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ShadowOfHassen

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Posts posted by ShadowOfHassen

  1. 9 hours ago, edwardsjethro said:

    Hello guys, I really enjoy play this game and I want to contribute in any way I can, my background is web dev, I sent my first PR to the terra magna mod repo.

    I play with some friends each Saturday night, we really enjoyed the game! 

    HI!

    Also, if you don't want to do something related to web development, there are plenty of things you could do. The Game Engine is written in C++ but the AI and game files are written in .xml and JavaScript, and being a web developer, you might be familiar with that. You can find open tickets here: https://trac.wildfiregames.com/report/1 to see if you can implement a feature or squash some bugs!

    Or if you want something less technical you could contribute to the Encylopedia project:

     

    • Like 1
  2. 1 hour ago, Lion.Kanzen said:

    https://en.m.wikipedia.org/wiki/Proto-Indo-European_mythology

     

    In the same way that these peoples are linguistically and cultural are related.

    Obviously there are later syncretisms.

    Interesting. I can see where it's coming from, however I'm not sure if I'm convinced that they all are intentionally related. In writing circles, we've had a thing where two authors come up with the same idea at the same time because they had been exposed to similar cultures. It could be either though. I'll have to do some more research.

  3. On 25/01/2024 at 2:52 AM, Lion.Kanzen said:

    Zeus

    as thunderbolt god.

    Ironically Zeus is related to Baal

    Screenshot_20240124-210428.png.f2d46a3aeeea4f00525eb1c1500b0464.png

    I'd be interested in seeing where you got that information from. Granted, It's plausible, a lot of ancient mythologies have very similar characters. I read that Zeus and Jupiter were technically separate deities but they were close enough that the Romans decided they were probably the same guy.

  4. 48 minutes ago, RangerK said:

    Hungry Horses is now available on IOS - https://apps.apple.com/ua/app/hungry-horses-chess-puzzles/id6479247240


    (FYI - @ShadowOfHassen  )

    Let me know what you think.

    I played the first few levels, and it was pretty good. I liked the mechanics, and the game seemed well polished. I couldn't quite figure out what the story was about, Two horse running away? But it was fun.

    My only gripe is the ads (I hate ads) but I can understand why you had to put them in. I heard apple charges 99 dollars a year to develop an app for them, and you have to make that back.

    I'm not a big phone gamer, but now when I get bored, I know I have something fun to do while I wait.

     

    Oh, and I'll write a review after I play it a bit longer.

  5. 4 hours ago, SciGuy42 said:

    Do you have github? I am more than happy to add you as collaborator.

    If you want to just edit the writing, maybe join the github and start a new document with your versions, I am sure they could be better than mine.

    I have a github account (https://github.com/TheShadowOfHassen) if you add me, I can start working on improved writing. Or I could just fork and do a PR. Whatever would be easier for you.

     

    4 hours ago, SciGuy42 said:

    About forgetting what to do, I've asked in another thread to see if anyone can point me to an example code for messages, similar to the ones that appear when a player has advanced to the next phase, etc. Then, I think it would help to periodically state the current objectives, similar to how it works in the C&C series.

    Another thought is there's the kind of message that is used in the game's tutorial. You could use something like that to state objectives, or to transmit dialog. Personally, I'd like the side chat message box and flashing characters that Age of Empires 3 uses for some of their cut scenes.

  6. Two things?

    1. Could we set it up that you lose if Phillip/Alexander dies? If I remember I had him die and I could still play

    2. Do you think some sort of dialog could be added in game? When I tried a play through, I found it somewhat difficult (I kept forgetting what to do) furthermore it was somewhat bland on the story side of things, which is what I think is necessary for a campaign. I am more than willing to add the dialog, myself, if it's possible.

    I'd also like to take a swing at the in between level descriptions to try to get them in a more narrative tone. If you'd like, I can show you what I mean.

    • Like 1
  7. I've been wanting campaigns in this game, so I'm glad to see this. If you need any help writing or need someone to look over your in game writing, let me know.

    Actually, while I've been working on the encyclopedia, I've had style ideas for the narrative and writing in campaigns. My ideas don't have to be followed exactly, but some standardization could possibly be nice.

    • Like 2
  8. 12 minutes ago, Vantha said:

    Thanks @Grautvornix and @DGMurdockIII!

    I too really enjoy the working on it. Progress has been going a bit slower lately, but I'm very happy with how far we've come.

    And I'm always glad to hear people like it.

     

    P.S.: To give a small update on the new encyclopedia page, I tried out a lot of things for hyperlinks between texts, I thought about it and came to the conclusion that they might not even be in-style with 0ad. And even if so, it'd be best to implement them as features in the engine directly (where I'm dependent on others because I don't know C++). That's why I'm gonna put this feature on hold for now, unless someone finds himself to implement it. And btw, thanks as well to @Norse_Haroldfor his advice.

    It's too bad about the hyperlinks. I really think they would be beneficial. Hopefully someone who knows C++ will find some time to implement it.

    In the meantime, I can't wait to see the new UI!

