
Classic-Burger
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Everything posted by Classic-Burger
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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What are the Graphics Driver Requirements?
Classic-Burger replied to Perzival12's topic in Help & Feedback
The problem is the performance not the GPU. I've read that it's an issue with pathfinder. -
A complete technology design must be done. Always in the technology trees, there must be economic, military, civic and religious technologies (support units). Economics must improve resource efficiency and health. Improve units and structures as well as mechanics (components). Speed and capacity and also for each in general bonus of gathering for each resource. The only missing thing in this one is the speed of the villagers. Military is divided into many, defense and attack both structures and units. Increase LoS (Line of Sight).Here you can divide by structures into military, civil and support units. Defensive structures include CC. Here you can play with armor, HP, attack range, number of arrows, (there are several things are implemented). In the blacksmith it is quite complex, it would need to have a post. Special technologies. Those that go in the Fortress or the Wonder. For late game. Naval technologies, similar to economic and military ones. Unique technologies of civilization. Technologies of the civilization group, all those shared by related/parent civilizations. Religious, which are like civic, can improve the temple, the priests and even the soldiers, it is more like the spiritual psychological part of civilization. Civic tech on how civicization is organized and It speaks volumes about the identity of a civilization, whether they live in a kingdom, a republic, a nomad, or an oligarchy. This goes for government centers, libraries, etc. Technologies for components, such as capturing and handling frontier the civics area of influence. Technologies to develop the hero.
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I like the concept of group fights in BFME.
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Que boas minas de ouro.
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Civ: Germans (Cimbri, Suebians, Goths)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
Good catch. -
Civ: Germans (Cimbri, Suebians, Goths)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
I saw it in the Gitea conversations. The development seemed to take forever. Let's try. -
I saw that Wraitii wrote you something about the events of Paradox games. I think it's fair to a trigger that gives a decision dialogue. This happened in Rome II especially in Divide Empire dlc. Events occur throughout the course of play of Imperator: Rome. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player's country. They can either take the form of a pop-up notification on the player's screen or may optionally appear in the Event Queue, and they might present a player with a choice between various options or simply inform the player that something has happened and let them understand the context and consequences. Events can be fired randomly as the result of a regular on action pulse or be triggered by an action, decision, mission, or as a followup to another event, possibly with time delays or from another country's actions. https://imperator.paradoxwikis.com/Events
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Nope.
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https://en.m.wikipedia.org/wiki/Trench_warfare Trenches, moats and traps are not the same thing. https://en.m.wikipedia.org/wiki/Moat Moats are obstacles. https://en.m.wikipedia.org/wiki/Trou_de_loup
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In theory, but I'd have my independence, I could modify the engine. But that's a next step. First nerf everything that's wrong, then buff everything that's wrong, in its historical context. Try different tactics. Add new gameplay. Add new technologies (probably a fork of the current mod). Redesign many things. New game modes. Go full for the campaigns. A mod would kill the project. I can also keep it for myself and just record it on YouTube.
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Here's what I've been saying. Anything you don't like should be ostracized to a mod. A fork of 0A.D. would have to be made. That's going to end up happening.
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There should be chivalric civilizations with broken cavalry. Too broken but not that one class is above the rest. There will be tiers of units. We already know that missile units are support for infantry fights. But it's a shame that the forge technologies don't feel as powerful as they do in other games. RTS are fantasy games of power. Command powerful armies, feel the power of being a general and an urban planner. Armies should feel powerful by upgrading their weapons. There are no technologies for LoS, there are no technologies for repair... There are barely there are technologies for capturing buildings. The nerf thing happens not only in 0 AD, but in many competitive games.
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The problem comes when you start to become obsessed with balancing. Early RTS games weren't supposed to have such strict balance. Eventually, you're supposed to nerf everything and the gameplay gets boring. A seemingly balanced game is not the same as an overbalanced game. This happens not only with RTS. Fighting games are like that, seemingly balanced. StarCraft I wasn't like that. Even in AoE I there were very OP units like the centurion. The other thing is always the lack of exploring new mechanics. So the innovation is in the mods, they have no one to criticize them. The balance before was that there was 1,2,3. The balance now is that everyone must be equal, all must be 1. I'm not saying it's good that Gaul Fanatics are broken. Previously, what was done was to create an Achilles heel for a strategy or unit. returning to the main theme of the mechanics of technologies would be better if there were many technologies that cost little were much more, in the form of a path, the path would be a strategy, but it is an idea an approach. And for the technologies to be useful it is simply necessary to make them work differently than if they were not there, that is to say that they have a real impact on the gameplay. It's not strange and it makes you think, that people do not use the technologies because there is no real impact on the gameplay.