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fabio

WFG Programming Team
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Everything posted by fabio

  1. While the source code is GPL you can restrict the use of the binaries. Red Hat make a lot of $$$ selling their software, others (Centos) can recompile the source but you cannot redistribute the binaries. But anyway I'll not add this legal restriction, it may scary someone that want to provide it for free (e.g. on a DVD on a magazine) and if someone want to cheat it can remove it anyway. What you can do is add a note in the installer or in the main menu screen (a button with a page with it and also other useful informations).
  2. It seems it's selling well: More than 10 available / 195 sold
  3. This is pretty impressive, a port of Sauerbraten, a 3D first person shooter, running in your browser (FF 15 suggested) in HTML5 mode: https://developer.mozilla.org/en-US/demos/detail/bananabread
  4. This is what I get. Maybe this could be enabled in future cutscenes mode.
  5. This just make the map square, no longer circular, also water becomes black.
  6. It can take very nice visuals with the sky! But would be possible to remove the black square around circular maps?
  7. When pressing ALT+Z i get this, when repressing the grey becomes black.
  8. There is a compile error: In file included from ../../../source/ps/VideoMode.cpp:33:0: ../../../source/ps/GameSetup/Config.h:60:1: error: expected initializer before ‘extern’ ../../../source/ps/VideoMode.cpp: In member function ‘bool CVideoMode::InitSDL()’: ../../../source/ps/VideoMode.cpp:249:19: error: ‘g_Gamma’ was not declared in this scope
  9. fabio

    Spy sheep

    Alternatively once generated they could act as chickens, gaia units moving in a small radius.
  10. fabio

    Spy sheep

    Celtic dogs can do the same, however they are considered ostile units to your enemy.
  11. It doesn't help (also tried addind materialmgr.PARALLAX_HQ_DIST.max = 0 ). There is also another problem when enabling preferglsl: the whole minimap is visible. What about the flickering? Do you think it's a driver bug or a 0 A.D. bug? Nice! Do you ever plan to enable some effects by default? Eventually hwdetect.js could be used for forcing enabling/disabling on some card.
  12. I get this error after some tens of seconds on Acropolis 3 map: ERROR: Tried to retrieve invalid template 'resource|gaia/fauna_chicken' ERROR: JavaScript error: simulation/ai/common-api-v2/entity.js line 15 TypeError: this._template is null ()@simulation/ai/common-api-v2/entity.js:15 ("CitizenSoldier")@simulation/ai/common-api-v2/entity.js:21 ([object Object])@simulation/ai/common-api-v2/filters.js:31 ([object Object])@simulation/ai/common-api-v2/entitycollection.js:163 ([object Object])@simulation/ai/common-api-v2/base.js:156 ([object Object])@simulation/ai/common-api-v2/base.js:107 @:0
  13. I was finally able to test it with my Radeon 1600 under Linux. Unfortunately as soon as I enable preferglsl I still get: and I also see the texture flickering. When enabling all the new options I can see the wind trees and that looks nice! Is there a way to enable it without enabling other effects?
  14. sandword - put a Dune II sandworm on the map sexy - use a bikini texture for all women rain - add cloud and rain particles snow - add cloud and snow particles sunny - use a sunny sky
  15. fabio

    Licenses

    Good finding, the source of that is here.
  16. fabio

    Licenses

    It looks that the "or later" clause is not needed for CC-BY-SA >= 2.0 license: http://wiki.creativecommons.org/Frequently_Asked_Questions#Which_Creative_Commons_ShareAlike_license_versions_are_compatible_with_each_other.3F http://wiki.creativecommons.org/License_versions#Compatible_licenses_may_be_used_for_adaptations_of_works_originally_offered_under_CC_ShareAlike_licenses However they speak only of adaptations, so I don't know if the unmodified art can be released to a newer license.
  17. fabio

    Licenses

    I also really suggest to always use the "or any later version" clause to both GPL code and CC-BY-SA artwork. Licenses have to adapt to change in laws, no surprire both licenses are currently at their 3rd major version. If you later need to update, to e.g., CC-BY-SA 4.0, you should contact all authors again to relicense, spent a lot of time in it, or rewrite/drop the code and it may take years. I see a lot of problems related to these, but I'll just link to this interesting story related to the "or later" clause since I was the first to report the problem. The downside is that you need to trust an unreleased license that you may not fully agree, but I think that this a relatively minor problem, which, for the GPL, is also addressed with this clause: "Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version." (see point 14 of GPLv3).
  18. fabio

    Licenses

    Note that only the 3.0 version of CC-BY-SA is Debian compatible. What does that mean? That 0 A.D. may be removed from Debian (and other distributions, especially the ones derived from it, like Ubuntu) or that the incompatible files be removed and 0ad repackages without those (see the many Debian packages with +dfsg version suffix).
  19. fabio

    Licenses

    It should be compatible only when the term "licensed under XXX or a later version" is available. This term is usually suggested to add, to avoid to be stopped by a license than later reveals some issues.
  20. You have an RS600: OpenGL renderer string: Gallium 0.4 on ATI RS600 This was the last ATI integrated chipset for Intel CPU, it had rendering errors in the past, see also this open bugs: https://bugs.freedes...ug.cgi?id=35998 https://bugs.freedes...ug.cgi?id=50149 Also I think that if you use the package for Alpha 10 it doesn't create cache files, since the texture are already compressed, cache is created only when directly using the SVN version with its png files.
  21. fabio

    Licenses

    It looks textures from CGTextures are not compatible with 0 A.D.. See their licence and FAQ, some relevants copied here: May I use your textures to make a (commercial) computer game? Yes--with the exception of Open-Source projects. See below. I have used some of the textures to create a map for a computer game. May I distribute this map? Yes, provided the textures are used in the map. In that case, you are allowed to bundle them and distribute them as a package. Please add the following text to the documentation of the map: "One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information." Do these textures fall under an Open-Source license? No. These textures fall under the CGTextures License. May I use these textures in my Open Source (Creative Commons, GPL, etc) project? No. These textures may not be used in Open-Source projects. The licenses are not compatible. Almost all Open-Source licenses allow redistribution of the materials, and redistribution is not allowed for these textures.
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