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New Civ for Alpha 28+?


New Civ for Alpha 28+  

44 members have voted

  1. 1. Would it be fun to add another civ to the game for Alpha 28?

    • Yes
      36
    • No
      3
    • Maybe
      5
  2. 2. IF YES, then which civ sounds most interesting? Choose the one you'd most want to play or see in the game. I know it's a tough choice.

    • Syracusans (of Sicily)
      7
    • Lusitanians (split from Iberians)
      5
    • Thracians
      1
    • Scythians & Xiongnu (combo deal)
      18
    • Suebians (Germans)
      6
    • Thebans (of Greece)
      1
    • Other (Etruscans, Samnites, Illyrians, Galatians, Armenians, Garamantes, Nabataeans, Parthians, Greco-Bactrians, or Pontians)
      6

This poll is closed to new votes

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  • Poll closed on 2023-01-30 at 05:00

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  On 11/02/2023 at 1:02 PM, Yekaterina said:

Separate the horse rider template and the horse template, then study the capture of catafalques or siege towers from A23 code, then implement those into the horse part. The technical part should be manageable.

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  On 11/02/2023 at 12:42 PM, Lion.Kanzen said:

Capturing stables. but limiting the cost and number of units.This did AoE II with the Native Americans.

In fact almost the same should be done with Indian and African elephants.

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This is 0 A.D. copying AoE 2 once again but why not. This is a nice mechanic. Although mostly accessible late in the game.

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  On 11/02/2023 at 1:05 PM, Genava55 said:

Although mostly accessible late in the game.

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I have an even better idea: insert the template of siege towers into wild gaia horses, so that you can capture them and ride them early on. This may be useful for potential American civs who don't currently have cavalry units.

 

 

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  On 11/02/2023 at 1:08 PM, Yekaterina said:

I have an even better idea: insert the template of siege towers into wild gaia horses, so that you can capture them and ride them early on. This may be useful for potential American civs who don't currently have cavalry units.

 

 

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I agree with this and would also add one thing that got forgotten from a24(25)? when there were stated "bonuses" for captured animals garrisoned in corral which never got implemented - if you could capture wild gaia it would be neat to be able to put them to use with a small buff like 1%move speed per horse for example (wild lions/tigers could give +0.2 attack damage and cows/pigs could buff hp points by small margin) - although it seems like it would be rough to implement and tricky to balance

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  On 11/02/2023 at 12:15 AM, Genava55 said:

Maybe you are not getting my point. They won't have any interactions with the current civs. Ever. They were historically and geographically disconnected. You cannot add a missing link. Furthermore, we don't know their history. There is only a few inscriptions known from this period and we don't have any info about the events they lived. 

We can't name a battle they fought or a king they had at this time. It is only much later we know their history better.

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Being connected or easily balanced or similar I don't consider valid reasons. The more different or spread around the globe the better I'd say. As long as the AI can reasonably play them.

On the other hand I fully agree that we need enough historical material to not make it a fantasy game. Inventing structures and units for the sake of game play isn't a good thing at all. We probably do this to often already.

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  On 11/02/2023 at 1:32 PM, hyperion said:

units for the sake of game play isn't a good thing at all. We probably do this to often already.

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It's not invented, it's reasoned, why didn't they have horses?

Why did the Romans, for example, come to use elephants  in Britain?

To invent would be to give them swords and pikes.

The justification is based on history.

The same can be said with the Dacians using catapults.

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  On 11/02/2023 at 1:40 PM, Lion.Kanzen said:

It's not invented, it's reasoned, why didn't they have horses?

Why did the Romans, for example, come to use elephants  in Britain?

To invent would be to give them swords and pikes.

The justification is based on history.

The same can be said with the Dacians using catapults.

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By the way, it is not that the mechanics are implemented.The Japanese (Yamatai) also have no cavalry (except mercenaries). It remains fantasy and speculation.

Edited by Lion.Kanzen
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  On 11/02/2023 at 1:40 PM, Lion.Kanzen said:

It's not invented, it's reasoned, why didn't they have horses?

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Because they went extinct around ice age and were only reintroduced by the Spanish? Not sure what the current science stand is on the topic. I just remember that this one is/was hotly debated due to the book of Mormon.

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  On 11/02/2023 at 1:31 PM, Lion.Kanzen said:

Most nomads civs do not use fields, only corrals.

