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guerringuerrin

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Posts posted by guerringuerrin

  1. 58 minutes ago, BreakfastBurrito_007 said:

    Dang, it looks like the spot!

    I just looked at the menu online and it looks soo good. Do you like the pizza or empanadas more?

    ofc it is the spot  :D

    In general I like more empanadas than pizza but nothing can beat the stuffed fugazzeta they make. 

    • Like 4
  2. 16 hours ago, Palaxin said:

    This

    and this.

     

    • optimize engine, pathfinding, networking, ...
      -> reduce lag, create a fluid game

    From all thing u mention i think this is the most important thing. Is there any way to setup and mantain at least 2/3 dedicated servers? America, Europe and Asia? I know we don't have any income that could pay off the costs of this but have we ever thought about it and realize its not possible to make it work?

  3. Those cannons moves like a playmobil lol. It looks they moves so much faster than they should regardin how moves the men on foot. Sometimes I feel all the graphics are kinda cartoon style
    I think all the projectiles, arrows, cannon's projectiles, has very fast animations. It seems all game has like a 1.25x or something i really don't like that.
    After watching many gameplays i think the game is interesting but not that masterpiece some streamer talk about.
    I like how formations works and i like thats there's not too much overlapping when having massive groups. 0ad could improve this

    • Like 2
    • Thanks 1
  4. @mysticjimits a pretty nice surprise to watch myself in one of your videos!. I agree noferatius (the unpronunciable bloody name lol xD) was the MVP. He saved Akazid from the counter attack and carry on the pressure in left side.
    Really good and important work to let more ppl know the game, discussing games and teaching the basics. I've learned good advices and tricks watching your videos.

    Cheers!

    • Like 2
  5. image.png.ccd6a7cfeabfd0a0a80641e58742caea.png

    This is Dota 2 player's skills system.

    I would like to have some system like this. With more or less and different categories. Not necesary this star-like graph. It can be just numbers. Also, the "20 last games" period of time gives the more actual players skills.

    Rating points in 1v1 maybe is enough, but in the case of TG I agree is better to have multiples categories to look at to know more accurate how good is some player

    On 28/09/2021 at 1:53 PM, Jofursloft said:

    Idk if someone can be interested in this, but here is my personal ranking (very few players) of the players that particularly impressed me in the past 3 months (from july 2021 to october 2021).   

    1. Valihrant
    2. vinme, Feldfeld, Lorenz11
    3. chrstgtr, Berhudar, borg-
    4. Letswaveabook, dakeyras

    I'd like to add Langbart- in the podium
     

    1. Valihrant
    2. vinme, Feldfeld, Lorenz11
    3. chrstgtr, Berhudar, borg-, Langbart-
    4. Letswaveabook, dakeyras
  6. @leitoso If it happens again u can make a copy of mainlog.html file before restarting 0ad (every time u open 0ad this files is reseted and u lose the info). Ofc, as an editable file, is not a deffinitive proof and it should be neccesary some screenshots to confirm the data. But is still a very good way to analyze data after the ddos/troll event occurs.
    If u r under windows u can find mainlog.html in C:\Users\$YOUR_USER\AppData\Local\0ad\logs\

    Replace $your_user with your user ofc xD

    EDIT: here's a link with a list of usefull paths
    https://trac.wildfiregames.com/wiki/GameDataPaths

    • Thanks 1
  7. 10 hours ago, Ceres said:

    Why do you not send your IP address to trusted friends/ forum users and connect directly?

    I never play online because of all these unpleasantries, so please don't ask me. ;)

    If u want to grow up the community u want some easy system for creating games. It could be a lobby like, auto matchmaking-like. But i think there's no way to keep growing community if the only way to play in peace is with a LAN-like system like that. Ofc, its still a solution in the meantime.

    @Dizaka TY, man. I appreciate. i'll check it out.

    Agree with @go2die, some private message would be helpfull to start massivly games with password. Ofc some "friends" entering your game, can share that password with someone else with bad intentions, join the game, gather your IP and do a ddos. So its still a very restricted mechanisms. In any case, private message in lobby would be a great implementation.

    @sarcoma I think its because there's no any solid proof so its better to keep some discretion even if someone could recognize the conversation and identify the pseudonimous. If we don't behave like this anyone could acuse someone, like hamdich did, undermine someone's reputation, without giving any proof.

    Ppl in general, I understand the frustration but i think its better to ignore this "bad player" unless he wants to share some possible solution for this with good intentions without irony. It's pretty obvious that a recently created account with so few posts and the way he talks is involved in this ddos crap or at least he is enjoying it for some reason. so we don't get anything. We're just filling up his ego.

