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Everything posted by fabio
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Was that ever committed in 0 A.D.? I don't remember seeing it merged.
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This Wikipedia page may be of help: https://en.wikipedia.org/wiki/List_of_countries%27_copyright_lengths (sorry for another post, but editing doesn't work on my tablet)
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I think Tolkien stuff is still copyrighted. Conan Doyle books are just out of copyright these years (copyright looks a bit complex, but it should expire about 70 years after author death), and Sherlock Holmes can be freely used. So I think you cannot legally use Tolkien specific places, names and so on. But I think you can freely replace some names with generic ones, e.g. rather than Uruk-hai just use Orc. Looks for example Wesnoth game, it uses Tolkien-like factions, but with different names. This is just my interpretations, don't take it for sure :).
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Fixed shaders and non-GLSL path IIRC are required when on OpenGL < 2, which is about ~5% users (probably this number is even lower now), which is not a lot, and could eventually be dropped if needed, as already discussed in the past here. There are however ~20% user with OpenGL 2.x, so probably not worth dropping it. I would suggest to start proposing some small and incremental changes before doing big rewriting, just to get in taste with 0 A.D. development.
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Hi, just some notes. For reference Yves OpenGL 4 branch is here https://github.com/Yves-G/0ad/commits/OGL4 and OpenGL 4 is intented to be optional IIRC. Here are some stats about gfx features available at our users: http://feedback.wildfiregames.com/report/opengl/ . Before adding features it is a good idea to check here how many users we could left. Sky rendering is useful for cut scenes, just landed in current svn and will appear in a20, have a look at this example
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It will also need a special rule for wildfiregames.com domain, someone should submit it to the EFF! And the web server should also set HTTP Strict Transport Security. It is really simple to set up and together with http->https rewrite the proper thing to do when you want to serve your domain only with https.
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I also had this, and it improved when accessing through https only (need to update bookmarks...).
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The web server should rewrite http URLs into https. This is apparently done by the forum, but this is not enough and causes some issues, e.g. the meetinglogs dir but also some links on the forum sometime wrongly behave.
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I also have some emoticons missing, tested on all combinations Android 6 / 4.4 + chrome / firefox. Screenshot:
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Most interesting changes are cinematic camera and performance improvements, there are also a lot of other improvements and bug fixes. You can try yourself the developing version following instructions here, or following changes here.
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You can lower the difficulty level, this will limits the AI aggresssivity and to some extent also the number or CC built, especially near your base.
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Possible useful tools for development and new Latin phrases
fabio replied to CodyH's topic in General Discussion
The list is here: http://trac.wildfiregames.com/wiki/Audio_Voice_List -
This will require sid to update to 0.0.19 before, currently it's still 0.0.18: https://packages.debian.org/source/sid/0ad
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I just recommend to try alpha 19, see instructions here: http://play0ad.com/download/linux/#a0A.D.providedpackages
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I found this article that may be interesting, excerpt (our way ) quoted below. Read it all here.
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As a follow up, since r17412 postproc, smoothlos and all water features are also enabled when using a OpenGL4+ compatible card (cards released in latest 4 years should support it). This is only effective if you remove any reference to these settings in your config files, otherwise the settings there have a higher priority. These will also be effective on next autobuild, you may get some warnings until that. After the autobuild please test and report any possible problems. Still missing is enabling materialmgr.quality to 10.0 but this should be done after having a GUI option to let users disable it (ticket #2596).
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This should be fixed in r17347. It will be effective on next autobuild. Thanks for the report.
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If you are using SVN (will be in alpha 20), GLSL should now be enabled by default when using a graphic card supporting OpenGL 3+ (cards released in latest 8 years should support it) (r17338). Practically this should, for example, enable windy trees by default (still not advanced graphics effects). This is only effective if you remove any reference to preferglsl in your config files, otherwise the setting in the config files has the precedence. Also if you didn't properly install graphics driver, you'll now get a warning (r17339). And finally settings gentangents=true is no longer needed (you can remove any reference to gentangents in your config files) (r17325). Please test and report any possible problem!
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Create Group does not work anymore on 17298P-release (22 nov 2015)
fabio replied to frita's topic in Bug reports
Possibly related to SDL2 now being used. -
Create Group does not work anymore on 17298P-release (22 nov 2015)
fabio replied to frita's topic in Bug reports
What operating system are you using? Did it work with previous release? Did you install some mod or manually customise your config files? -
It also has an old style look! BTW isometric view was already discussed here.
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Out of curiosity, did you also contributed to other games, which ones, if this is shareable?
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Since this is a common request I'd like to enable by default more gfx effects on newer cards in alpha20. Specifically, GLSL when using an OpenGL 3+ cards (see here the ticket with patch), and everything on OpenGL 4+ cards. This will need testers to make sure there are no problems on some cards.
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Nice video, I suppose you spent a lot of time into it!