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Classic-Burger

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Everything posted by Classic-Burger

  1. The point is not that it be realistic, but that it be orderly and coherent. Wow, use a word "smash pit"? That's the problem with 0 AD ideas without improvement. The concept of capture buildings is good, but it has weak points. Another -This RTS basically has no counters or hard counters,It's a good challenge to want that to work well, but it doesn't feel intuitive.I honestly wouldn't know how to improve it. CS concept It is unique, yes, but it must be limited; it is a very great power, as I already said. Very great economic power , It's an economic snowball effect. I think I've reached the peak in terms of gameplay; this is its limit. That means this is the best in terms of gameplay that the vanilla version offered. It's sad to say, but it's the reality. Someone will read this and do it with a different distribution philosophy. Someone will use Unity or something else to create their own RTs with these ideas.Unless nobody is interested in Rome and the classical age anymore.
  2. I'm done with this. What I hope is that someone will come along, take the ideas, and create their own game with them. interesting that no one has thought of it before. I've been looking at recent Rome-themed( Classical) games and there aren't any new RTS games. Search online for RTS games. Then search for recent ones; there's nothing. We have this. It just appeared to me; it looks primitive but it doesn't look conceptually bad.
  3. I think you need to modify the engine. I'm not sure.
  4. https://interactivepasts.com/civilized-barbarians-in-0-a-d/ Another article.
  5. Being a clone of another game seems to be the case, I suppose. Show me a recent design document.
  6. Pathfinder and units walking on objects. It's not easy.
  7. @wowgetoffyourcellphoneN Within gameplay, we need a conceptual game department that decides to improve gameplay, not just balance. People who contribute ideas and people dedicated to programming improvements, gameplay improvements and that the way to get new features. Many ideas never progress beyond a sheet of paper with ideas.
  8. It would need to be balanced a little, but not too much. Rise battalion, Rise Cohort, Rise Horde etc...
  9. What vision is that? the game remains the same. Do these people know where they're going?
  10. It will be difficult to implement new mechanics. There are people here who literally lose a third mind every time something is discussed.
  11. Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it.
  12. Don't try to change their minds. Is a waste of time.
  13. Here come those who always give their opinions.
  14. And finally, this one that I wanted to try. Knights of honor. This one did use this mechanic and seemed very solid.
  15. Rise and Fall CaW. He used something similar, I'm not sure, sometimes it seems disorganized, sometimes it doesn't. The game sometimes emulates Bannerlord with its hero mode.
  16. You would have to compromise on some things to reach a consensus. Perhaps leave it as a gameplay variant. I mean one more gameplay style option.
  17. Similar to the behavior(stances) of military units but focused on civilians. Repair. Gather. Build
  18. The problem with Praetorians is that it gets chaotic in combat; it's very arcade-like.
  19. That would be a completely different game mode. You'd have to create entire battalions. Like in Battle for the middle earth. It would also resemble praetorians in that sense. That's understandable. You would also need an AI that emulates the movement of an RTT. And that the formations maintain and fight in formation(single formation).
  20. Let's see... Battalions need to be flexible. The battalion could be disbanded. That would be an advanced feature. The difference between formation and battalion would be a cohesion bonus. The formation would be that a battalion is formed by a single unit type. For cohesion to work, there should be no more differences than experience.Champions and mercenaries cannot belong to the same battalion.Except for certain factions. There should be an AI battalion AI like there is an AI for units. As you can see, it's not something easy to implement. It should be optional in the rules of the game.
  21. It would work differently than Praetorians.
  22. It sounds ambitious, it would be interesting...it would be less frenetic and more deliberate. Like a less developed Total War. I agree that the game should take the risk of ceasing to be an AoE clone.While still being an RTS. Real Time Tactical. There have never been many games that combine base building and tactical battles. In fact, almost none. Manor Lords...But it's a city building with RTT.
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