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ShadowOfHassen

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Posts posted by ShadowOfHassen

  1. 19 hours ago, Stan` said:

    We still have a few things to iron out and other things to merge like the encyclopedia

    You have no idea how excited that is to me.

    Of course, we're not 100% done (only half the civilizations about), but the stuff we have is in my opinion shippable and things like images and art can be added as we go on.

    • Like 3
  2. 16 hours ago, Vantha said:
    On 01/10/2024 at 5:42 PM, Gurken Khan said:

    I'm for rephrasing it to "huge" tracts of land. :)

    Hmm, to be honest, I think both are alright as they are right now, but yes, there might still be some more room for improvements. I will note down your suggestions for now; I plan to make another tips-related PR eventually anyway.

    @Vantha, "huge tracks of land" is a reference from Monty Python's Holy Grail, which is why @Gurken Khan suggested it. It's up to you, but it's a one word change for a reference that's actually if you watch the show.

  3. 9 hours ago, Stan` said:

    @ShadowOfHassen Let us know what kind of proof you need from us to make it "official"

     

    Well, I assume we need to do this: https://docs.flathub.org/docs/for-app-authors/submission#someone-else-has-put-my-app-on-flathubwhat-do-i-do

    Then make me, and a few other people as maintainers, at least someone else (just in case I go evil someone can stop me).

    I would then make sure I understand how the flatpak works, fix the OP's errors, and then we just need flatpak verified.

    https://docs.flathub.org/docs/for-app-authors/verification

    Then we'd be good.

    We can mark flatpak as not as high supported as binaries, just getting it verified would be nice.

     

    • Thanks 1
  4. 11 minutes ago, andy5995 said:

    Maybe one reasonable alternative would be for 0ad to host the flatpack manifest file in a gitea repo. So it would be hopefully easier for someone who volunteers to be the primary maintainer to maintain and anyone could help with it. Sounds like @ShadowOfHassenalready volunteered to do the initial setup?

    I think Flatpak requires you to use GitHub for the manifest it has to be in the flatpak organization for it to work, I think (https://github.com/flathub/com.play0ad.zeroad)

    But yeah, I'm willing to help maintain it. If we can get control of it and get it officially verified in flatpak. Some distro's like Linux Mint now by default only show verified flatpak apps for flathub.

     

    But yeah, I might have to learn some things, but you can count me as a flatpak maintainer I'm already helping to maintain this guy: https://flathub.org/apps/org.feichtmeier.Musicpod

  5. On 27/09/2024 at 1:30 PM, Otello said:

    Starting today in Flatpak installation:

    Info: runtime org.freedesktop.Platform branch 22.08 is end-of-life, with reason:
       org.freedesktop.Platform 22.08 is no longer receiving fixes and security updates. Please update to a supported runtime version.
    Info: applications using this runtime:
       com.play0ad.zeroad

    Info: runtime org.freedesktop.Platform.GL.default branch 22.08-extra is end-of-life, with reason:
       org.freedesktop.Platform 22.08 is no longer receiving fixes and security updates. Please update to a supported runtime version.
    Info: applications using this extension:
       com.play0ad.zeroad

    Info: runtime org.freedesktop.Platform.GL.default branch 22.08 is end-of-life, with reason:
       org.freedesktop.Platform 22.08 is no longer receiving fixes and security updates. Please update to a supported runtime version.
    Info: applications using this extension:
       com.play0ad.zeroad

    Thanks for your great software!

    Otello from Italy

    Flatpak maintainer here (not of 0 A.D. but other app) Don't worry about it, the app should still work, it just means the 0 A.D. flatpak runtimes should be updated to a new version.

    18 hours ago, andy5995 said:

    @OtelloHello! I'm not famililar with Flatpak maintenance, but you may have to report that to https://github.com/flatpak/flatpak/issues

    Yeah, don't do that. It's not a flatpak issue. They're just depreciating something. It would be a problem with the flatpak manifest if anything

     

    I'm also going to use this and get on my Soapbox, Wildfire Games, take control of the 0 A.D. flatpak, people use Flatpak a lot, (some systems now even only do flatpak), and we might as well give it official support. Wildfire Games takes over the flatpak, I'll be more than happy to help set up maintenance of it and if people don't want top deal with another build system I should be able to tell it to just steal the snap package and turn it into the flatpak. (Though I still don't understand why we support snap and not the wider used flatpak)

    • Thanks 1
  6. 1 hour ago, wowgetoffyourcellphone said:

    I haven't read the whole discussion, but I'll just say this isn't a scholarly work meant to be published in an academic journal. So, citing each statement is completely unnecessary. A list of sources though would be pretty nice. It's more than just about any other video game would bother to do. 

    That’s how I see things. Although indulge me a brief moment of fantasy— I’d love to get the articles verified and reviewed by historians so we know completely for sure that things are true, id hate to have something I wrote spread misinformation 

    • Like 1
  7. 15 minutes ago, Vantha said:

    Hmm. I'm not convinced. Wouldn't it just add another layer of complexity? What about articles requiring multiple citations? We might end up having to cite every statement individually. And it's not like our texts include controversial opinions or bold claims - most of the information provided is universally accepted as correct - in which case citations become rather pointless anyway.

    Not to mention the hassle of working with different citation styles for different languages and countries...

    We can just have a list of sources in a readme file if that’s easier, I just want sources somewhere people can find. Maybe in credits too? It’d make in game credits very long 

  8. 2 hours ago, Vantha said:

    Yeah, I worked a bit messy there...

    I just copied the folder containing the sources from the old repo to the new one (into gui/encyclopedia/articles/Sources/, for now) and added all missing entries. Although, some comments in the files are outdated, it's at least back up again, ready to collect the sources for future articles.

