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fabio

WFG Programming Team
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Everything posted by fabio

  1. NOTE: I did some tests. It looks like it doesn't need to be a POW texture, it just needs that both dimensions are divisible by 4.
  2. I can test in the following days. It's on git at https://github.com/myconid/0ad/branches ? Which branch?
  3. I like the new changes, however I cannot see any preview and I get this: Mesa: User error: GL_INVALID_OPERATION in glCompressedTexImage2D(invalid width or height for compression format) ERROR: CRenderer::EndFrame: GL errors occurred Mesa: User error: GL_INVALID_OPERATION in glCompressedTexImage2D(invalid width or height for compression format) This is probably because textures are not power of two. Also would not be better to put the Match setup on top and Players setup under it? The Match setup has to be done before Player setup, which change depending on the map.
  4. Weren't rectangular maps decided to be dropped, along with engine support?
  5. Also I would prefer a visual from the top so that all the map is represented with the same resolution. Using a preview wouldn't reveal some informations that should be hidden, anyway, by the fog of war?
  6. Using an autogenerated map avoids differences when the map changes (see for example the screenshot that appear during game load, some, e.g. Iberian fortress, are different from the current game content, changed in the meantime). Also less work for the artists.
  7. Why don't use the minimap image for it (maybe without resources)?
  8. I am not a history expert but I also know The Art of War, an important document about war, which is still studied today. It was written in Cina in the periods of 0 A.D. game, so this could be a plus point for considering an Eastern faction.
  9. Another issue using the texture is that the circle thickness change when resizing it.
  10. Is this already done for rectangular selections? I can't find a rectangular texture under http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/selection?order=name (only the "outline_border" which are probably used for them, making them look better than the circular ones?).
  11. What about generating the circle as a primitive, without the use of a texture? This way it would scale to any resolution.
  12. Hi, I'd like to test it but I cannot do it until next month (anyway I am sure my old Radeon will have problems...). Would be possible to also add dynamic snow? does it make sense anyway?
  13. I also have a PC with the same Intel chip and I have similar problem. You can try updating to newer Intel driver (see my signature): with it I still have corruptions, but a bit less.
  14. OK, I tested latest patch. There are some compile warnings: ../../../source/graphics/mikktspace.cpp: In function ‘int Build4RuleGroups(STriInfo*, SGroup*, int*, const int*, int)’: ../../../source/graphics/mikktspace.cpp:1099:18: warning: unused variable ‘bAnswer’ [-Wunused-variable] ../../../source/graphics/mikktspace.cpp:1104:18: warning: unused variable ‘bDiff’ [-Wunused-variable] ../../../source/graphics/mikktspace.cpp:1109:18: warning: unused variable ‘bAnswer’ [-Wunused-variable] ../../../source/graphics/mikktspace.cpp:1114:18: warning: unused variable ‘bDiff’ [-Wunused-variable] ../../../source/graphics/mikktspace.cpp:1072:12: warning: unused variable ‘iNrMaxGroups’ [-Wunused-variable] ../../../source/renderer/InstancingModelRenderer.cpp: In constructor ‘IModelDef::IModelDef(const CModelDefPtr&, bool)’: ../../../source/renderer/InstancingModelRenderer.cpp:127:7: warning: unused variable ‘p’ [-Wunused-variable] ../../../source/renderer/InstancingModelRenderer.cpp:100:16: warning: unused variable ‘vertices’ [-Wunused-variable] ../../../source/renderer/InstancingModelRenderer.cpp:166:14: warning: unused variable ‘faces’ [-Wunused-variable] ../../../source/renderer/MikktspaceWrap.cpp:44:5: warning: unused parameter ‘pContext’ [-Wunused-parameter] ../../../source/renderer/MikktspaceWrap.cpp:44:5: warning: unused parameter ‘iFace’ [-Wunused-parameter] ../../../source/renderer/MikktspaceWrap.cpp:88:6: warning: unused parameter ‘fvBiTangent’ [-Wunused-parameter] ../../../source/renderer/MikktspaceWrap.cpp:88:6: warning: unused parameter ‘fMagS’ [-Wunused-parameter] ../../../source/renderer/MikktspaceWrap.cpp:88:6: warning: unused parameter ‘fMagT’ [-Wunused-parameter] Here is what I get on my Radeon X1600: Note: Radeon X1600 is OpenGL 2.1/GLSL 1.20. Also: Note that on next Linux distributions round you'll have to use the mesa driver as well, since fglrx will drop support for 2xxx->4xxx cards on newer kernel/xorg.
