Jump to content

fabio

WFG Programming Team
  • Posts

    1.085
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by fabio

  1. If the GLSL mode is considered the third renderer mode why don't add a third option (= glsl) to the renderpath option, rather than having a dedicated one (preferglsl = true)?
  2. A cavalry was killing a sheep with its lances (most of them didn't hit the sheep which looks not very realistic given the short distance). Then I noticed a lance bounced on the terrain and came out the screen, I clearly see the lance coming through me expanding in size due to reducing distance...
  3. (Incidentally I noticed BananaBread is using sounds from 0 A.D.: https://github.com/k...ages/sounds/0ad ).
  4. Very professional! Maybe, since you add notes about CC-BY-SA, you should also tell that it's licensed under both GPL and CC-BY-SA.
  5. The phase button is grey rather than red when resources are missing. Is this intended?
  6. Starting music of main menu. It also seems it's missing some sounds from alpha 10, e.g. the ride cymbal entry sound from which the music start. Maybe it just was removed in the music file (it sounded better before to me).
  7. It seems that alpha 10 has a higher audio volume than current svn. sound.mastergain is 0.9 can be highered to 1.0?
  8. And anyway buying a CD for a few € may be useful to many that don't have a fast Internet connection and can also publicize 0 A.D. to who don't know it.
  9. While the source code is GPL you can restrict the use of the binaries. Red Hat make a lot of $$$ selling their software, others (Centos) can recompile the source but you cannot redistribute the binaries. But anyway I'll not add this legal restriction, it may scary someone that want to provide it for free (e.g. on a DVD on a magazine) and if someone want to cheat it can remove it anyway. What you can do is add a note in the installer or in the main menu screen (a button with a page with it and also other useful informations).
  10. It seems it's selling well: More than 10 available / 195 sold
  11. This is pretty impressive, a port of Sauerbraten, a 3D first person shooter, running in your browser (FF 15 suggested) in HTML5 mode: https://developer.mozilla.org/en-US/demos/detail/bananabread
  12. This is what I get. Maybe this could be enabled in future cutscenes mode.
  13. This just make the map square, no longer circular, also water becomes black.
  14. It can take very nice visuals with the sky! But would be possible to remove the black square around circular maps?
  15. When pressing ALT+Z i get this, when repressing the grey becomes black.
  16. There is a compile error: In file included from ../../../source/ps/VideoMode.cpp:33:0: ../../../source/ps/GameSetup/Config.h:60:1: error: expected initializer before ‘extern’ ../../../source/ps/VideoMode.cpp: In member function ‘bool CVideoMode::InitSDL()’: ../../../source/ps/VideoMode.cpp:249:19: error: ‘g_Gamma’ was not declared in this scope
  17. fabio

    Spy sheep

    Alternatively once generated they could act as chickens, gaia units moving in a small radius.
  18. fabio

    Spy sheep

    Celtic dogs can do the same, however they are considered ostile units to your enemy.
  19. It doesn't help (also tried addind materialmgr.PARALLAX_HQ_DIST.max = 0 ). There is also another problem when enabling preferglsl: the whole minimap is visible. What about the flickering? Do you think it's a driver bug or a 0 A.D. bug? Nice! Do you ever plan to enable some effects by default? Eventually hwdetect.js could be used for forcing enabling/disabling on some card.
  20. I get this error after some tens of seconds on Acropolis 3 map: ERROR: Tried to retrieve invalid template 'resource|gaia/fauna_chicken' ERROR: JavaScript error: simulation/ai/common-api-v2/entity.js line 15 TypeError: this._template is null ()@simulation/ai/common-api-v2/entity.js:15 ("CitizenSoldier")@simulation/ai/common-api-v2/entity.js:21 ([object Object])@simulation/ai/common-api-v2/filters.js:31 ([object Object])@simulation/ai/common-api-v2/entitycollection.js:163 ([object Object])@simulation/ai/common-api-v2/base.js:156 ([object Object])@simulation/ai/common-api-v2/base.js:107 @:0
  21. I was finally able to test it with my Radeon 1600 under Linux. Unfortunately as soon as I enable preferglsl I still get: and I also see the texture flickering. When enabling all the new options I can see the wind trees and that looks nice! Is there a way to enable it without enabling other effects?
×
×
  • Create New...