Jump to content

What's the point of siege walls converting to enemy?


causative
 Share

Recommended Posts

Roman siege walls say they can be built in own, neutral, or enemy territory.

If you build them in neutral territory they will convert to Gaia within 25 seconds. This may be okay but it does mean you don't control the gates.

If you build them in enemy territory they will convert to the enemy within 25 seconds. The enemy can then just delete them.

You can't capture them back and you can't garrison them to stop them from converting.

What's the point?

174492014_Screenshotfrom2023-05-0701-45-29.png

  • Like 3
Link to comment
Share on other sites

19 hours ago, LetswaveaBook said:

In A24, outpost also decayed. In A25 this was changed. You could look at how outpost are in the game file.

yes, but other than the roman siege wall the outpost cannot be placed in enemy territory and will decay to the enemy if he gains control of the territory (as of A26)

Link to comment
Share on other sites

On 09/05/2023 at 12:39 PM, sternstaub said:

yes, but other than the roman siege wall the outpost cannot be placed in enemy territory and will decay to the enemy if he gains control of the territory (as of A26)

The outpost template has an element to define that it decays in only enemy territory. Removing "enemy" should probably fix it. Or maybe you could disable the TerritoryDecay element completely

image.png.d873da1a0822598e8d9b27e42c2eb66e.png

image.png.f7db08239ac944cd6a416c9f1fcacdb9.png

 

Now the big question about your claim: Is there a difference below the surface?

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

if "buildings" are allowed a capture attack, siege towers could be the only unit capable of capturing walls. Let the garrisoned units modify the capture attack (by quantity), then units from the siege tower could garrison the wall once it is captured.

Also, if I CC drop an enemy base, it would be good for their walls to become mine.

  • Like 1
Link to comment
Share on other sites

8 hours ago, real_tabasco_sauce said:

Also, if I CC drop an enemy base, it would be good for their walls to become mine.

This. Before the decay rate of walls was unified with other buildings, iber used to be annoying even after killing it because you would get "trapped" in walls of a city you already destroyed/captured. I lost so many games because walls and pathfinding of a defeated iber player made be useless for 2 minutes while I moved to the next player and the other side of my team died. 

  • Like 1
Link to comment
Share on other sites

13 小时前,斯坦` 说:

同样的事情发生在其他任何事情上,没有人愿意或没有时间去做,所以没有人去做。

It is better to change the city wall to a state that cannot be captured first, and not let the existing game content wait for those things that still exist in the imagination.

  • Like 1
Link to comment
Share on other sites

There is literally no reason why walls should not be capturable. It makes no sense for empty walls that are surrounded by enemy territory to be controlled by a player that has no nearby units, building, or territory. Do you really think think fleeing armies locked a special door that can only be opened with one key and then left the Nest doorbell video on so they could view all that pass by? That is such an absurdly stupid thing to believe from a historical, practical, or gameplay point of view

Link to comment
Share on other sites

Read Siege of Jerusalem. The Romans in order to capture Jerusalem had to destroy wall after wall after line of houses and dwellings.

 

In the end they tried to make an assault on the Antonia Fortress and the temple of Jerusalem.

 

Yes, that's why there are war battering rams to smash wall after wall.

 

I am always very careful to destroy all the defenses before going in to capture something.

 

https://www.documentacatholicaomnia.eu/03d/0037-0103,_Flavius_Josephus,_De_Bello_Judaico,_EN.pdf

 

Edited by Lion.Kanzen
Link to comment
Share on other sites

@chrstgtr If you're talking from a historical point of view, the point of a wall is that it takes siege equipment (such as a ladder or siege tower or giant earthen ramp) to capture, or siege equipment to destroy (rams, which only work if the wall is not too thick, or for thicker walls, digging under the wall to collapse it.) Soldiers without siege equipment couldn't capture walls unless the walls were unmanned. Walls were really darn good in the ancient world so that often the most practical way to assault a walled city was to starve them out.

  • Thanks 1
Link to comment
Share on other sites

41 minutes ago, causative said:

@chrstgtr If you're talking from a historical point of view, the point of a wall is that it takes siege equipment (such as a ladder or siege tower or giant earthen ramp) to capture, or siege equipment to destroy (rams, which only work if the wall is not too thick, or for thicker walls, digging under the wall to collapse it.) Soldiers without siege equipment couldn't capture walls unless the walls were unmanned. Walls were really darn good in the ancient world so that often the most practical way to assault a walled city was to starve them out.

Everything you say is irrelevant--garrisoned walls already don't decay/get captured. Walls only get captured when they are entirely in enemy territory and unmanned. Men can't even exercise a capture mechanic on walls.

If you think unmanned walls in enemy territory shouldn't be captured then you should tell all the Turks, Greeks, Arabs, Slavs, Brits, etc. that they don't actually have control of the old Roman walls in their countries because the Romans (who no longer exist) still control them. 

  • Haha 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...