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ShadowOfHassen

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Posts posted by ShadowOfHassen

  1. 1 hour ago, wowgetoffyourcellphone said:

    I like Socrates as a hero because he actually fought in battles as a hoplite before becoming the famous philosopher. He even saved Alcibiades' life, I believe, when the Athenians were routed at the Battle of Delion, and was given a commendation for bravery. His execution was a reactionary blight on the Athenian government, similar in my mind to what they did to all of those poor generals and admirals after that naval battle they won (lol). You wouldn't disqualify Thucydides for having been banished, would you? ;) 

    Could we do Socrates and Aristotle and give each different bonuses -- something like Socrates makes researching faster and cheaper, and Aristotle increases buildings of sight and units production quicker?

    • Like 2
  2. 23 minutes ago, wowgetoffyourcellphone said:

    Right. I was thinking his nearby presence could make a building work faster (productionqueue; training and research).

    We also have Plato and Aristotle in Athens too.

    Personally, it'd be cool to give an option between Socrates and Aristotle because of their different ways of reasoning and each one does something different.

  3. I think we need to calm down a little, nobody is any adding any faction to the game--Geneva55 is just reviewing archeological books from the time period and keeping track of them in case we ever need them. If you want to discuss why you would potentially want or not want to have a South American civilization, go to the forum post about that. Whatever you do, please be polite. The devs have been putting a lot of work on the game, please don't make them have to stop their work and sort through a fight.

    • Like 4
  4. 10 hours ago, Genava55 said:

    We could also toss out the awful idea of separating the two time periods into two games (or expansions/mods/whatever Empires Ascendants and Empires Besieged are), that way we can include the Zapotecs more easily from the mod. What's more, as the team has decided to follow the path of eternal releases, freeing itself from explicit milestones (alpha, beta...), this division clearly no longer makes sense.

    I actually kind of like that idea still-- ideas like that keep us from feature creep

  5. One of my favorite authors Brandon Sanderson has a rule regarding world building its "Expand what you already have before you add something new."

    I think this rule applies with 0 A.D. as well. I don't think it's very fair to our devs to expect research, design, new civilizations, even cool ones when the current civs are still not finished. Even if the civs are perfectly balanced and WFG didn't want to make any other changes, I don't think it'd be fair for them to not have some at least one campaign highlighting a historical event they participated in. (Or cool additional in game information...)

    Also, there's more to a game than just adding civs-- and I don't think we should put any expectations on people. Everyone is volunteers, if people want to make and mantain a new civ that's good for them-- but the WFG team needs to feel free to make whatever they want.

    8 hours ago, Genava55 said:

    Yes I understand your idea. But oral tradition is generally related to myths and folklore. Achilles, Cúchulainn and Beowulf were characters from oral traditions until someone wrote the stories down. And there is a long chronological distance between the known legends and the ancient people.

    I agree-- 0 A.D. at least from my point of view is supposed to have civs firmly grounded in history. We shouldn't change that now. Beowulf would be cool though, but only if I can train Grendles too.

     

    Just as a side note-- with working on the encyclopedia, I have an idea on how hard it is to find information to something, even though I knew exactly what I'm looking for. Writing for the Han dynasty was hard-- and when I tried to find things on the Kush it was difficult too. I can only imagine how hard it would to get information for civilizations without widely available primary sources, even as a research project that would give me nightmares-- even more if I don't have money to purchase archeological journals.

  6. Yay a new release! -- I'll try to get the flatpak ship shape as soon as I get access.

    1 hour ago, Itms said:

    Social Media Management

    I don't think I'd be the best to spearhead this, but I think we could do something really cool with our socials once we start getting the encyclopedia into the game-- which should be a28 (hopefully)

    • Like 4
  7. 3 minutes ago, wowgetoffyourcellphone said:

    What I mean is, Omri's OG tracks are complete self-contained pieces. The other tracks are more like ambient sketches. 

    Aren't they all made by Omri?

     

    4 minutes ago, real_tabasco_sauce said:

    I like the OG honor bound too:

     

    Yeah, it's just a little bit more-- is it still in the art repo? I've been meaning to pull the new full soundtrack and get it set up nicely so I can listen to it while doing stuff.

  8. 2 minutes ago, wowgetoffyourcellphone said:

    Back to the topic, I prefer the tracks that are less "ambient" and more lyrical. We have several "ambient" style tracks now that I'm not a huge fan of, but I've chosen to sprinkle in anyway. My favorites are the older tracks, such as 

     

    and

     

     

     

    :) 

    Forging a city state is a good one--

     

    The soundtrack as a whole is a banger. I listened to 0 A.D. soundtrack and portal music as I wrote my first book that didn't deserve to be burnt with fire. Because it was Medival Fantasy, I favored more European/ Hellenistic sounding tracks, and those are still my favorite.

     

    I'm not sure I understand the difference between lyrical and ambient, I don't know a lot about music other than that it sounds good.

  9. 5 hours ago, Vantha said:

    I'd like the idea too, I might look into it. (Only for scenarios/campaigns or all maps?)

    I'd do it for all and make it default for the map-- but if you don't have a playlist for the map, it defaults to the civs. That way, map designers can pick 3–5 tracks that reflect the area they're making.

  10. 5 hours ago, Vantha said:

    Would be a really quick change... which civs would you add them to? Gauls and Britons?

