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Classic-Burger

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Everything posted by Classic-Burger

  1. What's so special about Han? I mean to be rush civ?
  2. Other optional units should be possible. Mercenary style. I don't know if I'm understanding the whole topic.
  3. The ideal thing would be to have several levels of siege machines, mainly the ram style ones. I've seen some guys carrying a log in some mods.
  4. As I understand it from other games, you capture first and then as you assimilate you have all the gameplay actions from the building. But you can use it to a certain extent. It's like a capture but unfinished, imperfect.
  5. Are you agree or you are against? I didn't understand. It makes sense that a rush to capture doesn't work in 1P, at least it would be very boring to lose CC in the first few minutes.
  6. @real_tabasco_sauce @Stan` Someone open a ticket.
  7. Should lose the attack of a tower or fortress. Assimilation is basically losing control of a building in a war. Since the attacker is the new owner one to control, he should not have full control, and since the previous owner is the loser, he should not be able to use it anymore Unless you lose control again and the assimilation process stops and control comes back as if nothing happened. Another thing is to determine what happens if the tower is badly damaged. If the tower has less than 10% health it should be demolished. It could not be assimilated and even the number of arrows and capacity should be penalized in that case.
  8. It would have to be one by one and with community support and feedback. Right?
  9. Those metal mines look like Cheetos or some snack like that.
  10. Before the Mauryas there was something. https://en.m.wikipedia.org/wiki/Maurya_Empire Preceded by Succeeded by: Nanda Empire Arachosia Paropamisadae Parada kingdom Aparanta Saurashtra (region) Andhras Kalinga (historical region) https://en.m.wikipedia.org/wiki/Nanda_Empire I would take this one.
  11. Opens a post about the ambiguity of cheating.
  12. For this to work, there must be something that ensures assimilation, and that is that the territory is at peace and has a strong central authority. That is, a CC or a building that provides security that could be a fortress.Also a temple or even another building that represents a culture could be an intellectual power like a library. When there is a conquest it will depend on the culture and the force of arms, we know that many groups opposed the imperialism of other states. The wars of the Judeans with the Seleukids for example or that of the Iranian peoples with the Seleukids. It's an example, don't take it seriously, but keep it in mind. https://en.m.wikipedia.org/wiki/Transculturation
  13. The ideal would be to nerf the defense of civilian buildings. And also the towers and give them 2 technologies to reinforce them, if you are interested in defense, spend them and invest. If we compare this to Age of Empires or any other similar game, the technologies fall short, there are very few. Buildings should be weak in the early stages. In Starcraft the Zerg hatchery/hive levels up, It becomes stronger with each evolution. For defenses it would be good.
  14. It would be nice to be able to ignore the checkboxes for a while. They can be annoying unless you know what to do.
  15. Because is cheap, visually is very tiny and cheap design.It's like putting a random, cliché symbol in it.
  16. But Han was not the only dynasty, nor were the Maurya the only Indian kingdom.
  17. He have a graphic problem. He is from Turkiye.
  18. Could that happen with India and China? There were more dynasties in those times.
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