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Alpha 27 Pre-release/Release Candidate Build Testing


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20 minutes ago, ShadowOfHassen said:

I wonder how you say, "I am violating my principles I'm a doctor not a warrior!" in Greek.

Good for you that you are inquisitive.

Especially since they're doing their usual stuff (healing) when on an "attack move", I think some generic "I will do that" or something would be just fine.

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19 minutes ago, Gurken Khan said:

Good for you that you are inquisitive.

Especially since they're doing their usual stuff (healing) when on an "attack move", I think some generic "I will do that" or something would be just fine.

" I will"

I think that phrase works well.

It will depend on the language of each faction how it is heard.

The shorter the sentence the better.

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I just did some combat demo huge testing on svn vs a26. Not using vulcan here because of screen tearing issues I reported earlier.

a26 - 4 avg fps, lots of stutters.

svn - 25 avg fps, no stutters.

That's really great stuff to see, so well done @wraitii @vladislavbelov @phosit and more!

I noticed that the bodies really make a difference as well, which is why @nani has an option to turn off the bodies in autociv. I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it.

Edited by real_tabasco_sauce
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  • 2 weeks later...

I am not able to reproduce this behaviour.

When I start a match on the map 'Neareastern Badlands' (Vorderasiatisches Ödland) with Han as my chosen civ, I have ten units and a pop count of ten. If I let the Han minister commit suicide, I'll have nine units with a pop count of nine. See screenshots below:

 

713068346_Hanminister_alive.png

1755744952_Hanminister_dead.png

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On 15/04/2024 at 2:30 AM, Gurken Khan said:

I'm at Elephantine and majorly displeased that I can't capture Gaia towers. I assume it's a bug and not a feature? Other Gaia buildings (temple, pyramid) are capturable as usual.

Checked that and for me it's intended (gameplay), not a bug.

Elephantine1.png

Elephantine2.png

Elephantine3.png

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On 05/04/2024 at 12:52 AM, real_tabasco_sauce said:

I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it.

This is an interesting notion. Just bumping this part for visibility.

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On 04/04/2024 at 10:52 PM, real_tabasco_sauce said:

I just did some combat demo huge testing on svn vs a26. Not using vulcan here because of screen tearing issues I reported earlier.

a26 - 4 avg fps, lots of stutters.

svn - 25 avg fps, no stutters.

That's really great stuff to see, so well done @wraitii @vladislavbelov @phosit and more!

I noticed that the bodies really make a difference as well, which is why @nani has an option to turn off the bodies in autociv. I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it.

 

9 minutes ago, wowgetoffyourcellphone said:

This is an interesting notion. Just bumping this part for visibility.

There should be a topic about this.

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1 hour ago, Gurken Khan said:

0ad-lou-aaf.jpg.128b2503c0aa2d2d5f7ee291d3acf231.jpg

Did I ever mention that our ships are annoying AF ?

Why can't my dude repair it? What's his friggin problem? He's rubbing right against that MF. He can enter it but not repair it ???

Pathfinding issue.

Pathfinder of ships is not the same as that of ground units.

Although I don't think that is the entire cause of the bug.

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30 minutes ago, Lion.Kanzen said:

Although I don't think that is the entire cause of the bug.

Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it.

I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.

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48 minutes ago, Gurken Khan said:

Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it.

I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.

Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it.

In other words, maybe they have changed some parameter on the Pathfinder or on the boat.(Obstruction?)

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7 hours ago, Lion.Kanzen said:

Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it.

I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again.

(Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...)

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0ad-father-kurus.jpg.a2f1a85c9362b899d5964762fcbced0e.jpg

I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but...

I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided.

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23 hours ago, Gurken Khan said:

0ad-father-kurus.jpg.a2f1a85c9362b899d5964762fcbced0e.jpg

I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but...

I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided.

Nice pic.

But I don't understand the context.

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5 minutes ago, Lion.Kanzen said:

I don't understand the context.

Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now?

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