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Posts posted by ShadowOfHassen
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1 hour ago, NewWorldHero said:
- I still dont get why I cant get Wildfire to merely state WHERE the original Ken Wood v23 is that was uploaded to the Mint repositories already in a complied .deb format. If I run these commands in the terminal it will install the latest v. 0AD only
Wildfire Games doesn't do packaging for distros, the distros package it on their own. That way they can package the dependencies and other things required for the game. In short, that is more of a Linux mint problem, not a Wildfiregames. However, they usually only provide up-to-date packages because that's what most people want.
I honestly would recommend trying to port the scenarios. It may be difficult, but while installing v23 successfully might work, you'll be kicking the can down the road, and eventually you'll have to port it.
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51 minutes ago, Stan` said:
Meant some are missing.
Ah makes sense.
51 minutes ago, Stan` said:I guess they could, but the issue is that you never know if they've been fixed, and it's unlikely they weren't so sweeping them under the rug doesn't seem to serve purpose.
True, but they dont exactly serve a purpose either as someone will open a new issue.
If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful.
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7 minutes ago, Stan` said:
It's also there https://gitea.wildfiregames.com/0ad/0ad/wiki/War_Story not sure how up to date it is.
It was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed.
10 minutes ago, Stan` said:If you think decisions are easy around here, you haven't been paying attention
Agree it might be closed, if anything on the basis that such tickets would be closed these days with a "discussions belong on the forums" I do wish units could fish, but I don't think it works in the current meta.
Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue?
14 minutes ago, Stan` said:IIRC not all the tracks are lossless format in https://svn.wildfiregames.com/public/audio/
for the music, they look like they're all flacs or .wavs
https://svn.wildfiregames.com/public/audio/trunk/music/
15 minutes ago, Stan` said:Unless @trompetin17 gives up on a new GUI system or @Vantha does it anyway it's years away.
oof.
Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate?
Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?)
(Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672)
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The 0 A.D. Main Branch has over 1.6k issues. I was looking through some of the older ones and I noticed there are quite a few that are either outdated or not relevant anymore either while the view of the game has shifted, or they don't really apply. There are also some that would be really trivial for even the non-technical users.
I wonder if we could go through some and quickly discuss and see if they're really necessary or should be done real quick by someone.
For example, here's one that suggests that lower health units could move slower. It's an interesting idea, but one I'm not exactly sure is one that 0 A.D. is ever going to have.
https://gitea.wildfiregames.com/0ad/0ad/issues/2091
Here are a few others that could be possibly closed or done really quickly.
This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really.
https://gitea.wildfiregames.com/0ad/0ad/issues/1437
Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed.
https://gitea.wildfiregames.com/0ad/0ad/issues/66
This issue here is just for "adding more victory conditions" which personally I think is a bad issue because it doesn't really give us a goal to work for (and we could be doing this forever. I move for closing it and opening new issues for the specific conditions.
https://gitea.wildfiregames.com/0ad/0ad/issues/1649
This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to.
https://gitea.wildfiregames.com/0ad/0ad/issues/3619
Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong, of course.
https://gitea.wildfiregames.com/0ad/0ad/issues/993
Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or B seem a little outdated if atlas is being moved in game.
https://gitea.wildfiregames.com/0ad/0ad/issues/571
let me know what you think closing these issues and if the devs are ok with cleaning the issues I'll post more that we could go through.
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I don’t see why it couldn’t be added to tips and tricks .
as for the wording I think maybe fruit and crops (fruits being the date, banana , and berry bushes and crops being the wheat / rice / whatever else is added eventually)
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9 hours ago, Gönndolsalv said:
It seems like you have installed an old version of PureOS. Perhaps you should upgrade or use backports.
I think, @Perzival12 that may be your problem. Maybe reinstall PureOS from latest, try to upgrade, or try another distro, then we can see.
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2 hours ago, Perzival12 said:
Oh, I never thought of hunting down a newer version of the FlatPak, I just thought that PureOS was linking me directly to the newest version. Thanks! I’ll try that and get back to y’all.
I don't mean the flatpak from flathub that'll be up-to-date, but the installed version of the flatpak software (the software you install to run flatpaks) may be out of date or the system drivers may be
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7 hours ago, Classic-Burger said:
Yes, but they don't focus on helping the few projects like these.
There aren't many successful cross-platform open-source games.
https://github.com/vi3itor/GameplayFootball
This project has been abandoned several times. I don't even know who's developing it.
Again, a single distro may pitch in, but they're dealing with things like Pipewire, Xorg, Wayland, Mesa, a desktop environment, and much more they don't really have time to dedicate someone to help update a little old game, and the distros that are based on stability (like debian stable) won't even consider it because it's not their goal.
6 hours ago, zyli said:According to
https://en.wikipedia.org/wiki/PureOS
In my opinion, it's time to choose something else.
This is what the 0ad versions supported by Linux distributions look like.
https://repology.org/project/0ad/versions
I suggest stable Debian 13.1 Trixie:
https://cdimage.debian.org/cdimage/release/13.1.0/amd64/iso-dvd/
https://packages.debian.org/trixie-backports/0ad
Regards.
