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fabio

WFG Programming Team
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Everything posted by fabio

  1. The phase button is grey rather than red when resources are missing. Is this intended?
  2. Starting music of main menu. It also seems it's missing some sounds from alpha 10, e.g. the ride cymbal entry sound from which the music start. Maybe it just was removed in the music file (it sounded better before to me).
  3. It seems that alpha 10 has a higher audio volume than current svn. sound.mastergain is 0.9 can be highered to 1.0?
  4. And anyway buying a CD for a few € may be useful to many that don't have a fast Internet connection and can also publicize 0 A.D. to who don't know it.
  5. While the source code is GPL you can restrict the use of the binaries. Red Hat make a lot of $$$ selling their software, others (Centos) can recompile the source but you cannot redistribute the binaries. But anyway I'll not add this legal restriction, it may scary someone that want to provide it for free (e.g. on a DVD on a magazine) and if someone want to cheat it can remove it anyway. What you can do is add a note in the installer or in the main menu screen (a button with a page with it and also other useful informations).
  6. It seems it's selling well: More than 10 available / 195 sold
  7. This is pretty impressive, a port of Sauerbraten, a 3D first person shooter, running in your browser (FF 15 suggested) in HTML5 mode: https://developer.mozilla.org/en-US/demos/detail/bananabread
  8. This is what I get. Maybe this could be enabled in future cutscenes mode.
  9. This just make the map square, no longer circular, also water becomes black.
  10. It can take very nice visuals with the sky! But would be possible to remove the black square around circular maps?
  11. When pressing ALT+Z i get this, when repressing the grey becomes black.
  12. There is a compile error: In file included from ../../../source/ps/VideoMode.cpp:33:0: ../../../source/ps/GameSetup/Config.h:60:1: error: expected initializer before ‘extern’ ../../../source/ps/VideoMode.cpp: In member function ‘bool CVideoMode::InitSDL()’: ../../../source/ps/VideoMode.cpp:249:19: error: ‘g_Gamma’ was not declared in this scope
  13. fabio

    Spy sheep

    Alternatively once generated they could act as chickens, gaia units moving in a small radius.
  14. fabio

    Spy sheep

    Celtic dogs can do the same, however they are considered ostile units to your enemy.
  15. It doesn't help (also tried addind materialmgr.PARALLAX_HQ_DIST.max = 0 ). There is also another problem when enabling preferglsl: the whole minimap is visible. What about the flickering? Do you think it's a driver bug or a 0 A.D. bug? Nice! Do you ever plan to enable some effects by default? Eventually hwdetect.js could be used for forcing enabling/disabling on some card.
  16. I get this error after some tens of seconds on Acropolis 3 map: ERROR: Tried to retrieve invalid template 'resource|gaia/fauna_chicken' ERROR: JavaScript error: simulation/ai/common-api-v2/entity.js line 15 TypeError: this._template is null ()@simulation/ai/common-api-v2/entity.js:15 ("CitizenSoldier")@simulation/ai/common-api-v2/entity.js:21 ([object Object])@simulation/ai/common-api-v2/filters.js:31 ([object Object])@simulation/ai/common-api-v2/entitycollection.js:163 ([object Object])@simulation/ai/common-api-v2/base.js:156 ([object Object])@simulation/ai/common-api-v2/base.js:107 @:0
  17. I was finally able to test it with my Radeon 1600 under Linux. Unfortunately as soon as I enable preferglsl I still get: and I also see the texture flickering. When enabling all the new options I can see the wind trees and that looks nice! Is there a way to enable it without enabling other effects?
  18. sandword - put a Dune II sandworm on the map sexy - use a bikini texture for all women rain - add cloud and rain particles snow - add cloud and snow particles sunny - use a sunny sky
  19. fabio

    Licenses

    Good finding, the source of that is here.
  20. fabio

    Licenses

    It looks that the "or later" clause is not needed for CC-BY-SA >= 2.0 license: http://wiki.creativecommons.org/Frequently_Asked_Questions#Which_Creative_Commons_ShareAlike_license_versions_are_compatible_with_each_other.3F http://wiki.creativecommons.org/License_versions#Compatible_licenses_may_be_used_for_adaptations_of_works_originally_offered_under_CC_ShareAlike_licenses However they speak only of adaptations, so I don't know if the unmodified art can be released to a newer license.
  21. fabio

    Licenses

    I also really suggest to always use the "or any later version" clause to both GPL code and CC-BY-SA artwork. Licenses have to adapt to change in laws, no surprire both licenses are currently at their 3rd major version. If you later need to update, to e.g., CC-BY-SA 4.0, you should contact all authors again to relicense, spent a lot of time in it, or rewrite/drop the code and it may take years. I see a lot of problems related to these, but I'll just link to this interesting story related to the "or later" clause since I was the first to report the problem. The downside is that you need to trust an unreleased license that you may not fully agree, but I think that this a relatively minor problem, which, for the GPL, is also addressed with this clause: "Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version." (see point 14 of GPLv3).
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