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ShadowOfHassen

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Posts posted by ShadowOfHassen

  1. 1 hour ago, Gurken Khan said:

    There is a reason. No one puts a bot to work without reason, however trivial it might be. Anyway, I reported them when I saw them and didn't bother with speculations.

    OK. They're messing with us for no possible reason except for intentionally harming us.

  2. 19 minutes ago, Lion.Kanzen said:

    Screenshot_20240224-171218.png.6d58f37b9e93565956232905d7f71890.png

    Yes, they just write an incoherent line in the title and body of text.

    The first one threw both of us off, I think, but when the other ones showed up I knew it was spam.

     

    It's almost sad. The old ones were trying to get free adds, these are messing with us for no reason.

     

    Hopefully when we get the Gitea we can movie all issue reporting there, and then lock down the forum a bit more.

    • Like 1
  3. 35 minutes ago, Vantha said:

    So, progress has sadly been going a bit slow lately. I haven't done the UI design of the page itself. But I have restructured the entire page. Now it has every text we've ever written that I'm aware of. This includes all templates, mixins, animals, trees, and more.

    Here is a short showcase, clicking through what I have done so far:

     

     

     

    There are seven categories chosen by the buttons on the right, every category has its own overview text, displayed where later the article will be shown. We never wrote such texts which is why  I use placeholders right now ("Here is..." at the top). The categories also have subcategories that are chosen by the buttons appearing on the right. My idea was to have the overview text and then something like "Learn more about ..." below it. After selecting a subcategory, there is the list of articles in the specific subcategory, and here one can open the individual articles. In addition to all that, the civilisations tab also has a dropdown for choosing civ. The civs' overview texts are of course the ones in the game.

    The categories 'historical background' 'maps' and 'gameplay' are currently empty.

    If you're curious, here is the file with the folder structure in it that I use for my external setup script:

    folders.json 6.12 kB · 1 download

    I also added a related articles section on the right. The related articles need to be manually added to the files (which is why in the showcase only one article actually has related articles showing up). And there are back buttons to more easily navigate all the menus.

     

    I am aware that that some name choices aren't very good or fitting, I am definelty open for any sugggestions, especially regarding adding, removing, or renaming categories. What do you think of the 'category-subcategory-selection' system in general? Does anyone have ideas on how to arrange all the buttons in the middle panel?

     

    P.S.: I will upload a mod with the current version soon for people to try out. I have to clean up my messy code first.

     

     

    The UI needs some tidying up in the future, but it looks amazing!

    • Like 2
  4. 11 hours ago, alre said:

    about captchas, something like "which of these is a champion unit" would really work better than anything else, I'm not joking. It's a test too challenging for any AI not spefically trained for it, only thing to worry about would be if we want out the humans who can't solve it as well.

    That could work.

     

    9 hours ago, Vantha said:

    Do you know this captcha?

    Record_2024-02-11-22-29-45_exported_0.jpg.97603f4a41b7d8e29a96e0fc607235e7.jpg

    https://youtube.com/watch?v=4Ks-C4YJGnc

    Seems to be a newly developed system. And I assume it's made in such a way that bots using most recent technology can't pass.

    I have to say though, they can get very annoying. When you get one wrong you have to start all over. And the amount increases. I once had to do twenty or so. But it depends on the implementation.

    What about having to solve a captcha like this when registering a forum account?

    This is also a good idea. I had to do it to register an X account. It took me around 5 minutes. It seems like it'd be really bot proof.

    • Like 1
  5. 41 minutes ago, Gurken Khan said:

    The other day an account was over six years old. That's some long term planning...

    I have a potentially naive question: Why here? This is just a tiny place where people talk about history and open source games. Usually they don't even post in a language we can understand, and (hopefully) we're too smart to click on the link. Why do they bother? They just get banned.

  6. On 10/02/2024 at 12:39 PM, ShadowOfHassen said:

    Ask a question related to history in the login and have it change every so often.

    Like:

    Who was sparticus's father?

    Or:

    What did Plutarch call Heroditous?

    Anyone who wants to register can easily look that up, but I don't think the bots are smart enough to do so.

    It was a sort of Easter egg idea. If it doesn't work, that's fine.

    On a side note, llama said Plutarch called Herodotus the father of history. Which was not the answerer.

    Who removed the spam posts? Are there moderators, or is it the job of the developers?

  7. 1 hour ago, Vantha said:

     

    Not entirely sure what you mean. But yes, it's possible to add tags inside the history tag. We could also rename the 'History' tag to 'Encyclopedia' and then put 'Title' 'RelevantArticles' and 'Content' and 'Quote' in it for example.

