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Posts
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Everything posted by Seleucids
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What is the 'Arabia' of 0 AD?
Seleucids replied to Thorfinn the Shallow Minded's topic in General Discussion
*Mainland Balanced -
Release 28 - searching for a name
Seleucids replied to Grautvornix's topic in Game Development & Technical Discussion
1. Just call it Beta. It's the first beta release. 2. Balance (balance has been improving significantly and we should keep this trend) 3. Biggus (some Roman sounding name but suggests that this release will be a big change) 4. Beotians. Add this civ to justify -
Please, whatever you do, keep it free, open source and ads free. Given the current size of player base, the existing infrastructure seems sufficient to support the community. The lobby runs on minimal hardware and most games are up to individual players. The priority should be increasing the player base and developer base. Funds can be invested into posting ads on YouTube etc. Many problems are automatically resolved if we can get more mid level and high level gamers. To help with that that, I have convinced two of my real life friends to join the lobby and I trained them to become 1400 and 1500. I don't suppose we can nor should convince the current developers into giving up their real life careers to develop for 0ad full time. If additional funds are raised, maybe some wfg hosted game rooms can exist. Sometimes none of the active players are able to host and there is always the unable to connect problem if you ask individuals in censored countries to host.
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You can use an external neural network to inject commands into the game via rlinterface
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Let's try a gif first?
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P4 is a good idea. P4 is empire phase, which would be available to the Imperial civs: Han, Roma, Persia
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I think Stable Diffusion can do an even better job ! 0AD is such a beautiful game when the graphics are set to max!
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We can let Romans be republic in P1 and P2 then upgrade to Empire in P3 Sadly Discord banned atrik... Discord organisation = nubia
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Another TG featuring @Danielb32:
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2 out of Best of Three vs Astra How to loose a game in 5 minutes XD
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My perspective of the game, offering more view on the other flank:
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I wasn't touching it I think this was the most likely reason, I might have a corrupted texture file somewhere.
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I was spectating a 3v3 on this map and the game suddenly crashed with these errors: Function call failed: return value was -1 (Function failed (no details available)) Location: dir_watch_inotify.cpp:214 (dir_watch_Add) Call stack: (0x622619be1224) /usr/bin/pyrogenesis(+0x4fd224) [0x622619be1224] (0x622619bebc9d) /usr/bin/pyrogenesis(+0x507c9d) [0x622619bebc9d] (0x622619b1a0df) /usr/bin/pyrogenesis(+0x4360df) [0x622619b1a0df] (0x622619be9bc7) /usr/bin/pyrogenesis(+0x505bc7) [0x622619be9bc7] (0x622619b43538) /usr/bin/pyrogenesis(+0x45f538) [0x622619b43538] (0x622619bd5a46) /usr/bin/pyrogenesis(+0x4f1a46) [0x622619bd5a46] (0x62261995b0b1) /usr/bin/pyrogenesis(+0x2770b1) [0x62261995b0b1] (0x62261996092f) /usr/bin/pyrogenesis(+0x27c92f) [0x62261996092f] (0x622619954349) /usr/bin/pyrogenesis(+0x270349) [0x622619954349] (0x62261994c48c) /usr/bin/pyrogenesis(+0x26848c) [0x62261994c48c] (0x6226198865d7) /usr/bin/pyrogenesis(+0x1a25d7) [0x6226198865d7] (0x6226198139a3) /usr/bin/pyrogenesis(+0x12f9a3) [0x6226198139a3] (0x127dc5421dc5) [0x127dc5421dc5] errno = 14 (?) OS error = ? /usr/bin/0ad: line 9: 11144 Aborted (core dumped) "$pyrogenesis" "$@" interestinglog.htmlcrashlog.txt
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The saved games exist as .dat files and replays exist as .txt full of commands. The question is if we can construct a .dat file from the partial replay
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Another first person perspective Excuse my nubness this time. Top scored + most kills but made a few mistakes
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How it feels to be Ricci-Curvature in a TG:
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Welcome back Borg, I haven't seen you nor Vali nor Feld recently in the lobby. Please play with us more often ! p.s. don't underestimate Meister_Augustus, he is very OP and improving rapidly. You should 1v1 him.
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Active (frequently found in lobby) A27 players Visibly the Strongest 4: Fish (when he is not trolling) Vinme Meister SaidRdz OP TG players, pick any 4 to hyper boost your team: Hakunamata Reyu Ging_Freecs MarcAurel Atrik JC Dakara Fullmetal Pandravabal Marre Aslan Chrstgtr Havran Also very strong players but I played less matches with (timezone) to be sure: Rauls Isam Stormwalk Potatoe Sniper (he could be in top 5 but he has so many alt accounts that it's hard to know) Kun0 TheCJ Tatyana Yung_sheep Flammea Tatarana Triampathol StrongLag If I didn't mention you or misplaced you, then I probably missed you due to timezone activity patterns and coincidences etc, please don't be offended.
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To see the newest updates, you should download the source code zip here then install it like any other zip mod. This video teaches you to install zip mods https://youtu.be/NSDfiqfqJHI The Pyromod file that you downloaded is a previous release, so it contains no updates. I haven't compiled the newest versions into new releases yet, because I want to test them a bit more and wait for user feedback before publishing it as an official release.
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I have committed the change. Thanks for flagging it.
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I love the lobby name feature though, I think it is a very nice addition that tells us who is who. Maybe we can remove AIM MSN ICQ Yahoo Skype from the profile since they are no longer relevant?
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Thanks for raising this. Originally, the KD ratio was shown as raw decimals to an arbitrary number of decimal points. I have now rounded the values to only 2 decimal points to control its length. I have also increased the column width to accommodate for more extreme values, e.g. KD 28.79 (happened once to someone who spammed siege towers) Please update the mod now. I am afraid there are some techs which exist within the civilisation by default, e.g. civ bonuses. But it would be a good idea to remove this default number to avoid confusion. Working on it
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New update: Removed redundant options: show KD stats, military stats and update frequency. Instead, we let the user choose between detailed counters and minimal counters. A few players were confused by these new options or forgot to set them Migrated the stats panel configurations into the same page as autociv to use pages more efficiently Enable and disable eyecandy features, e.g. decorational flowers on India map Cleaned up the code format and unessential debugging prints. The options now look like this:
- 469 replies
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