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kingadami

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  1. Thanks for the feedback. The idea of puting the numbers on the flag sounds neat, but I am affraid that it will be too hard to read it unless you are zoomed in and looking at it from the correct angle since it is not billboarded to the camera. I might try it just to see wbat it looks like (might be fun). You will only be able to see how many troops are in your buildings to keep the element of surprise for the other players. I haven't verified if the other players see your flags or not yet which would allow them to see how many are in the structure (wether the numbers are on the flag or the hieght of the flag is determined by the number). Also I will create 2 patches which will always show the bar and one which will only show it if you are holding the control key. Anymore comments let me know and I will let you k ow when I have something.
  2. I am realativly new to programming for 0ad and am picking up tickets in order to learn the code design and layout. I have decided to take on something a little more than just simple bug fixes or finishing something someone else has started (and also something which is more javascript than c++ so I can learn more about that aspect). Ticket 1774 (http://trac.wildfire...com/ticket/1774) wants a quick way to see how many units are garrisoned in a structure or unit without having to click on it. So when you are trying to fill up all of your towers with troops you don't have to keep clicking around to see which ones still need them. Using one of the ticket's suggestions I through together a quick patch which displays the number of units as a status bar (The patch is with the ticket). The patch uses the icons for packing for now because I am not an artist. I did this simple implementation to act as a spring board for discussion and feedback. The ticket mentions several other suggestions as well like not allowing the enemy to see how many units are garrisoned in your structures (I think with my simple implementation the enemy can see this information). I actually like this idea because it adds an unknown element. The enemy would not see the garrison status bar. It has a few other ideas as well. The other question is: Is a status bar a good way to display this information? Thanks.
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