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fabio

WFG Programming Team
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Everything posted by fabio

  1. What about pushing the latest code to SVN so that it can be widely tested? Thanks
  2. Another approach could just use the final "capital": count the total spare resources + the resources needed for all your assets (multiplied by a value depending on the phase, the difficulty or the time necessary to build them). If you kill enemy units you don't get points, but you decrease the enemy points. Obviously the loser will get 0 point and if you win at the "last man" you'll get very few points. This approach would then reward not who just fight or build the most but who's also able to keep a good city after the win (Pyrrhus would get few points). This could be useful in campaigns, if you get many points (so you still have many resources) you'll have a bonus on the next match. Another idea could also consider the total time: if you do the same in fewer time you'll get more points.
  3. About water effects: is there some map using the recently added waterfalls and "lakes" (other than the test map).
  4. Nice that it works now! Note that without the -ati you get the llvmpipe software renderer: OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) It's very slow and probably is missing some features or has bugs which leades to the "only text". If you want you can try using my PPA without -ati, maybe llvmpipe is also improved here. But anyway it's not a great idea to remove the -ati, you can also force software renderer with something like: $ LIBGL_ALWAYS_SOFTWARE=1 0ad
  5. Why do you want to remove it? When you remove it you'll probably ends up with the software rendering, which is slower and has some restriction. To confirm post the output of glxinfo with and without xserver-xorg-video-ati.
  6. This is expected, there is no compatibility in alphas since the game code, maps, units, etc... change rapidly.
  7. The The Last Alliance has another subforum with the same name. I suppose one level could be removed.
  8. Interestingly, this is the release with most closed tickets ever.
  9. 0 A.D. is currently under GPL v2 (or later) not v3 so someone could tivoize it. Time to move to GPL v3?
  10. If the GLSL mode is considered the third renderer mode why don't add a third option (= glsl) to the renderpath option, rather than having a dedicated one (preferglsl = true)?
  11. A cavalry was killing a sheep with its lances (most of them didn't hit the sheep which looks not very realistic given the short distance). Then I noticed a lance bounced on the terrain and came out the screen, I clearly see the lance coming through me expanding in size due to reducing distance...
  12. (Incidentally I noticed BananaBread is using sounds from 0 A.D.: https://github.com/k...ages/sounds/0ad ).
  13. Very professional! Maybe, since you add notes about CC-BY-SA, you should also tell that it's licensed under both GPL and CC-BY-SA.
  14. The phase button is grey rather than red when resources are missing. Is this intended?
  15. Starting music of main menu. It also seems it's missing some sounds from alpha 10, e.g. the ride cymbal entry sound from which the music start. Maybe it just was removed in the music file (it sounded better before to me).
  16. It seems that alpha 10 has a higher audio volume than current svn. sound.mastergain is 0.9 can be highered to 1.0?
  17. And anyway buying a CD for a few € may be useful to many that don't have a fast Internet connection and can also publicize 0 A.D. to who don't know it.
  18. While the source code is GPL you can restrict the use of the binaries. Red Hat make a lot of $$$ selling their software, others (Centos) can recompile the source but you cannot redistribute the binaries. But anyway I'll not add this legal restriction, it may scary someone that want to provide it for free (e.g. on a DVD on a magazine) and if someone want to cheat it can remove it anyway. What you can do is add a note in the installer or in the main menu screen (a button with a page with it and also other useful informations).
  19. It seems it's selling well: More than 10 available / 195 sold
  20. This is pretty impressive, a port of Sauerbraten, a 3D first person shooter, running in your browser (FF 15 suggested) in HTML5 mode: https://developer.mozilla.org/en-US/demos/detail/bananabread
  21. This is what I get. Maybe this could be enabled in future cutscenes mode.
  22. This just make the map square, no longer circular, also water becomes black.
  23. It can take very nice visuals with the sky! But would be possible to remove the black square around circular maps?
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