    Yes, that sounds good. We could also have separate things for history and description. So every unit can have a description that's more gameplay related and then a history part that's focused on the history.

    • Like 1
  8. 4 hours ago, MarcusAureliu#s said:

    Maybe we could have some " I am not a bot " kind of confirmation before posts are made, by asking a simple question etc. That would at least help if noone does the posts manually.

    Ask a question related to history in the login and have it change every so often.

    Like:

    Who was sparticus's father?

    Or:

    What did Plutarch call Heroditous?

    Anyone who wants to register can easily look that up, but I don't think the bots are smart enough to do so.

    • Like 1
  9. 16 minutes ago, Vantha said:


    My current idea is to store all texts only in JSONs and only show them in the encyclopedia. And to entirely remove the texts from the small viewer popup (and from the template XMLs) because they don't fit well there. And maybe add a button in the viewer popup that opens the respective article in the encyclopedia instead.

     

    Is there a way for your UI to also talk to the XML files, not for formatting, but to pull the damage/ HP counts and the description as well as training requirements? I @wowgetoffyourcellphone's designs place them very nicely, in the area and that info goes nicely with the articles.

    • Like 1
  10. 1 minute ago, ShadowOfHassen said:

    Yeah, two. I've played it through once or twice.

     If @wowgetoffyourcellphone is interested and if we can have dialog+ events in game (I don't know if those are features), I think it'd be pretty easy to have a 3 part tutorial. I'd just need to open a topic and get more experienced players to offer in some of their wisdom, and I could feel fairly confident in having it ready, if you want, for the next alpha.

    How about have them colonize a place in Thrace and fight the Persians? https://en.wikipedia.org/wiki/Thrace

    Maybe here?

    https://en.wikipedia.org/wiki/Cardia_(Thrace)

     

  11. 17 minutes ago, Stan` said:

    I'm sure @wowgetoffyourcellphone can make the map :)

    Currently there are two tutorials I think?

    Yeah, two. I've played it through once or twice.

     If @wowgetoffyourcellphone is interested and if we can have dialog+ events in game (I don't know if those are features), I think it'd be pretty easy to have a 3 part tutorial. I'd just need to open a topic and get more experienced players to offer in some of their wisdom, and I could feel fairly confident in having it ready, if you want, for the next alpha.

  12. 31 minutes ago, Stan` said:

    Your next project maybe :P

    Sure. Why not? I'm open to writing a story based tutorial if people will make the maps/ help with scripting. I already have an outline for a story.

     

    Setting: A Group of Athenians looking to build a colony somewhere:

    Scenario 1: Scouting party. A made up hero+ some soldiers go explore and fight some wolves. (Teaches basic moving+ Fighting + Treasures)

    Scenario 2: They find a place by the sea and they build a colony. At the end they get raided (I don't know from whom). (Teaches economy)

    Scenario 3: They go to fight the enemies and defeat their town feature. (More economy + area management + Siege units + Heroes+)

  13. 55 minutes ago, Vantha said:

    Hey everyone,

    For the past week and a half or so I've been working on implementing an encyclopedia page orientating towards the concept shown by @wowgetoffyourcellphone. And the framework is done. Here's a short showcase:

    And yes, I am aware that it is incredibly ugly. I wanted to get everything to work first and then focus on aesthetics.

    I moved all texts to new JSON files with a script, and the engine is retrieving the texts from there. I did this because JSONs are easier to read and also provide more flexibilty for adding new features like different formattings, subheadings, or inline links.

    There are also some elements I'd personally like still missing, for example the portraits, but they are on my to-do list.

    If anyone has a suggestions, for example on how to cramp the many buttons into the small space in the left panel, definetely let me know.

    Btw, applause to all developers of 0ad's engine. It seemed very overwhelming at first but it is very easy to learn how to use. Very well done!

    P.S. no pressure on anyone of course, but (and I know we've asked this a few times already) how can we get to merging into the mainline? Or is it a bad time for that right now?

    Wow! Really, Wow. It's not done, but you're half way done. Amazing work, @Vantha. Were we planning on using this to replace the old in game encyclopedia UI as well?

    Seeing how close you are, it might be better, though, to wait until this has inline images and formatting, then we can go over the articles to add the features, in one go.

    Another thought is it might be cool to throw that up on a GitHub repo in case there are others that want to pitch in, or just want to test.

     

    • Thanks 1
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