25% damage, I feel the Han are lacking in that department. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 13 Report Share Posted May 13 What tecs? They got removed, so should that part of the description. Quote Link to comment Share on other sites More sharing options...
Obelix Posted May 14 Report Share Posted May 14 (edited) For those who want to create a ticket for this problematized tooltip, it's based in line 30 of academy.xml. @Gurken Khan: There it is. Edited May 15 by Obelix added link to the new ticket Quote Link to comment Share on other sites More sharing options...
Obelix Posted May 14 Report Share Posted May 14 On 13/05/2024 at 5:30 PM, Gurken Khan said: Will to fight gives ships +25% damage, I feel the Han are lacking in that department. Will-to-fight (attack_soldiers_will) has been deactivated for the Han civilization with r26516 after this complaint. Quote Link to comment Share on other sites More sharing options...
Obelix Posted May 14 Report Share Posted May 14 On 05/05/2024 at 12:42 AM, Gurken Khan said: I would like the marks to be the same size as the paddies. Fixed four days later by wowgetoffyourcellphone. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 14 Report Share Posted May 14 24 minutes ago, Obelix said: Will-to-fight (attack_soldiers_will) has been deactivated for the Han civilization with r26516 after this complaint. Generally I'm fine with the Han having their own, unique stuff at the fortress. It's just that I miss something to buff the ships. Spoiler I was on the cursed Danubia map at that time, where Gaia flotillas can just spawn out of thin air. After the umpteenth raid I was about to rage quit. (Especially after they managed to sink my ship with my hero, the champs and the ministers. While I was outnumbering them and had my ships maxed out...) 28 minutes ago, Obelix said: Fixed four days later by wowgetoffyourcellphone. Yeah, I caught that. I've taken to look at the latest code changes from time to time. Thanks wowie! Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 18 Report Share Posted May 18 Don't allied temples have a healing aura for the player's units? Or is this another of the (countless) "quirks" the Fortress map has? Quote Link to comment Share on other sites More sharing options...
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