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New Map: The Legend of Mali (Scenario)


Yavin
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Hey guys! ;)

The Legend of Mali is a figurative Map of the Mediterranean and its surrounding land - namely the Aegean, the North African Atlas Mountians and the steppe of the Levant. However, it's siginifant to consider my intentions weren't to make an exact cartography of the Mediterranean, instead it is like my first map "The Legend of Avilava" rather a figurative depiction, like the people back then imagined when they've got told a tale about it - the Mediterranean. Therefore, Romans, Greeks, Persians, Seleucids, Carthaginians and Ptolemies may don't match to appear all toghether in a certain time period of history, but as I said, that's not what matters here. :)

 

 

Spoiler

screenshot0055.thumb.png.2944bf350d36f8ac9808fa5f686a7660.png

 

 

Furthermore, I want to give a you a short overview of the Players: :)

  • Player 1 (Team 1): Although being as their civ Spartan, they have two seperate headquarters, one Athenian and one Spartan. The latter going in hand with a seaport. They are on the one hand protected by natural walls like mountains and the sea and on the other hand by a short city wall, protecting them from potential Roman invasions. They have a significant starting population of women and citizens alike whilst going in hand with lots of resources to gather from.
  • Player 2 (Team 1): Being Macedonian, they seem to have captured Athens or something as they just start off with a big mountainous city :DEnjoying not only their coexistence with big quarries, woods and prepared fields to gather resources from (gather from or gather of? no idea), they're protected by a huge wall stretching from the mountains in the West to the seaport of player 1 in the East. Also, Player 2 takes advantage of a huge starting population of not only women but lots of archers and soldiers on the city wall.
  • Player 3 (Team 2): Being set in the rough terrains of the Southern Atlas Mountains, the Seleucids start out with a persian styled city. Having a lower starting population and difficulty to farm crops, they're heavily relying on their advantageous position in the high mountains which is difficult to reach.
  • Player 4 (Team 2): Also enjoying the beautiful view from up the mountain, the dense arrangement of city's buildings already suggest it's biggest problem: The lack of space of these Persians for fields to farm on. Nevertheles, the unreachable height of the mountains is their biggest ally - as the supporting army of player 3.
  • Player 5 (Team 3): Being settled in the warm steppes of the Levant, the Roman capital is divided into two Players - Player 5 and Player 7, both Roman, both stationed next to the sea. Having set fields, a quarry and enough wood to prosper of, they are also in process of building a city wall.
  • Player 6 (No Team): The Carthaginians - Set in the wild transition from mountain to coast, they are protected by the natural environment and city walls alike. Nevertheless, finding space for crop farming seems to be a problem at first - as long as you don't miss the berries! ;)
  • Player 7 (Team 3): The Northern part of the Roman capital has not only some territoral issues on which expanding is impossible, but they also face the threat of Greek invasions. Nevertheles, with sufficiently enough guardsmen they try to handle the problem.
  • Player 8 (No Team): Sadly indeed, the Ptolemies neither have any starting city nor strong military power from the start - beside these two cute elephants. However, their surroundings provide resource availability at its best. Moreover, not only can they construct fields sufficiently, but they've also enough space to build their own city on.

In order to give you a little overview of the Players (starting of with Player 1 and ending with Player 8) I'll "attach" some screenshots I just took in the following "space" (lol my English is dead by now haha)

 

 

So, spoilers ahead!

 

 

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Some screenshots of the map in general:

 

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screenshot0046.thumb.png.1cb0518c29ff3425b322698a6c0b1518.pngscreenshot0035.thumb.png.849b0bd8000c6b5977a4102cb52f62b3.pngscreenshot0044.thumb.png.94bd1fc86302db0d4afb13e4014f6279.png

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The entire map:

 

Spoiler

screenshot0049.thumb.png.b197761cac9149d3c3c0a58cba8372da.png

 

I've now uploaded the second version in December 2025. I hope you have no problems with downloading it?

 

Have fun!

The Legend of Mali Second Version.pmpThe Legend of Mali Second Version.xml

 

 

 

 

 

 

 

Edited by Yavin
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Heyo guys :D

11 hours ago, Lion.Kanzen said:

you can suggest any 3D object that you feel or want for your maps.

Oh that's very kind of you @Lion.Kanzen! I really appreciate your offer! I'll think about this ;)
 

8 hours ago, Langbart said:

How many hours of work did you put into creating the map?

As for @Langbart, although I can't name a specific count of hours I spent building, I can make an educated guess - I'd probably say plus or minus 50 hours? I'm really not sure here, I wouldn't wonder if it were 30 or 70 hours. Nevertheles, I mostly built and tried the map whilst listening to podcasts or watching documentaries or something like that - and mainly, it was a lot of fun! ;)

8 hours ago, Langbart said:

The map is loaded without any problems.

Nice it works! Thanks for letting me know.

 

Regarding the territory pulls - well thanks, I didn't even knew of them. They must be pretty great, especially with respect to the city wall of the Macedonians of this map. When I've time again, I'll definitely try them out and publish the results in the "Second Version"! :)

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  • 7 months later...

I have a question regarding the process of creating such maps. I did create already some custom maps, but they never look that good, and I'm not able to position my camera in such angles.. are you just using the Atlas or any other application? Any tips, how to or forum post with some good tips to make an awesome map?

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4 hours ago, vpereira said:

I have a question regarding the process of creating such maps. I did create already some custom maps, but they never look that good, and I'm not able to position my camera in such angles.. are you just using the Atlas or any other application? Any tips, how to or forum post with some good tips to make an awesome map?

The screenshots are likely created in Atlas, where the camera is easily changed without any restrictions. 

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17 hours ago, vpereira said:

I have a question regarding the process of creating such maps. I did create already some custom maps, but they never look that good, and I'm not able to position my camera in such angles.. are you just using the Atlas or any other application? Any tips, how to or forum post with some good tips to make an awesome map?

you could open the developer overlay pressing ALT - D and turn off restricted camera

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  • 2 months later...
On 08/04/2023 at 9:03 AM, Langbart said:

The map is loaded without any problems.
How many hours of work did you put into creating the map?

----

PS: These undesired territory spots could be filled with a territory_pull.

image.png.52c51ef008c2e5484bcff21b681a2c7c.png 

 

 

Hello !

It is possible to delete a "territory_pull" by deleting the appropriate line in the xml file; is this the right way?

Langbart, are there any other functions that can be used in "Filter"?

Edited by Julianosore
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