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Posts
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Posts posted by ShadowOfHassen
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5 hours ago, andrewtlong said:
I'd be happy to start working on a template and spin up a demo on my server.
Sounds lovely!
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6 hours ago, Seleucids said:
- The game shouldn't last 2 hours, most games finish in 30 minutes or less. This goal of the game is to destroy your enemy, not to build SimCity
I guess I never got that memo...
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Seeing that the devs seem to be ok with a steam release, what if we opened an issue to keep things up to date with what we need to do, that way when someone else asks questions we can just refer them to the issue where they can see what things are blocking a steam release.
And the things blocking for steam release could be very obscure "figure out mod issues" or add tutorial campaign and stuff like that.
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8 hours ago, Perzival12 said:
A: Yeah, if you actually take the time to read some of the other topics that are similar to this, the devs who know about code are on the forums, such as @ShadowOfHassen and @Vantha
Just sliding in for a quick qualification. I am not in an official member of the Wildfiregames team. But I've made contributions before, and try to help out where I can, helping with issues, writing tiny PRs, copy editing, history research, helping with the flatpak (when I'm not to stupid to figure out 0 A.D.'s build process and have to have Stan help me) stuff like that. I haven't written a single line of code for 0 A.D. Eventually when I have time I'd love to though!
It really is pretty easy to get involved with 0 A.D. The devs are very patient and friendly, and the GitTea repo is pretty easy to figure out how to open an issue or PR and get that feature you want in the game. 0 A.D. is open source after all. All the devs are volunteers with lives, commitments, and jobs. Yes, they made this amazing game just for fun, and consequently they work on the features that make the game (and their dev work) the most fun for them. If someone else has new idea that would make the game fun for them, they are more than welcome pitch in and try to get it added. In fact, if they have any questions on the process I'll do my best to help!
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2 hours ago, Seleucids said:
Don't.
They are pretty good.
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4 hours ago, Stan` said:
Did you have vsync on? Cause with my 2021 m1 i have like 200fps with vulkan at the beginning of the match.
I probably had it on. I turned all the settings on pretty indiscriminately (it was late last night)
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I have a m3 and I got around 54 FPS on the highest-- that was just with initial testing.
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10 hours ago, asterix said:
For me they are exactly where @Tapotheisaid they were
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2 hours ago, trompetin17 said:
Continuing with the initiative, I mention it so that it becomes visible.
LET'S GO! This and some of @Vantha's PRs for campaigns are on my wishlist for things I want to see in 0 A.D. for the next release.
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On 03/03/2026 at 6:04 AM, Tapothei said:
Cough* I tried to but its not available for me, since its my first contribution, and I don't know github works other then sending report issues.
I'm not a coder.... compiling is too difficult for my brain... commit guideline, I'll be sure to understand it later.
Understandable, thank you for giving me a reality check, I must weep near the ocean. Oh sea swept me away~!
Neither did most of us, but Gitea isn't too hard to figure out especially if you use something like VS code or codium
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3 hours ago, manowar said:
I spotted some issues that were already fixed but I had no way to close to label them as stale. Is that for admins only?
just @ me on the issue and I'll close it.
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I closed more old/outdated issues and issues I'm pretty sure were actually fixed and other issues. If Devs think it's annoying feel free to ask me to stop.
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1 hour ago, real_tabasco_sauce said:
Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier.
I wonder if we could just get another male voice actor saying the lines, and then get the guy citizens say the new guy lines and the girl citizens say the girl lines we already have.
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7 hours ago, LeJardindEpicure said:
Hello,
I was wondering when will the latest version be uploaded to Fedora flatpaks and flathub repo. It is still 0.27.1 for Flathub/Flatpak and 0.27.1-1 for Fedora Linux. The latest version ison snap but i don't want to use snap. When could we expect that ?
Thank you for your response, have a good day.
Le Jardin d'Épicure.
Yeah I'd love to get it merged ASAP but the patches that were applied to the last version of 0 A.D. are broken and the build won't build. I'm not familiar with the build process so it's up for Stan and others to help when I have time.
In the meantime you can use the official app image and we'll get the flatpak up to date as soon as we can.
7 hours ago, Stan` said:@ShadowOfHassen is working on it. I need to rebase a few things
Yeah, if you can figure out what patches need done that'll be great and I'll make sure it's tested and the information is updated.
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1 hour ago, Perzival12 said:
So this hasn’t been implemented yet…
What a shame.
Oh it's been implemented, it just needs to be merged for the next version.
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Could we just make it so that if the game is terminated for any reason it counts as a resign?
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I think the biggest thing is they were impersonating 0 A.D.'s brand which I think is protected.
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42 minutes ago, wowgetoffyourcellphone said:
I've always found this wording to be... unhelpful.
It kinda useful because it gears your brain towards the freedom as in freedom from limitations not freedom from money.
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It certainly optimal to have historical accuracy and to be able to seize the opportunity to teach history, however the more important thing is to teach game mechanics. Over the course of the discussion we decided it'd be best to focus mostly on imparting the game mechanics while giving it a touch of history.
For the other campaigns they will be 10000000% grounded in history. However, I think it's best for the tutorial to focus on teaching the new player how to play and not having the player have to figure out the mechanics of 0 A.D. while also keeping up with a historical narrative.
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To me we already had this discussion like 20 different times . Ultimately, we wanted a short tutorial that was stand alone and historically ambiguous. We wanted it short so if campaigns weren’t someone’s cup of tea, they could get in , learn the basics, and then do multiplayer. The historical ambiguity was so that we had freedom to prioritize teaching game mechanics without justifying every little thing.
Also the simple fact is that @Vantha has already started on the maps. He’s willing to put in most of the work (unlike me who while I say I’m willing to work honestly is kinda busy /lazy and don’t) so he does get final say.
The last thing is honestly those other campaigns should be separate , they could be beginner campaigns or sequels to the tutorial , but I honestly think it does the great commanders a bit of a disservice if you scale them back for a beginners tutorial (face it , Petra has a steep learning curve and it’s need to be set on very easy or sandbox so that beginners aren’t steamrolled. Not very fun for Alexander the Great or Hannibal then I think.)
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On 15/01/2026 at 6:43 AM, Outis said:
I think a Wonder should reflect the cultural highpoint of the civilization. I am not sure the destruction of a structure of another civilization is a highpoint. The Grove of Fetters would be a more appropriate candidate.
I agree. I think people get offended over way too many things these days, but I understand why someone might be a little miffed if this was the portrayal.
it's ok if we can't change it this release, but personally I think this should be addressed in the next one.
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I really like Sausage Gravy and biscuits.
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3 hours ago, wowgetoffyourcellphone said:
Encyclopedia
And again I think that's waiting for another PR before Vantha and I can sit down and get that hashed out, format the previous article and organize everything in a way that makes it easy and convent for people to access it.
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7 hours ago, NewWorldHero said:
For now, if Im doing this right, Im uploading a few of the skirmishes and scenarios Gonndosalv. Is this what you wanted? They are just mainly edited renamed w/ lots of treasure gaia.
If the maps have just more treasure added, you can always take the maps from the latest version and add more treasure to them. May be easier than figuring out how to install a23 or figuring out how to migrate them.


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