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Everything posted by fabio
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Following pyrogenesys moddb page I found Byzen mod based on 0 A.D.. There is a recent demo release but there is little information there. Did someone try it?
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3D is managed by mesa on linux, I suppose you are already using 9.0.2. 9.1 should be out soon, you may want to try a 9.1 snapshot in the meantime.
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Design Iberian circuit wall
fabio replied to Mythos_Ruler's topic in Game Development & Technical Discussion
When building a wall near a cliff in Settlers 6 a couple of orthogonal smaller walls appear connecting the wall tower to the cliff. This is just a visual indicator meaning the terrain is impassable. -
[DISCUSS] Performance Optimisations
fabio replied to k776's topic in Game Development & Technical Discussion
There are some interesting old posts about pathfinding work in this thread (the link should be the last one). The same posts are copied here (see starting from Feb 24, 2012 and older). -
Indeed, fixed, thanks!
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[DISCUSS] Performance Optimisations
fabio replied to k776's topic in Game Development & Technical Discussion
Here are a couple of interesting tickets: [PATCH] Incremental update of pathfinder's passability grid: this just looks an optimization of current pathfinder but if the new pathfinder may wait longer it can benefit in the meantime. Probably should be reverted once the new pathfinder is done. [PATCH] GUI code improvement: probably this is not a bottleneck like the pathfinder, it's still interesting, however. -
About the license, 0 A.D. is mostly GPL (engine) and CC-BY-SA 3.0 (arts), both licenses are copyleft, so you are required to keep the same licenses for your modification.
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What should be nice is that in pause mode some actions should be performed instantly, e.g. ungarrisoning a unit and giving him a new order. I remember a discussion about this with Phillip. IIRC he said the game is based on turns, and as it is now it should be modified to work like this, otherwise this instanct actions won't work.
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It looks good, the tables should be automatically generated with a script reading xml files (and the pdf generated at release time), otherwise they'll soon be out of sync. You can start with this script: http://trac.wildfiregames.com/wiki/Unit_Summary_Table Also resize the logo, it weights 4,5 MB.
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Ticket 1774 discussion and feedback
fabio replied to kingadami's topic in Game Development & Technical Discussion
I reported some suggestion some years ago that are not implemented: http://trac.wildfiregames.com/ticket/645#comment:4 http://trac.wildfiregames.com/ticket/645#comment:33 http://trac.wildfiregames.com/ticket/817 Probably an indicator X/Y near or on the flag itself where X is current and Y is maximum units garrisonable could be a simple but useful indicator. -
I am not an expert, but I don't think it can lead to legal problem if the models are not using original arts but just redone with similar look. There are similar examples also in commercial games, see e.g this:
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It could be a nice Easter egg for the next alpha
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Thanks And nice work idanwin
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So this shot should mime an Age of Empires game? Can someone post an original shot of AoE, I never played it. EDIT: I mean a shot showing the same model redone in the first post.
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In the past I played Dune II, The Settlers (I, III and VI), Dune 2000, Battle for the Middle Earth II. I also played Panzers II and these day I am playing Panzers I, I have to says these last two are my best RTS games, here is a youtube video if you don't know them:
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I had the same problem, adding bandcamp.com to the permitted sites on flashblock made it work. Eventually this should use an HTML5 player rather than flash.
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With the modding support maybe it should be possible for users to download textures with the swastika/boobs, place in the right directory and enable them.
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Do you have flashblock installed?
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Just read the link I posted
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You may want to update to Debian testing which will be 7.0: http://wiki.debian.org/DebianTesting Or you can compile 0 A.D. yourself: http://trac.wildfiregames.com/wiki/BuildInstructions#Linux
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Why do you want to do it?
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[Scenario]Codename: "Romeland Security"
fabio replied to desmotes's topic in Scenario Design/Map making
IANL, but I think there are no legal problems in including a Mauryan swastika in the game, it has really nothing to do with Nazis. The real point is that someone may be anyway offended by this, as well as for the nude breasts, so since they add very very little to the game they could be easily removed. OTOH they make some noise and can add free publicity to the game -
Features of Alpha 12
fabio replied to JuliusColtranePille's topic in Introductions & Off-Topic Discussion
If possible it would be nice to fix this before A12: http://www.wildfireg...=20#entry252730 (last post with useful info, see full thread for the whole history).