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Seleucids

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Everything posted by Seleucids

  1. 1v2 day lol

    In every single game that I played today, I am in 1v2 or 1v3 situation

  2. All siege are OP now Only rams are reasonable. Bolts, Catas and Siege Towers are just mega OP, but catas are nerfed compared to A23 in that their pathfinder is totally broken. Catapults should we weaker vs sword, by default.
  3. Why are we arguing about spies? It is an overpriced tech that is less useful than scouting with a cav or outposts. So just leave it there. Let it exist. Just don't use it. Maybe someone in a remote corner of the world will find the tech useful for a very specific situation. Weak / Useless features can stay. If something is rubbish, ignore it. Fun idea, but might be too troll if in used in multiplayer.
  4. Funny chat screenshot: Geriatrix flexes his 20000 commits to open source project This is intended to be entertainment, not malpractice reporting as I see no strong violation of ToS here. Funny claims by Geriatrix or whatever his new account is: 1. I somehow made a 2200 and a top 10 player quit. But he cannot name any of these 2. I am somehow destroying 0ad, in a irreversible way, by contributing. 3. He tried to frame @MarcusAureliu#s with some random bot claims but couldn't even come up with a complete theory XD 4. He still shares links to old cheat videos
  5. Just looking at this list, the least laggers are all 5 house civs Laggers are 10 house civs. Could this be relevant? The least laggers feature mostly infantry; in the case of Ptol I never make significant number of cav. Brits and Gauls are also biased towards infantry when they are in my hands. The top 4 laggers are the civs where I play significant numbers of cav, except Spartans. So: Small house = less lag Jav Cav = more lag
  6. It's very strange that some civs consistently lag more than others. Ptolemies lag very little - very playable. Ptolemies stutter a tolerable amount even in large fights. Mauryas, Britons and Gauls lag similar amounts, more than Ptolemies but somewhat playable. Persians, Athenians, Romans, Spartans are completely unplayable. You can't see anything in lategame; it's just frozen screenshots of nowhere when you try to pan. You don't even need a fight to start stuttering. They stutter out and lower to 3fps even when booming. I have noticed this pattern previously and Ptolemies stays as the least lagger. This might point us towards something: what's so special about Ptolemies that saved it from lag? What did we do wrong about Romans and Persians that caused such huge lag? I have tried to remove animations from units but it didn't seem to explain, as Ptols were unaffected and Romans + Persians had the most animations removed already.
  7. I believe you can work with Leif on the historical rebalance mod. He has some of these already and you can implement these into his mod. Ideally we can get historical patch onto mod.io to make it more accessible.
  8. fanatic-cleo.zip Replaced naked fanatics with Cleopatra holding two spears. Shmurda wanted to see some fanatic woman running around but didn't have his own forum account so I had to use the forum as a Dropbox
  9. The problem perhaps is not champion cavalry themselves but rather the lack of counters from some civs. Mauryas and Brits are total sitting ducks against champion spear cav. Most civs can only counter by making equal numbers of this unit in the hope of a stalemate Only a few civs have decent counters: Spartans, Macedonians and Athenians have champion spearman that can kill this unit effectively. Gauls are the only civ near perfection because their naked fanatics do exactly the job of countering spear cav. Can we give other civs some champion spearman or things similar to naked fanatics? Gauls are the single most OP civ right now because they are not missing anything. They have no weakness.
  10. I am afraid mod.io is impossible for autociv as long as it stays compatible. The reason is their new policy of not allowing any mod which touches the simulation folder to be set compatible. I don't know why they suddenly wanted to do this. The best case we can do is upload an incompatible version onto mod.io then ask players to change mod.json to make it compatible. Sadly many players don't want to change this 1 line of code.
  11. I'm glad to announce some new features for Autociv - New panel counters: Ranged units Melee units Total units lost KD ratio rounded to 2 decimal points The population counter in the autociv panel has been adjusted to showing the effective population instead of the top panel's housing demand. housing demand = total units on the map + units in production (optimistic value that helps you with housing plans) effective population = infantry + cavalry + support (realistic value to assess your boom and consider before engaging in fights) In this example, the effective population is 9 because there are only 9 units on the map. But 0AD counter shows 10 because it included the woman that is being trained. To those of you who still don't know how to install autociv, check out this video: https://youtu.be/NSDfiqfqJHI?si=jqnvxXRc8X1KX3_6
  12. For those of you who still haven't installed autociv or don't know how to:
  13. Hi, firstly atlas is built by default so you don't need to specify it with a flag. There only exists a flag to disable it. Secondly, to compile atlas, you need some old version of wxgtk (maybe wxgtk2). On Windows, you need to install wxgtk then reboot your system for it to take effect. With git-lfs, I recommend you just re-download all in a clean folder.
  14. Even though the Ai has revealed map, it doesn't know how to take advantage of the information it has gathered. It doesn't really go for your weaknesses not adapt its play style.