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This is a bit overblown. Some groups of nomads did farm, seasonally. :) 

 

  Quote

(Yet that's no longer a problem with the food trickle).

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It would be very interesting to try to leverage this for nomads and make it more viable. 

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  On 11/02/2023 at 3:15 PM, wowgetoffyourcellphone said:

This is a bit overblown. Some groups of nomads did farm, seasonally

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So they should have non-infinite fields.

  On 11/02/2023 at 3:15 PM, wowgetoffyourcellphone said:

It would be very interesting to try to leverage this for nomads and make it more viable

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This would make them different in their play style.

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  On 11/02/2023 at 1:05 PM, Genava55 said:

This is 0 A.D. copying AoE 2 once again but why not.

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  On 11/02/2023 at 7:40 AM, Genava55 said:

We don't have any accounts about them.

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  On 11/02/2023 at 1:04 PM, Genava55 said:

We don't even know any event from this period.

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I would say there is certainly enough historical knowledge, it just has to be researched. We don't need to know exactly how many troops were at X battle at Y time, just that fighting occurred. Weaponry is well understood.

I am not sure about the particular civs we are talking about, but it is often the case that real historical events are recorded in folklore

Cavalry can be trained with a limit from captured stables. It is a straightforward and logical mechanic. Economy can be fairly simple but strong with less emphasis on metal (on that note, perhaps a civ bonus could be less metal cost for blacksmith techs, but increased research time. Another option would be replace metal costs here with stone).

To say they used no metal is wrong, there seems to be plenty of metal usage, just not casting iron swords and the like as seen in Eurasian and African civs.

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  On 11/02/2023 at 5:16 PM, Lion.Kanzen said:

So they should have non-infinite fields.

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That could be one way to do it, but to keep micro down we could just keep the infinite farms and deny them 1 of the farming techs and substitute it for another Corralling tech.

Edited by wowgetoffyourcellphone
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  On 11/02/2023 at 6:27 PM, BreakfastBurrito_007 said:

Of course instead of cavalry we could have a couple types of "fast dudes" costing something more like 80 food 50 wood rather than 100 and 50, with adjusted stats of speed, hp, armor and perhaps interesting weapon choices.

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The Maya and to a lesser extent the Zapotec mods do this. :) 

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  On 11/02/2023 at 6:27 PM, BreakfastBurrito_007 said:

当然,除了骑兵,我们还可以有几种类型的“快速家伙”,其成本更像是 80 食物 50 木材,而不是 100 和 50,并调整了速度、生命值、装甲和可能有趣的武器选择的统计数据。

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This is what AoE2&AoE3 does. This type of infantry is called "shock infantry", but to be honest, in 0AD, a game that is more realistic and does not favor hard restraint, we cannot make infantry really replace cavalry. If it is true that humans can outrun horses with two legs, why did the native tribes of North America domesticate horses and become the best riders?

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  On 11/02/2023 at 5:35 PM, real_tabasco_sauce said:

historical knowledge

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Are you sure that historical is the correct word? Archaeological yes. Historical no. 

Archaeology doesn't give you easy answers. Quite the contrary.

  On 11/02/2023 at 5:35 PM, real_tabasco_sauce said:

I am not sure about the particular civs we are talking about, but it is often the case that real historical events are recorded in folklore

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Folklore from 2500/2000 years ago? 

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  On 11/02/2023 at 5:35 PM, real_tabasco_sauce said:

骑兵可以在被俘获的马厩中受限训练。 这是一个简单而合乎逻辑的机制。 经济可以相当简单但强大,对金属的重视程度较低(在这一点上,文明奖励可能会减少铁匠技术的金属成本,但会增加研究时间。另一种选择是用石头代替金属成本)。

 

说他们不使用金属是不对的,金属的使用似乎很多,只是没有像欧亚和非洲文明那样铸造铁剑之类的东西。

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We cannot assume the possible development of a civilization after encountering other civilizations. Our games cannot assume history, but only reflect the history that has actually been experienced. If you assume that the Native Americans in BC obtained horses and domesticated them to produce cavalry, then 0AD becomes an alternate history game, so how can we represent the real and unique native American civilization?
Secondly, Native Americans mainly use natural copper to make copper utensils, but rarely can process bronze, and copper is very soft, not suitable for weapons, nor can it replace stone tools, so American civilization has been in the period of copper and stone for a long time, Tahuantinsuyu There is a technology for processing bronze, but that is very late.

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