    Do you think it would be possible to connect the sources directly to the articles somehow ? I don’t know how but i know if i was a player interested in history I’d love to be able to quickly see where people get their sources.

  9. 8 hours ago, Itms said:

    I'm going to add a script for copying the nightly windows prebuilt files into the git repo. That way you would be able to modify in the git repo and test there without back and forth. I already did that for pulling translations and spirv shaders, I could also do that for the built game (it would obviously be Windows-only, but that would cover team artists).

    Friendly reminder that us Linux users can run the EXE so it isn't!

     

    • Like 1
  10. 3 hours ago, wowgetoffyourcellphone said:

    I was chatting with Stan, and I was thinking I could really expand upon this feature and add an in-game manual of sorts, so scrollbar functionality would be really nice to have. This "manual" would delve deeper than the tips and tricks flipbook does/would and would help supplement the Encyclopedia. But wouldn't be as in-depth as a full hardcopy manual from the 1990s. 

    I think me and @Vantha were kind of assuming that'd be a logical step seeing we already have a UI for an in game viewer.

     

    Although once the game get's out of alpha I would love to see a physical special edition like those old boxes of Age of Empires with fold out things and thick manuals.

    • Like 1
  11. 1 hour ago, wowgetoffyourcellphone said:

    Yeah, even 0 A.D.'s "turtling" doesn't feel like much of a turtle. To me, it's about layers of defenses, walls, towers, etc. Sure, you see Fortress and tower pushes, but that's not turtling to me. 0 A.D.'s exceptionally wide placement minimum for towers and fortresses doesn't feel like turtling to me. 

    I always try to turtle up, but before I can get walls up the AI attacks.

  12. 5 minutes ago, Grautvornix said:

    Well, such proposals can be discussed of course, but I would probably not label them blocking to reach beta phase.

    Would simple game renaming really make such a big difference? Possibly - we might just not indicate at all, that the game is not final, but instead describe that it is subject to constant eveolution and the community is invited to participate to that. This would potentially turn a slightly negative aspect ("alpha phase" sounding completely immature) into something more positive.

    Clearly, the game can be well played and enjoyed and it is mature enough to even conduct MP games and tournaments.

    What we do is remove the alpha tag once we're ready and just say its in early access. That works for literally every triple A studio in existence.

    • Like 1
  13. 52 minutes ago, Stan` said:

    I've said this before, but I believe what we call alpha has changed meaning, and would now be called beta. Gamma being the released product. There are currently a few things marked as necessary for beta on Trac it's missing IMHO, better moderation tools and single player campaigns.

    I even think that list can be pared down, some of the tickets (namely this one: https://trac.wildfiregames.com/ticket/4342)) Are kind of silly
     

  14. 2 hours ago, Itms said:

    The migration is done! :holiday: The last part of it was quite rough, as we had an unplanned and unrelated server outage this morning, which set me off track. Please expect some features to be still partly activated while I go through things in the upcoming days.

    NOTE: Phabricator is down for the night (it redirects to the "ariadne" tool for now). It is trying to rebuild its search index, which incurs a huge load on the server. I'll let it run overnight while activity is low.

    Now you can issue a password reset, email is activated :) NOTE: Those are the Trac accounts, not Phabricator ones. (don't hesitate to PM me if you have a doubt about your email address).

    Thanks for the praise, it means a lot!

    Request, can we switch it to default not show email addresses. I had to scramble to hide my email address hidden.

    • Thanks 1
  15. 2 hours ago, Stan` said:

    There is @SciGuy42 's campaign. But it probably needs some map improvements, fact checking etc. also I haven't checked the code but probably needs the

    I also think for the best campaigns we need support for all kinds objectives ie gat 800 wood etc as well as dialog and cinematic support in a very easy package. (Also basic scripting)

     

    Back to marketing I have two random and silly ideas.

    Idea number one could we team up with some of the other open source games and make a short of group project for advertising.

     

    idea number too which might not work could we talk to one of the Linux podcasting networks Tux digital or Jupiter broadcasting and do something with them?

    Also off topic is there any podcasts specifically about open source gaming? 

  16. Update on my side. We decided to wait on customizing on the existing articles until the encylopedia UI is in game, so in the meantime I'm starting pre research for the next civilization. (We might not have finished with the Hellenistic civilizations, I don't know, but I decided to start pre research for the Gauls and Britons. I want to try to use primary sources, so it might take a while.

    • Like 2
  17. 21 hours ago, Stan` said:

    If someone appears spends three months making an encyclopedia that becomes the flagship feature you cannot really plan for it

    Now hold on it's been more than 3 months... and flagship feature? You give us too much credit. Although @Vantha's new UI when finished is going to be REALLY cool. I think the naval update I heard @wowgetoffyourcellphone was working on to be more of a flagship feature.  (Didn't mean for that to be a joke, the navy update if it's actually happening (I hope it will) will be cool.

    Talking about social media, quotes from the articles + screenshots and art would be a really cool marketing material I think, like one a day or so leading up to the alpha with the encyclopedia. (Maybe this alpha? Don't know how long the encyclopedia UI will take to be merged, but after that it won't take too long to get the roughly half of the game's articles in it.)

    6 hours ago, Stan` said:

    Else it's the biggest discord, save for the Hyrule one. And it's linked on our website.

    I didn't see that on our website, did you mean the linktree?

     13 hours ago, Stan` said:

    we'd support campaigns

    I'll write them if people will do the technical stuff and map design. I have an outline for a tutorial somewhere... I can help with at least one third of one of the three things we need to get done.

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