    BUT, its true. we need at least IP's to be hidding. There's information that can be gathered very easy for many ppl and they don't have to be a dev pro to do it.

    • Like 1
    • Thanks 1
  8. @alre I'll be monitoring network traffic. Ofc we could never found the Origin IP since ddos should be made through VPN and from many devices but at least I could confirm with facts that what happened to me was a DDOS and not some ISP connection issue. Ofc, they are others elements all host ddos victims has in common like hosting games very often with some "very known ppl" of the community, or being involved in trouble with the same ppl (or I should say the same person with different nicknames). But i think its important to, at least, confirm that this is in fact a DDOS and not some other issue as I said before.

    Yesterday I was doing some test about game's network consumption. And after three games in a row i concluded that in a regular 20minutes game, there is about 4,5 MBytes received and about 0.08Mbytes of sent data. I attached two screenshot of the program i used to see that. (IP's has been erased for me manually to avoid share information)
    First Screen: U can see amount of data transfered in bytes right before starting game with all ppl on lobby rdy up to play.
    Second Screen: U can see amount of data transfered in bytes right after game finished.

    I've to say i'm surprised bc its really a small amount of data received and even less sent by my pyrogenesis.exe process. I was specting more sent data since I was hosting, but I'm no developer nor IT manager so I'm aware I'm missing too many details. Also i was specting to see more IP communications bc i though that connection between players and host were directly and not through 0ad server, or at least both. But as I already said I'm no dev so.

    I also supossing that all network monitor has to be done from the router or maybe before data reach It through some device and not AFTER the router send the data to my PC in the local network. But now all I can do is start monitoring network traffic in my PC until I learn how to monitor the router itself.

    Finally, @Dizaka tell something about make a python script to make more human friendly the data alocated in mainlog.html file. I have some skills with python and C syntax so maybe u can help me with that to make that script and depurate this log file.

    Any advice is welcome.
    I couln't check amount of network activity in the ddos moment, bc game freez and the TCPView updated faster than my Print Screen key got hitted so that info is missing.

    I know this is no new information for whom were suffering this ddos @#$% but I want to let know dev's and all ppl taking care of this that i want to help in any way i can.

    Screen 01

    01 - copia.JPG

    Screen 02

    02 - copia.JPG

    • Like 1
  9. 11 hours ago, Norse_Harold said:

    I was hit by another suspected ddos attack on Sunday, October 10th at about 23:20 UTC. The symptoms were very similar to the ddos attacks that I experienced on September 19th and 21st, except that the game hitched for a while, indicating that all players were losing connection, then the players disconnected and the game continued. I paused the game in order to wait for them to reconnect. Unfortunately, the ddos lasted for about 5 minutes, and my game was no longer listed in the lobby when I regained connection.

    Here are the circumstances at the time: in the 4v4 team game, there were back-and-forth attacks, but at the 35 minute mark, which is when the ddos attack hit, my side was likely losing the battle. One teammate had his economy shut down, rams were hitting the extremities of another teammate base, and I was busy defending a barracks and tower. Also, opponents had control of the metal deposits at the center of the map.

    My guess as to the motive of the attacker: he wanted the game to end sooner so he could get players in a different game. I advise that we not reward him for this behavior. Instead, players can refuse to join another game for 10 minutes when a player uses a ddos for this apparent purpose.

    Also, we're still waiting for information from one of the players who was present in a different game and had a potential motive for hitting me with the ddos that I experienced on September 21. When I asked for his observations about the situation, he said in the game lobby on September 22 at 14:46 UTC, "i noticed only strong games get ddosed". I asked him to post observations like that on the forum. Note that I have seen games that included only players of average skill level get ddosed.

    We're also still waiting for information from another player about a supposed ddos attack that he experienced recently. He mentioned it in the game lobby on October 10th at 02:24 UTC. Let's assign a pseudonym of "harry" to the accuser, and a pseudonym of "carl" to the accused. I'm not publicly naming names because I support the principle of "innocent until proven guilty". The statements were:

    [02:24] <harry> im waiting for ur second ddos carl
    [02:24] <harry> for this night
    ...
    [03:59] <harry> i got ddosed by carl today

    I would like to ask "harry" to please share how you know for sure that it was a ddos attack, and how you know with certainty the name of the person who did it. At 04:00 on that same day, "harry" agreed to post in this forum thread about it. Still waiting...

    Most ddos attacks aren't directly traceable to a definite individual without detective work since the source IP address is not the IP address of the person initiating the attack. So IF "harry" was actually hit by a ddos attack, and actually knows the name of the person who did it, then he must have done some detective work, so please share the detailed proof with trusted investigator admins. Otherwise, I am calling out the claim as not based on fact.

