
Classic-Burger
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Posts
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Everything posted by Classic-Burger
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Some formations should give an advantage to the defense and others to the offense. Testudo vs missile firing. Phalanx similar but less protection and some attack 2% more maybe Close formations should have bonuses against falling arrows and other projectiles. Syntagma and Anticav would be bonus to the attack against cavalry. Closed formations should penalize movement and open formations should favor it. The Persians were to have a unique formation, which would serve as a shield and barrier to the enemy of archers.( Protect the archers) It would be a composite formation. https://archeryhistorian.com/persian-archery/#:~:text=Persian Archery %26 Battle Tactics&text=They would release arrows%2C and,units would form their lines.
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There is a need to normalize the formations.
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Prevent it from being able to use multiplayer for that.
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0-0
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It seems to me that this system was copied from Age of mythology.
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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Sounds interesting.
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I think that adding the male economic unit will be interesting and being able to upgraded him to basic infantry or merchant class. The economic male could be a CS via upgrade or a merchant You could have another role to play in civic matters. What roles did men play in ancient times apart from soldier and peasant?
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Parthians (or Arsacids) and Sasanians
Classic-Burger replied to Mega Mania's topic in General Discussion
I mean first phase buildings should not have crenellions. They should be more rural village kind. -
Parthians (or Arsacids) and Sasanians
Classic-Burger replied to Mega Mania's topic in General Discussion
Some models are amazing, others I think are exaggerated. It would be nice to make a different texture for this civ. -
It sounds very interesting and strategic. There could be variants depending on cultural groups and civilizations? To make the game more asymmetric.
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Move champion units back to Forts / Special Buildings?
Classic-Burger replied to Seleucids's topic in Gameplay Discussion
Nice graph... -
It would be easy, that not all civilizations have CS. Most civs had levies.
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It is very annoying and inconvenient, you would have to do a lot of micro.
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Maybe the sentry tower.
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New campaign: advanced battle skills
Classic-Burger replied to Seleucids's topic in Scenario Design/Map making
They need immersion, try to see what already exists. -
Cretans Auxiliary archers, Numidian cav, Balearic slingers...
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I didn't know that, I have to try playing with them.
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Try to use a small population in the settings, ~200-250. Don't let it develop unless you want to try to contain it, don't use closed maps because it generates lag. Try maps with arctic biomes.
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A larger map definitely improves the strategic experience. There are maps where the rock skin is the same as the metal skin.
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Wonderful. I have trouble seeing the minimap properly.
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Now I understand an expandable interface. The game should be able to minimize some things or expand others.
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The problem with CS is that when you get to the third era, they are no longer relevant as workers. There should be slaves for the third phase, being equivalent to 3 citizens in terms of efficiency but with less health. Thus the population will be enslaved as a labor force and the rest dedicated to war. And so it was when powerful empires grew and lived off the work of others. While the armies were fighting abroad. Female citizens should be able to create soldiers in houses and research in buildings or heal units elsewhere, perhaps turning them into priestesses. There should be a single dynamic of evolution of society, from a small farming society to a cosmopolitan society. Today I was playing and I realized how boring the late game is. I modified the game to have less powerful rams. I nerfed the rams. I'll do the same with the catas.
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It's like AoE and empire earth.
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It would be interesting if formations could sort troops from basic to elite and reverse. And wounded to healthy.