I was gonna suggest that... It is kinda mean, but there is such a thing as a not very good Linux distro, by virtue that it's not really updated.
4 hours ago, Genava55 said:Do you know how to install through a flatpak?
he does, but he gets errors when using it. I wonder if it's because of how old PureOS's flatpak probably is.
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1 hour ago, Classic-Burger said:
A few weeks ago I researched other projects like this and there aren't many.
I don't know why Linux doesn't get ready to incentivize gaming.
I'm a little confused what you mean by "projects like this"
Also, Linux isn't a single entity, so I don't know what they on a whole would do. And sometimes some lesser known distros take longer with updates.
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3 hours ago, Perzival12 said:
Hey, I want to have the PureOS software repositories updated for 0 A.D., since they still have A23, not A27 (or even A28), but I don't know who I should talk to. Do I contact @Stan`, or do I have to contact PureOS? It would really make life easier for me, and many others.
That would be something to contact PureOS about. You could open a bug tracker here: https://tracker.pureos.net/ and see what they say, though it seems pretty inactive. They'd have to implement a patch of some kind or get Debian to update the 0 A.D. version in testing (which is what I think PureOS pulls from)
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2 hours ago, Perzival12 said:
Can you get me a link?
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On 22/10/2025 at 11:19 AM, Perzival12 said:
The problem used to be I would get the llvmpipe error I talked about a few weeks ago. However, at some point the Scenario Editor simply broke, so that it no longer even displays an editable map. I probably should reinstall it, but it will still be broken with the llvmpipe error. Unless there is a way to change the Scenario Esitor’s rendering to Vulcan rendering, I can’t make Scenarios.
I don't have any problem running the scenario editor, if you have a github please open an issue on the flatpak 0 A.D. ref, and we'll see what we can do.
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I would say @Vantha's PR for campaign UI would have to be merged so we could have some form of narrative, then if the mod author is willing this may be a good first campaign to work on polishing.
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17 minutes ago, Genava55 said:
https://gitea.wildfiregames.com/0ad/0ad/pulls/7104
Most of the changes are not discussed in the forum.
Ok, that is pretty cool, maybe we'll get another release soon so everyone can play with it easily?
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1 hour ago, Vantha said:
With the Germans added to the game, how about giving them Tavern in the Mist now?
Wait, Germans are added? Sorry, I'm out of the loop. It would say that's a good idea.
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15 hours ago, fabio said:
I suggest to use 0ad using the PureOS package rather than flatpack. Maybe it's not the latest version (here there is 0.27.0: https://repo.pureos.net/pureos/pool/main/0/0ad/), but flatpack is known to have such issues.
I'm sorry, but known by whom? It's the first time I've heard of it. (Other than the problem with VMs)
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8 hours ago, Perzival12 said:
Yeah, it’s an AMD.
What's your flatpak version?
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4 hours ago, Perzival12 said:
I am running PureOS, with a Mesa graphics card and drivers.
So I take it's an intel or AMD?
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11 minutes ago, Stan` said:
I've had this error when I've launched 0 A.D. with a flatpak on fedora @Perzival12 what distro are you using and what graphic card do you have and how is the drivers installer?
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On 20/7/2025 at 8:16 PM, Essential Strategy said:
I am on Linux Mint XFCE, and I have installed the flatpack version from the software manager but cannot use latest alpha. Although update manager is noticing me the game has a new update, it seems there is something wrong as it does not update the game when download finishes. Also I am a new Linux user, just installed the OS some days ago, so I might be missing something. Anyway I am going to use 27.0 until a find the way to build the 27.1 as @ffm2 suggested to me.
The flatpak should have had the update for a while. Maybe try flatpak update in your terminal if the software center is acting strange.
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On 5/7/2025 at 3:55 AM, Seleucids said:
This is actually not a problem. Both galaxies are empty enough so that an actual collision between stars or planets is extremely unlikely. The most plausible case is erratic trajectories of bodies and formation of some new constellations.
More immediate threats:
1. Aggressive military actions destroying internet cables or causing electricity cuts or killing the players in real life
2. Wxwidget failure or bugs (already totally borked on Wayland). We should have switched to QT
3. Microsoft windows doing something funny and all windows players can't run game anymore
Those are not really, the biggest problem, you've all have seen the news about of the code eating Cthulhu monster right?
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Unless @Vanthamade more changes to the GUI in his PR...
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On 15/05/2025 at 10:14 AM, Vantha said:
If there's no clear tendency then I suggest to provide both options and leave it too up to campaign makers how and when to use them.
Offhand, do both.
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I think the concepts are pretty cool.
My only suggestion is don't lock down how the campaign's narration works, it would be kind of cool to have room to have the campaign designers to have some artistic difference.
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Closing Old Issues
in Game Development & Technical Discussion
Posted
I closed a few issues that were redundant or seemed to have been already done. I may do more later.