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Everything posted by fabio
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Very professional! Maybe, since you add notes about CC-BY-SA, you should also tell that it's licensed under both GPL and CC-BY-SA.
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Show icons as red if not enough resources
fabio replied to howlingflute's topic in Game Development & Technical Discussion
The phase button is grey rather than red when resources are missing. Is this intended? -
New Sound Manager svn patch
fabio replied to stwf's topic in Game Development & Technical Discussion
Starting music of main menu. It also seems it's missing some sounds from alpha 10, e.g. the ride cymbal entry sound from which the music start. Maybe it just was removed in the music file (it sounded better before to me). -
New Sound Manager svn patch
fabio replied to stwf's topic in Game Development & Technical Discussion
It seems that alpha 10 has a higher audio volume than current svn. sound.mastergain is 0.9 can be highered to 1.0? -
And anyway buying a CD for a few € may be useful to many that don't have a fast Internet connection and can also publicize 0 A.D. to who don't know it.
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While the source code is GPL you can restrict the use of the binaries. Red Hat make a lot of $$$ selling their software, others (Centos) can recompile the source but you cannot redistribute the binaries. But anyway I'll not add this legal restriction, it may scary someone that want to provide it for free (e.g. on a DVD on a magazine) and if someone want to cheat it can remove it anyway. What you can do is add a note in the installer or in the main menu screen (a button with a page with it and also other useful informations).
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It seems it's selling well: More than 10 available / 195 sold
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This should be fixed in SVN.
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This is a known issue.
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This just make the map square, no longer circular, also water becomes black.
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It can take very nice visuals with the sky! But would be possible to remove the black square around circular maps?
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There is a compile error: In file included from ../../../source/ps/VideoMode.cpp:33:0: ../../../source/ps/GameSetup/Config.h:60:1: error: expected initializer before ‘extern’ ../../../source/ps/VideoMode.cpp: In member function ‘bool CVideoMode::InitSDL()’: ../../../source/ps/VideoMode.cpp:249:19: error: ‘g_Gamma’ was not declared in this scope
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Alternatively once generated they could act as chickens, gaia units moving in a small radius.
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Celtic dogs can do the same, however they are considered ostile units to your enemy.
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Post-processing effects test (SSAO/HDR/Bloom)
fabio replied to myconid's topic in Game Development & Technical Discussion
It doesn't help (also tried addind materialmgr.PARALLAX_HQ_DIST.max = 0 ). There is also another problem when enabling preferglsl: the whole minimap is visible. What about the flickering? Do you think it's a driver bug or a 0 A.D. bug? Nice! Do you ever plan to enable some effects by default? Eventually hwdetect.js could be used for forcing enabling/disabling on some card. -
[FIXED] ERROR: Tried to retrieve invalid template 'resource|gaia/fauna_chicken'
fabio replied to fabio's topic in Bug reports
I get that error after rebuilding it myself under Linux. -
I get this error after some tens of seconds on Acropolis 3 map: ERROR: Tried to retrieve invalid template 'resource|gaia/fauna_chicken' ERROR: JavaScript error: simulation/ai/common-api-v2/entity.js line 15 TypeError: this._template is null ()@simulation/ai/common-api-v2/entity.js:15 ("CitizenSoldier")@simulation/ai/common-api-v2/entity.js:21 ([object Object])@simulation/ai/common-api-v2/filters.js:31 ([object Object])@simulation/ai/common-api-v2/entitycollection.js:163 ([object Object])@simulation/ai/common-api-v2/base.js:156 ([object Object])@simulation/ai/common-api-v2/base.js:107 @:0
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Post-processing effects test (SSAO/HDR/Bloom)
fabio replied to myconid's topic in Game Development & Technical Discussion
I was finally able to test it with my Radeon 1600 under Linux. Unfortunately as soon as I enable preferglsl I still get: and I also see the texture flickering. When enabling all the new options I can see the wind trees and that looks nice! Is there a way to enable it without enabling other effects? -
sandword - put a Dune II sandworm on the map sexy - use a bikini texture for all women rain - add cloud and rain particles snow - add cloud and snow particles sunny - use a sunny sky
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Good finding, the source of that is here.
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It looks that the "or later" clause is not needed for CC-BY-SA >= 2.0 license: http://wiki.creativecommons.org/Frequently_Asked_Questions#Which_Creative_Commons_ShareAlike_license_versions_are_compatible_with_each_other.3F http://wiki.creativecommons.org/License_versions#Compatible_licenses_may_be_used_for_adaptations_of_works_originally_offered_under_CC_ShareAlike_licenses However they speak only of adaptations, so I don't know if the unmodified art can be released to a newer license.