  15. Hello, I would like to invite you to an unofficial discord server named 0ad enjoyers. https://discord.gg/KG2dPMPV In this server, you can discuss gameplay, ask for technical troubleshooting, voice chat with other players and talk about off topic materials. We have gathered more than 100 players of different skill levels; there will be plenty of opportunities for new friends and improving your gaming skills. There are enough voice chat channels to accommodate whole TGs on top of commentary spectators. The server is very active with the voice chat being used every day. We have also technically capable people to help you fix errors via screen sharing. All are welcome. P.S. a member (whom you may know as Geriatrix) wants some content in this server to become public, so I am posting the invite link here to make it publically available. Anyone who is interested can view his chat in the general channel, as well as how we exposed and reported his smurf accounts in a dedicated thread. I don't want to spam the forum endlessly with chatlogs that mean nothing to most people. The thread used to report Geriatrix, created by Meister_Augustus: https://discord.com/channels/1294736038933299222/1308893327961362472 And other caution (mostly players): https://discord.com/channels/1294736038933299222/1309687918129971210
  16. You can start by making a mod for this yourself, then try to submit it as patches towards the main game. Alternatively, we can keep it as a mod. To make the mod, start with Seleucids and Persians as template and assets source...
  17. A video demonstration of the disproportionate OPness of champion spear cav: Spearmen are intended to be counter cavalry effectively with its 3x bonus, yet the champion cavalry kills regular infantry spearman with 205 remaining health. This is disproportionately OP. Its also defeated a Persian immortal (a champion unit that has hard counter against cavalry) with 57 Hp left. Even matched against the strongest infantry spear units of 0AD, the Spartan Olympic Hoplite and Macedonian shield bearer, the cavalry unit inflicted severe injury before dying. Combined with the mobility and its affordable cost in late game, this unit is disastrously OP. Solutions: Reduce its damage to a sensible level so that it cannot kill a spearman in 5 hits. Decrease armour value Limit the spam - either only allow them to be produced from special buildings or raise their price to unaffordable levels. Give some counter units to every civ. Leif has implemented features in his Historical mod to limit the abusive spam of this unit, which is great. I think we should have some limitations in base game as well. The training champions from fortress mechanism of A23 was good.
  18. Should I submit pull requests directly to gitea or phab or trac? Whats the preferred development platform right now? I would like to first adjust the AI to favour unit spam instead of small invasions and expansions. This is the standard style of the lobby and will make the AI stronger in late game. But I would also like to hear opinions from single players about big pushes Vs constant small harassments.
  19. Thank you for the analysis ffm ! As expected, most are eco techs, then armour, then civ-special. I see no particularly OP tech here; the most popular are all essential things needed to unlock more.
  20. Currently it's up to the players to create different improved versions of bots as mods. You are welcome to make your own version. I'm not sure whether the Devs would have time to actually work on addressing all of these points listed. One helpful things is to download all of the different bots in this thread and do a bot Vs bot contest.
  21. Hi all, please list your feature requests for autociv below, and I will try to implement them as suitable. Also any suggestions and bug reports are welcomed. For a start, I am thinking about allowing the user to choose which stats they would like to see in the stats panel. For example, you can choose to see your melee count but not the number of siege weapons that you made. You can also disable teammate stats (despite allied view on) as some people found it annoying to see so many fluctuating numbers. This will be configurable via a page in options.
  22. I have noticed this happening on a few occasions. It does seem to be a bit less frequent that A26. However, the big improvement is that this error is no longer persistent. If somebody rejoins as spec, the host kicks, then they restart 0ad completely, and error fixed. In A26 it was more severe in that even after rebooting computers, they still rejoin as spec. The most remarkable improvement is that players who initially wasn't assigned a rating by ratingsbot can also rejoin the game after gaining rating. In the worst case scenario, host can save game and re host. So the problem is solved
  23. This github repository was abandoned a few months ago because they migrated to gitea, so what you downloaded here is some intermediate work between A26 and A27 that contains many bugs. You can consider it orphaned and not really relevant. Your six.moves error is caused by your Python environment. In order to build libraries sucessfully for A26, you must use Python3.10 or earlier. You can activate a python virtual environment based on Python3.10 and the problem should disappear. If you insist on building it, this topic might be helpful: This one is the active developing branch, which is gradually morphing itself into the next release. It is not quite compatible with the current released version, so it can only be used for developing purposes and not playing. However, you can build it with few difficulties as it is being maintained every day. If you would like to play the current released version, A27, you can either install via pacman or build the release version from the source code zips on releases.wildfiregames.com Here is my video to help you: https://youtu.be/a0-cBGe-BL8. I am on Arch Linux so we should have very similar procedures. P.S. Mircea, Thank you so much for the Plasma 5 Breeze Glass theme and video wallpaper plugin! As an attached KDE Plasma user your projects made my life so much better !
  24. I think your public was not cloned properly or corrupt. I recommend you use git-lfs to download the assets.
  25. Firstly, there is a fundamental problem with ship pathfinders and the passability of ships. They have a serious difficulty doing anything on small maps. So if you want to play naval, you must use giant size maps or maps specialised for naval play. Secondly, I think the changes were intended to nerf ships against units on land. But I do agree that the old system was better. Thirdly, if you make ships, I will shoot you down with archers. In conclusion, ignore navy and stick to TG STANDARD SETTINGS !
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