    • Like 1
  9. 17 hours ago, real_tabasco_sauce said:

    Ok, so it is pretty clear to me that questions 2,3, and 4 are problematic at the moment. Would you all say these issues are only problematic when the CCs and towers are garrisoned? Or are they problematic regardless of the soldiers inside contributing additional arrows?

    I don't think the "Make buildings shoot at random unless targeted" solution will work very well, but I can certainly do it if thats what ppl want.

    Do what you think is best, and if people grouch about it, ignore them. I for one, trust you with game balance. :-)

  10. 50 minutes ago, Gurken Khan said:

    I don't think it goes with the FOSS philosophy to make something official with a private company.

    Don't get me started about that. I know a lot of people like Discord, but when open source communities use it exclusively, it's ridiculous. I ended up not working on Endless Sky because they only talk there.

     

    I personally prefer the slower form of communication than real-time. It gives people more time to think.

    • Like 3
    • Thanks 1
  11. 15 minutes ago, Grautvornix said:

    Indeed @Vantha and @ShadowOfHassen your encyclopedia is a superb contribution creating an even deeper game experience!

    Thanks for all your effort! Much appreciated!

    I can't speak for, @Vantha  but I'm enjoying the work!

    I'm probably repeating myself, but anyone else is welcome to join! If you don't think you can write (Which is wrong. Anyone can write.) I'm sure Vantha would be happy with some help on the new encyclopedia page.

    • Like 1
  12. 2 hours ago, Lion.Kanzen said:

    The Seleucid houses have to write that the architectural style is an oriental mix of the Middle East with Hellenistic style.

    https://wildfiregames.com/forum/topic/19497-poll-seleucid-architecture-direction/#comment-301849

    I'm not sure I do. I haven't gone into any detail about the styles of the other buildings. Obviously, the Seleucid's were influenced by Persia, but I don't think it's big enough that it has to be stated.

  13. 1 hour ago, Vantha said:

    I have some more texts in the works, but in the meantime here's an update on the UI work:

    A quick showcase:

     

    I have done some layouting, moving everything to a place where it fits. It already looks a lot better than before, but I will probably still change some sprites, fonts or colors. How do you like the new arrangement? The right is still pretty empty, this is where the related articles section would be, they have to be added manually to each file and I havent done that (the Athenian civic center is the only article where I added some for testing).

    Here are the new features (mainly improving navigation between different pages and menus):

    - Because everything is structured like (and in) folders I added the current "path" at the top, by clicking on different parts of the path you can switch to the respective page. There also is an "UpButton" (with the arrow pointing up) to the left of the path that will alway open the current page's "parent" (like the "up" button found in most file managers)

    - Every action you take/ every menu or text you open will (temporarily) be saved. With the back and forward button you can move back and forth through your history (like the back and forward button in browsers)

    - the button "suprise me!" opens a random article (I am aware that it currently chooses "general" and "environment" more often than "civilisations". That happens because folders inside "civilisations" are only partially filled with files/articles (yet!))

     

    I've also put together a quick mod:

    encyclopedia.zip 221.72 kB · 0 downloads

     

    Try it out! Let me know any errrors or unwanted behaviour you encounter or any suggestion you have! Keep in mind that it is still in progress, I have cleaned up the code, but it's not very well commented yet. I'm quite new to programming, so don't be suprised if something's done in a confusing way. Tell me if you think I should change something to bring it into line with 0ad's code.

     

    And regarding the sprites, @wowgetoffyourcellphone You've done a great job with the mockups. What textures did you use? Are they in the game files? I couldn't find them. I'm specifically talking about the beige/white background and the golden frame around the image. Was the background texture just a brigther and hueshifted version of 0ad's black background?

     

     

    It's looking good @Vantha! In regard to @wowgetoffyourcellphone I think he built the UI concepts with images and photoshop. If you can't find the icons you could probably load the images in something like GIMP and cut them out.

  14. We're back! While @Vantha is working on the encyclopedia UI we've decided to continue on with the encyclopedia. This time we're focusing on the rest of the Hellenistic Civilizations, that is not only Macedonia but the Seculids and Ptolemies as well! The reason is that although Alexander the Great's empire was broken up into the three different parts, the empires existed at about the same time and all had a common culture taken from Greece.

    This PR is the women for all the Hellenistic civilizations, it has some repeated parts because, as I said, the cultures of the three empires were very similar.

    https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/122

     

    This is as good a time as any newcomers to join. You don't have to be an amazing historian (I'm most certainly not.) And writing articles is really simple, just check out what we have already written and try to write like that, everything else can be fixed in edits.

    • Like 2
    • Thanks 1
  15. 2 minutes ago, Gurken Khan said:

    I don't know if this site is specifically targeted and personally I don't feel harmed.

    Not us specifically, but like you said, they don't do it without reason. If they aren't trying to promote something, why are they spamming the forums?

  16. 1 hour ago, Gurken Khan said:

    There is a reason. No one puts a bot to work without reason, however trivial it might be. Anyway, I reported them when I saw them and didn't bother with speculations.

    OK. They're messing with us for no possible reason except for intentionally harming us.

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