
Classic-Burger
Community Members-
Posts
105 -
Joined
-
Last visited
Everything posted by Classic-Burger
-
"Lobby name" required in Edit Profile
Classic-Burger replied to Carltonus's topic in Help & Feedback
You would have to change them and put Discord, Telegram, Snapchat, Kik. -
Y'all are doing something right
Classic-Burger replied to wowgetoffyourcellphone's topic in General Discussion
There are still many ideas that have been left here on the forum and in the mods. From what I can see, the competitive multiplayer community is very skeptical of changes and improvements.They are very conservative with the gameplay. -
Hidden unit: Han Cavalry Crossbowman
Classic-Burger replied to stevenlau's topic in Gameplay Discussion
This mechanism would work well for the Persians to subjugate the defeated nations. Then they called up foreign levies to their ranks and the empires that came after did the same. There is even talk of Persians using Sarissas.Although it could refer to mere hoplites. https://www.romanarmytalk.com/rat/showthread.php?tid=16711 The interesting thing would be to access other units through the civic center. -
Units die too quickly: Melee units have too little armour
Classic-Burger replied to Seleucids's topic in Gameplay Discussion
It's basically investing in making infantry units with more health and resistance. From being simple peasants to trained soldiers, that would be the concept. I think it's a nice added development to the combat experience. -
Hidden unit: Han Cavalry Crossbowman
Classic-Burger replied to stevenlau's topic in Gameplay Discussion
I don't see why it can't be done, even the assimilation process could train mercenaries after capture a building. -
Nice concept.
-
Units die too quickly: Melee units have too little armour
Classic-Burger replied to Seleucids's topic in Gameplay Discussion
-
Units die too quickly: Melee units have too little armour
Classic-Burger replied to Seleucids's topic in Gameplay Discussion
The problem is that the formations are useless without the bonuses that have not been implemented. -
Units die too quickly: Melee units have too little armour
Classic-Burger replied to Seleucids's topic in Gameplay Discussion
Ideally, units should be able to hold out for a long time so they can be better controlled. In other words, better handling. In terms of combat I want slow pacing. And this applies to all soldiers. Retreat is important. Otherwise the game becomes a mess about spamming units. It becomes a cycle of dying and training and very little maneuverability. Look at melee combat in other strategy games. -
Slingers can.But cavalry easily kills slings...Unless stopped by infantry melee like spearman.
-
Javelins.
-
Dodecanese: Destructibility of Bridges
Classic-Burger replied to Obelix's topic in Gameplay Discussion
It sounds like there will be more years before that. -
This is a good idea.It is very demoralizing to lose a temple.
- 56 replies
-
- attack vs capture
- stats
-
(and 2 more)
Tagged with:
-
Cargo crew and rowers should not be the same thing. For example, infantry should count as rowers. Women, animals, and high-ranking units should not.
-
If that is a good question, we need to think carefully about how it is implemented. It's not going to be perfect at first, I guess implementing and finding exploits. What occurs to me is that a good assimilation needs to have peace after the conquest or obtaining. Assimilation should not happen if the territory is not connected. Therefore assimilation occurs over time, time is valuable. But it can be stopped if someone tries to recapture or capture it, the question will be if a third party who is not the original owner or the conqueror tries to capture it, what would happen? The situation is as follows, A has a tower, B captures it and begins to assimilate it after disconnecting it from player A's territory. But C arrives and tries to capture and is not an ally of A, it belongs to C team a third party. This may have happened during the wars of the Diadochi. The wars of Antigonus, Seleukus and the Ptolemy. You have to think it over carefully.
- 56 replies
-
- attack vs capture
- stats
-
(and 2 more)
Tagged with:
-
There was no need for innovation as there were no Thalassocracies to conquer.
-
They should gain more speed due to size and crew of rowers. Special ramming ships Which is known as melee ships.
-
It would be interesting if the heroes in this game leveled up like some sort of pseudo RPG.
-
How much cavalry do you need to destroy the other civs?(Even with spearmen).
-
It lacks synergy between troops, bonuses and combos.
-
Kushites have variety but they are not good at anything, They should have some combo with their archers.