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Classic-Burger

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Everything posted by Classic-Burger

  1. Should lose the attack of a tower or fortress. Assimilation is basically losing control of a building in a war. Since the attacker is the new owner one to control, he should not have full control, and since the previous owner is the loser, he should not be able to use it anymore Unless you lose control again and the assimilation process stops and control comes back as if nothing happened. Another thing is to determine what happens if the tower is badly damaged. If the tower has less than 10% health it should be demolished. It could not be assimilated and even the number of arrows and capacity should be penalized in that case.
  2. It would have to be one by one and with community support and feedback. Right?
  3. Those metal mines look like Cheetos or some snack like that.
  4. Before the Mauryas there was something. https://en.m.wikipedia.org/wiki/Maurya_Empire Preceded by Succeeded by: Nanda Empire Arachosia Paropamisadae Parada kingdom Aparanta Saurashtra (region) Andhras Kalinga (historical region) https://en.m.wikipedia.org/wiki/Nanda_Empire I would take this one.
  5. Opens a post about the ambiguity of cheating.
  6. For this to work, there must be something that ensures assimilation, and that is that the territory is at peace and has a strong central authority. That is, a CC or a building that provides security that could be a fortress.Also a temple or even another building that represents a culture could be an intellectual power like a library. When there is a conquest it will depend on the culture and the force of arms, we know that many groups opposed the imperialism of other states. The wars of the Judeans with the Seleukids for example or that of the Iranian peoples with the Seleukids. It's an example, don't take it seriously, but keep it in mind. https://en.m.wikipedia.org/wiki/Transculturation
  7. The ideal would be to nerf the defense of civilian buildings. And also the towers and give them 2 technologies to reinforce them, if you are interested in defense, spend them and invest. If we compare this to Age of Empires or any other similar game, the technologies fall short, there are very few. Buildings should be weak in the early stages. In Starcraft the Zerg hatchery/hive levels up, It becomes stronger with each evolution. For defenses it would be good.
  8. It would be nice to be able to ignore the checkboxes for a while. They can be annoying unless you know what to do.
  9. Because is cheap, visually is very tiny and cheap design.It's like putting a random, cliché symbol in it.
  10. But Han was not the only dynasty, nor were the Maurya the only Indian kingdom.
  11. He have a graphic problem. He is from Turkiye.
  12. Could that happen with India and China? There were more dynasties in those times.
  13. Spanish biomes.The arid zone.Without it looking like the Middle East or Texas. Black Sea, especially the area of Ukraine Romania and Russia. The Volga Area. North of central Europe.
  14. They introduced tips in the gui and didn't add one for the capturing mechanic?
  15. What attack move focus building and s variant "capture move".
  16. It sounds segregationist on your part. If we do a survey, the majority to include these people. The game is not realistic. I already said what are the Seleucids doing in Britain or Germania fighting the Chinese? In 0 AD ships have the ability to sail infinitely, it's not very realistic. These civilizations already exist in mods, You won't be able to do much to stop them from existing. It is bad to make other people invisible.
  17. Is it possible to separate passwords from settings, I'm saying you guys should change that? Second, is it possible to change the match settings and have them not change even every time you switch to a mod? I mean that every time a mod is installed everything goes back to 0 in the Match settings there should be a match setting for each mod.
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