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fabio

WFG Programming Team
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Everything posted by fabio

  1. Postproc effects are not working properly o my Radeon X1600 with mesa drivers, see screnshots below. If I also enable preferglsl I get similar screen but also with these:
  2. I measured the gathering speed: citizen: 1 food/s cavalry: 15 food/s It doesn't seems very realistic. Cavalry also has advantages of faster speed of movement and can transport 30 food vs 20 of a citizen (but has the disadvantage of gathering only meat and not vegetables).
  3. Yes, I created a map with just the gardens and it happens whenever I hover the mouse on it. What do you mean with the "which prop is causing the problem"?
  4. You maybe could set up an open source bounty to who is able to improve the pathfinding (or other areas).
  5. Why don't just put in the game a check for the latest version (just check a file on wildfiregames.com containing latest release) and if > of installed version show a button with "New release available, check the 0 A.D. site!" that links to http://trac.wildfiregames.com/wiki/LatestRelease (or even better one of the subpage depending on the OS)?
  6. It looks it was properly build . Run the test executable and then run the game!
  7. It also has a tooltip with the Civilization name.
  8. Screenshot added in the first post. As zoot said I also only get it when the wonder is on the screen.
  9. Cavalry can only gather meat, not vegetable food. Dunno if it's intended.
  10. The Persian Sandbox demo map has a partially missing and broken GUI when hover the mouse cursor over it. EDIT: added screenshot.
  11. I noticed that cavalry can gather meat at an impressive speed. Probably related to the recent hit for animals?
  12. http://trac.wildfiregames.com/wiki/BuildInstructions
  13. Maybe the default maps should just include fast maps (small and only one AI), the others could be put under a "Slow" group.
  14. Wow, very impressive, and I like the fountains!
  15. Thanks! The link in the spoiler is non-public. How can be seen the Gardens and other Wonders in game (is there a map with it)? How they will be used?
  16. It's four weeks without them, will be there other Weekly Reports?
  17. What about pushing the latest code to SVN so that it can be widely tested? Thanks
  18. Another approach could just use the final "capital": count the total spare resources + the resources needed for all your assets (multiplied by a value depending on the phase, the difficulty or the time necessary to build them). If you kill enemy units you don't get points, but you decrease the enemy points. Obviously the loser will get 0 point and if you win at the "last man" you'll get very few points. This approach would then reward not who just fight or build the most but who's also able to keep a good city after the win (Pyrrhus would get few points). This could be useful in campaigns, if you get many points (so you still have many resources) you'll have a bonus on the next match. Another idea could also consider the total time: if you do the same in fewer time you'll get more points.
  19. About water effects: is there some map using the recently added waterfalls and "lakes" (other than the test map).
  20. Nice that it works now! Note that without the -ati you get the llvmpipe software renderer: OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) It's very slow and probably is missing some features or has bugs which leades to the "only text". If you want you can try using my PPA without -ati, maybe llvmpipe is also improved here. But anyway it's not a great idea to remove the -ati, you can also force software renderer with something like: $ LIBGL_ALWAYS_SOFTWARE=1 0ad
  21. Why do you want to remove it? When you remove it you'll probably ends up with the software rendering, which is slower and has some restriction. To confirm post the output of glxinfo with and without xserver-xorg-video-ati.
  22. This is expected, there is no compatibility in alphas since the game code, maps, units, etc... change rapidly.
  23. The The Last Alliance has another subforum with the same name. I suppose one level could be removed.
  24. Interestingly, this is the release with most closed tickets ever.
  25. 0 A.D. is currently under GPL v2 (or later) not v3 so someone could tivoize it. Time to move to GPL v3?
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