    Yeah that would make the most thematic sense. Personally, I'd add it to the Helenestic civs too because I play those too and really like the song.

     

    4 hours ago, wowgetoffyourcellphone said:

    For some previous alpha it was decided to genericize the playlists a little, which is something I did not agree with. It made the soundscapes for all the civs too generic. For instance, hearing Celtic music when playing the Mauryas or whatever. Didn't make sense to me. Still doesn't make sense to me. My mod remedies this, but I'm not sure if I'll make a PR for the base game or not. 

    That does make sense-- it'd be kind of immersion breaking to hear something like Ammon Rah, if I played the Britons, or even Athenians. I don't think we have that problem, though?

     

    I wonder if we should have the map dictate the playlist first, then the civ because sometimes the map designer might have a specific song in mind. (I really wouldn't mind listening to Ammon Rah if I was Britons playing in the desert maps). Also looking forward to the campaigns, I'm pretty sure we'd want to dictate what music we want to play in a campaign then leave it up to the civ

    • Like 1
  11. 1 minute ago, Vantha said:

    Oh man, you're more than right, Tavern in the Mist really is brilliant. It's wonderful.

    I never got to listen to it in the game, though... it's one of the default soundtracks, which are superseded by the civ-specific ones. I'd love to have it somewhere else too. Maybe for the future German civ?

    It's not linked to one of the civs? Not even the Britons?!? That's a crying shame! Forget A27 feature freeze, we need to fix that!

    Oh, how did you find it, just listening to the soundtrack while working?

  12. 19 minutes ago, wowgetoffyourcellphone said:

    There would still be narrative campaigns, such as your tutorial campaign, but a practice campaign would take you through a series of challenges to rank up your skills. 

    Yeah. Just like a short mission with each civ to get players used to mechanics. You really wouldn't be able to do justice to a lot of the cool stories with just a single mission, so just give an overview of the history.

     

    Just to reiterate, this is a different project idea not the same as the idea before.

    • Like 1
  13. 29 minutes ago, Vantha said:

    What about the idea of practice games  in between that we talked about at the beginning?

    How about instead of that after the tutorial campaign, we have a different campaign called the practice campaign where there is one or two missions for each civilization which just gives a basic overview of the civ, both gameplay wise and historically-- make it totally without stories and just a narrator giving the overview.

     

    It wouldn't be a ton of work long term and that would be a good second campaign to ship.

  14. 1 minute ago, Vantha said:

    Scenarios 1, 2, and 3 all take place at the city and its surroundings. So, I'm hoping to be able to use the same map for all of them (the one that I'm creating right now). But we will only see whether that is actually possible once we get to the concrete implementation.

    Scenario 4 will definitely require a different map, though, if we decide for the idea with Hemeroscopium as the final target, since that city needs to be situated further to the North (somewhere not covered by the first map). But it might be possible to reuse parts of the first one for it.

    We might want to make some changes in between the three scenarios just minor ones but that’s beside the point… keep up the good work and make sure to back the map up!

    • Like 1
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  15. 4 minutes ago, Vantha said:

    Yeah, but wouldn't it still be more exciting to fight e.g. the Battle of Cannae?

    Yes it would be exciting to fight. all I'm saying is that if there isn't a lot of information, we can get the battle to be as big as you need for the game. Things in general will need to be adjusted for scale. Quite a few battles had troops in the thousands on both sides, but that won't work with a population cap of even 500, so events will need some adaptation anyway. So have your final battle as big and exciting as you want. :-) (In reason of course)

    • Like 1
  16. 4 minutes ago, Vantha said:

    Here is what I suggest for scenario 4:

    I think the campaign should end in a big battle. 0ad is a game about warfare after all, so that's what people install the game for. Preferably, the player should get to carry out an attack this time. Mainly, because the tutorial should teach how to do that (and in scenario 3, the player only defends). But also because it simply a lot more fun from a role-playing perspective.

    However, we need a target. It can't be the Iberians this time since we made peace with them in scenario 3. The obvious (and ideal) choice would be Rome, but they weren't present in the region at the time at all (and I'll explain why that's important later).

    Now, it's not as impossible as it may seem to find historical events that suit our needs. Because here is what happened after Hasdrubal founded Carthago Nova:

    The city of Massalia was actually quite an important power in the region (and itself has a pretty interesting backstory, it was even candidate for the subject of this campaign at some point). Plus, it's Greek (and so its colonies), which allows us to include yet another popular ancient civilisation that players might have prior knowledge of.

    Of the said towns, Hemeroscopium ("Hemeroskopeion" in Greek) seems like the best choice (it's at least the one I was able to find the most about online). And it has the best-sounding name :D. So, I'd make it the final objective of the scenario to conquer this town.

    Now, it was not as big as one would wish, so the if there was a battle it was probably quite small and we have no historical record of it. That'd be the only drawback.

    However, after taking over the city we can have the player sign the Ebro Treaty (which among other cities was requested from Rome by Massalia). On the one hand, it prohibited Hasdrubal from marching further and taking more cities, but also granted much of the entire Iberian peninsula to Carthage (which is what Hasdrubal set out to do at the beginning of the campaign). And we can emphasise his diplomatic skills again. That would be such a satisfying end in my opinion.

    Sounds like a good plan just don't worry about the size too much. Scale in 0 A.D. isn't exactly 1:1 to real life anyway.

    • Like 1
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