    Speaking of which, I have additional evidence which I can share with trusted investigator admins in order to demonstrate how I know that I was likely hit by a ddos each of the times that I have described.

    I was present there that 10th octuber and i asked "Harry" if got proof BC i know "Carl" and i couldnt believe he does that.

    Today this "Harry" entered a Game i hosted about 6pm -3gmt, but with a diferent nickname. I asked this "NEWharry" if he was a smurf of "Harry" and if that was the case i was waiting the proof against My friend carl. he only replies "ok" and leaves.

    Then we started Game and 5 minutes later i got all player with high ping, then They leave, but i was still connected to the Game and could chat on lobby. Ping Google worked, but some websites don't. Ppl could rejoin Game but someone missing so we decided to re. Same thing happen. U were there @Norse_Harold maybe u remember.

    quite coincidence with this "Harry" "NEWharry".....

    Again. About 11 -3gmt hosted two games normally but The third Game it was clearly a ddos because My router just stop responding and after a while i Lost all internet connection. I'm posting through My cellophone and i don't have screenshots here. Tomorrow Will post them but i don't think they Will show nothing important BC software was not the appropiate one and i was not aware of the mainlog.HTML file that @bb_ mention before and restarted Game so probably it was modified.

     

    finally i want to Say that although i'm a new player and new here on forum i started hosting many often under the name Mainland TG and there is a considerable group of ppl of average, good and op lvl that has been playing my games and besides some smurf or weird name players with no rank that has been banned for rejoining lobby or spec lag rejoining, i only has been trouble with one person that use a few accounts including this two "harrys" we talking about.

    next time, i'll ve prepared

     

    pd: English is not My native. Hope the messsge is clear enough

     

    • Like 1
    • Thanks 1
  10. TY for quick response, @Langbart
     

    On 11/10/2019 at 11:23 AM, Stan&#x60; said:

    So yeah it's definitely the blood that's killing performance :/  Would you say blood is nice to have ?

    In early pages @ValihrAnt discuses with @Stan` that the blood itself really matters in the FPS dump, so i though i could keep like 10 max corpses but hide the blood and keep improving performance. But maybe just using the max corpse option to 0 its the best way to improve as much as i can game's performance (ofc also lowering graphics tho)
    TY again see u in the battlefield

  11. On 11/10/2019 at 11:23 AM, Stan&#x60; said:

    So yeah it's definitely the blood that's killing performance :/  Would you say blood is nice to have ?

    Hello everyone! After reading the whole thread i have two doubts i want to share with u.
    1- Didn't find autociv option to disable blood to test performance. Am I missing something or this option its only available with No Blood And Gore Mod by @Stan` (https://0ad.mod.io/no-blood-and-gore-mod).

    2- Autociv's autoassign civ its not working properly in my 0ad. If u say Gauls u take Spartans, If u say Iber u take Seleúcids. I've already installed a fresh version of 0ad with Autociv and Boongui Only. I download autociv v25.2.3 from github (https://github.com/nanihadesuka/autociv) and still having this error. I wonder if there's something related to 0ad native lengauge (spanish in my case). I'll be glad to change it my self but there's no editable file in the mod (ofc, autociv.pyromod its already compiled). Maybe is there a fix for this I didn't see or I can only fix it compiling new version from sourcecode.

    I hope u can understand my poor English. 
    TY

    • Like 1
  12. Quote
    On 04/09/2021 at 5:40 PM, Ceres said:

    I wonder how health of the 11 units could be shown individually, besides by right-clicking or - a bit faster? - hovering over them and then popping out the individuals. Maybe like this, i.e. when you right-click or hover, they pop out (quick & dirty - I'm no artist ;)):

    grafik.png.5f3fbc46de60b5223d2fcb6053e65312.png

    But if you garrisoned 20 units, there would be no room for that many.

     

    I think this is a good start. I wouldn't do the hover/right click thing nor the scroll bar. There's no time to sit quietly in RTS. U need fast and synthethic information to make fast desitions
    Just show the units this way (maybe type-unit in the first line, and then just the health bars in the lower lines as said before. The settings in the options menu could be used to apply this filter. And u could click the bar to ungarrison the group of "-%" or "+%" previously defined.
    At least, hotkey implementation using actual "Wounded unit health" its a simple good start.
    And I want to add, regarding your topic the fact that Control groups cannot be selected when garrisoned, I think it should be able to keep selecting them even if they are garrisoned. Maybe this option actually exists and i'm not aware

    • Like 2
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