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Showing results for tags 'help'.
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I am getting these errors and they all seem to stem from the game thinking the mesh has more than one polygon. I tried doing what the Error guide suggests by selecting everything and then hiding them, but nothing happened... Does anyone know how to fix this? pic of the blender workspace for reference:
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I was adding my first faction to the game when I came across a process that I am unfamiliar with. An error stating: "g_CivData[playerState.civ] is undefined" : I do not understand how to "define" a "playerState". Anyone think that they can help me out? Edit: I added a pic of all of the errors I am getting just to give extra details...
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Hello everyone, It's my turn to provide some tips for new players on how to become powerful in the game. I hope you've already read "From Nub to OP" and @Mentula's advices, which are both awesome guides to reach level 1400 and more. I'm not the most powerful player, but I'm proud of where I am today, considering that less than just a year ago, I was begging OP players to let me play with them in TG. The tips I'm about to share are my personal strategies, but remember that you don't have to follow them strictly since every game is different, opponents react differently, and resources are always varied. Also, feel free to share your own tips in the comments. I only use two mods, Autociv and Quick Start, although I don't always use everything that Quick Start offers. Here are my tips, listed in no particular order: Aim for 10 fields to produce food, which requires 50 women. If you plan to create cavalry or elephants, make at least 12 fields (Hans recommends 17 to 20 fields). Produce 65 women until P2. You may kill 15 of them at 200 population to replace them with 15 soldiers who will harvest wood more quickly. Rushes usually do this for me. Research eco tech before advancing to the next phase. Every minute spent gathering resources without eco tech is a waste of resources. Going to P2 at min 10 is okay. Build your first barracks around min 3. Aim for 3 barracks until P3. Once you have your first barracks, train units 2 by 2 using autoqueue. Do the same at each barracks and at your CC once you reach 65 women. When I'm not too busy, I stop using autoqueue around P2 and train units in batches as much as possible. Whenever you see an incredible move in a game, like someone booming rapidly, watch the replay and focus on that player's moves. Have a plan. Look at the resources around you, your closest enemies, whether they rush or boom, and who your pocket is or whose pocket you are. Then, decide on your strategy, whether it's booming, turtling, rushing, going on champs, elephants, etc. For non-slinger civs, send the first 5 women to berries and the rest to wood until you have 20 workers on wood. By that time, you should have a barracks producing units 2 by 2 on wood. A minimum of 50 workers on wood is necessary to advance to P2 (non-slinger eco). When you begin P2, you'll need a lot of wood to build P2 buildings (I usually build 3 forges), fields, and eco research. Don't worry if you're floating a bit in wood at the end of P1. Also, don't hesitate to use women to gather wood to have extra wood you'll need if you want to go through P2 as quickly as possible. I often select 25 women on fields and send them to gather 10-15 trees (using the "do that order first" hotkey) so that when they're done, they'll return to the field without worrying about it. Master using hotkeys such as giving orders to one person in a selected group, doing an order before or after another. I have all those commands in shift, <, and alt. For example, if you want your women to spread evenly on berries after building a farmstead, select four women, make them build the farmstead, then press shift + alt and click on each berry bush one after the Use three women to build houses, and try to spread them evenly on the construction of each house. This method is faster than having the same three women build three houses one by one. I hope these tips are helpful. See you in TG! Vrayer
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we have all had problems when making a TG or some VS. pose the solution in an easy way and you will see, a kind of counter of games played, where you are classified depending on those games, either a symbol or some kind of rank, so you can detect if that player was ever able to play.
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When playing with my friend his game looks pretty dark compared to mine also he had to remove GSL to make artifacts disapear. any helps
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Search the track and nothing appears, and download the 80 gb of Visual Studio with my internet third world will make me grow raises my feet.
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So, this game started out as an age of empires modification. I got that info from Wikipedia. Could you help me make an age of empires like map? That is all I would need to get started. I DO NOT WANT TO KEEP MODIFYING THIS GAME! I WANT TO CREATE SOMETHING BY MYSELF!!! No Unity, no Unreal Engine, just cold, hard C++, C, Opengl, and SDL2!! Please just tell me how to create a map. I have used c++ for a year and a half and java for 3 years. I do, indeed have a Java RTS engine that I made that does have a variation of the A* algorithm. It also has sort of an attacking AI, but the rays do not work. In this case, I was using ThinMatrix’s 3D graphics tutorials on YouTube. I could not find any sources to fix it, so I started going for a 2D start, where my mouse coordinates have an x and y coord on the screen and I can make it match easier with a sprite. “So, rjhwinner03, what are you asking?” I want to just have a tile based, textured quad that I could put units on, just like the one for AOE2, or at least the open source version called OpenAGE. I want nothing more than just the tile based map in OpenGL, C++, C, and SDL. Any one of these will work, I just want good results.
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Is there a way to lock the camera position? Or select a unit without focusing on it? I'd like to be able to select an idle unit, but keep the camera position the same.
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I hope this helps some users... Yesterday I realized I can add many idle workers to the selection queue. / (ForwardSlash): Select idle fighter Shift + /: add idle fighter to selection . (Period): Select idle worker (including citizen soldiers) Shift + .: add idle worker to selection (including citizen soldiers)
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I'm having trouble marking the camera position with the CTRL + F5 (-F8) keys. I first tried it with the left ctrl key, but nothing was marked. I got it to work once by using the ctrl key on the right, but then I couldn't do it again.
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Hi everyone, I'm not sure if this is the right place to post thins, I've developed a modification to the Petrabot to test my masters thesis project, but I am in desperate need of some more people who can test it by tomorrow (Tuesday 31/05/16). I realize this might have been a bit rushed, but If anyone has the time to run through a few matches of the 0 A.D. today and answer a questionnaire I would really appreciate it. Here's a link to download my modded version of 0 A.D and the Petrabot. as well as a questionnaire and a set of testing instructions. Sorry, this build is Windows only, I didn't have time to develop it cross platform. https://www.dropbox.com/s/fvs289o0zbnfkq2/ZeroAD.zip?dl=0 One again, if you find the time to help me out, I would be extremely appreciative. Please send any questionnaires to 0adMasterThesisTesting@gmail.com.
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logs.zip multiple warnings and... no play cache deleted config deleted update last updates logs.zip
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Part 1: I downloaded Alpha 19 directly. As soon as I start the game from the shortcut in the Windows start menu, it initiates and takes me directly to the mod selection menu. Is this normal? I thought it should take me to the main game menu. Part 2: In the mod selection window, I select the Alpha 19 mod, enable, and then start the mod. Then the main game menu comes up. The game works fine. However, when I go to the scenario editor, it does not start. I have given it over 5 min for the user interface to show up. However, when I open windows task manager pyrogenesis.exe is running in the background. This does not seem normal. Intuitively, I would assume the main game menu starts from the beginning, then I can go straight to the scenario editor. This is not the case. Is this normal? What do I need to change to get Atlas working?