  15. OK, I forget the code was in a branch. It builds fine now, there are still these warnings: ../../../source/soundmanager/data/CSoundData.cpp: In static member function ‘static CSoundData* CSoundData::soundDataFromFile(OsPath&)’: ../../../source/soundmanager/data/CSoundData.cpp:78:42: warning: ‘answer’ may be used uninitialized in this function [-Wuninitialized] CSoundItem.cpp CSoundBase.cpp ../../../source/soundmanager/items/CSoundBase.cpp: In member function ‘virtual void CSoundBase::setLocation(const CVector3D&)’: ../../../source/soundmanager/items/CSoundBase.cpp:147:19: warning: unused variable ‘loatArr’ [-Wunused-variable] Camera.cpp CBufferItem.cpp CStreamItem.cpp SMSoundGroup.cpp TextRenderer.cpp ../../../source/soundmanager/js/SMSoundGroup.cpp: In member function ‘void CSMSoundGroup::UploadPropertiesAndPlay(int, const CVector3D&)’: ../../../source/soundmanager/js/SMSoundGroup.cpp:157:18: warning: unused variable ‘screenWidth’ [-Wunused-variable] ../../../source/soundmanager/js/SMSoundGroup.cpp: At global scope: ../../../source/soundmanager/js/SMSoundGroup.cpp:231:6: warning: unused parameter ‘TimeSinceLastFrame’ [-Wunused-parameter] ../../../source/soundmanager/js/SMSoundGroup.cpp: In member function ‘bool CSMSoundGroup::LoadSoundGroup(const VfsPath&)’: ../../../source/soundmanager/js/SMSoundGroup.cpp:266:1: warning: unused variable ‘el_replacement’ [-Wunused-variable] ../../../source/soundmanager/js/SMSoundGroup.cpp: At global scope: ../../../source/soundmanager/js/SMSoundGroup.cpp:188:13: warning: ‘void HandleError(const wstring&, const VfsPath&, Status)’ defined but not used [-Wunused-function] JSound.cpp ../../../source/soundmanager/js/JSound.cpp:91:6: warning: unused parameter ‘argc’ [-Wunused-parameter] ../../../source/soundmanager/js/JSound.cpp:159:8: warning: unused parameter ‘argc’ [-Wunused-parameter] ParticleEmitter.cpp JAmbientSound.cpp HeightMipmap.cpp ../../../source/soundmanager/js/JAmbientSound.cpp:84:8: warning: unused parameter ‘argc’ [-Wunused-parameter] Color.cpp ColladaManager.cpp JMusicSound.cpp ../../../source/soundmanager/js/JMusicSound.cpp:73:8: warning: unused parameter ‘argc’ [-Wunused-parameter] ... ==== Building pyrogenesis (release) ==== Creating obj/pyrogenesis_Release main.cpp ../../../source/main.cpp: In function ‘void Frame()’: ../../../source/main.cpp:378:10: warning: unused variable ‘pos’ [-Wunused-variable] ../../../source/main.cpp:379:10: warning: unused variable ‘dir’ [-Wunused-variable] ../../../source/main.cpp:384:9: warning: unused variable ‘down’ [-Wunused-variable]
  16. Tried current git, it fails to build on Ubuntu 12.04: In file included from ../../../source/ps/Game.cpp:48:0: ../../../source/soundmanager/CSoundManager.h:14:23: fatal error: OpenAL/al.h: File or directory not found compilation terminated. (error message translated to english by me)
  17. According to wikipedia AoE3 also has a physics engine: http://en.wikipedia....hnical_features
  18. The spoiler button is empty, there is no icon, although it works fine when clicking it.
  19. Alpha 10 is officially in Ubuntu backports now. See here for information on how to manually install it, or here to enable automatic installation of backports.
  20. In this case make sure you use vorbisgain (supposing 0 A.D. is compatible with it) to do it, to avoid losing audio quality. Other audio suggestion here.
  21. the .X was actually already a .r. Modifying to .a changed nothing here.
  22. Also a couple of notes: the terrain flashing can't be seen on screenshot; all the minimap is shown (and not only the explored area), see my previous screenshot;
  23. I tested the patch under Ubuntu 12.04 and, after doing some quick tests, it seems it is working fine . There are just some additional compiler warnings when building:
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