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Everything posted by real_tabasco_sauce
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Right, but removing a ton of stuff, even just temporarily, is not a great approach to that. We have new civs, UI improvements, options, and graphics that all contribute to quality. I could improve at least 10 random maps by a28, probably more. If you do the same for skirmish maps, we are already close to "done". My point is it shouldn't be a big project or overhaul, but instead a continued effort to do better upkeep for maps.
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afaik, running is just used for fleeing and for getting into formation. Acceleration is how quickly the unit gets to its top speed. I think the numbers are in m/s and m/s^2. i suppose you could make the speeds and accelerations realistic.
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why not instead just improve the maps without removing them first? We can certainly remove truly redundant maps. If the concern is bloat and excess options confusing players, then a "quick play" option might be good with a pool of the maps and other options made more streamlined. This could be the basis for a ranked mode too.
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Rejoining games as spectators instead of player in some cases
real_tabasco_sauce replied to Dunedan's topic in Bug reports
have you had a report from someone without a rating? I wonder if ratings could not be the direct cause but one of a handful of contributing factors. -
Rejoining games as spectators instead of player in some cases
real_tabasco_sauce replied to Dunedan's topic in Bug reports
do you want info from players that haven't ever had this happen to compare? In my case, I have never had a rating with my account, so that is probably why. -
well we want to make spamming accounts more difficult, but not at the expense of first time account creators. Having to register an account here to play multiplayer would probably stop lots of ppl from trying multiplayer.
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I think with https://gitea.wildfiregames.com/0ad/0ad/pulls/7047 , he will at least be less able to hold hosts hostage by threatening to leave if a spec he doesn't like isn't banned.
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==[Brainstorming]== for cheats units
real_tabasco_sauce replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
maybe you could put a skeleton on top. maybe the skeleton could shoot a bow- 198 replies
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we don't have a matchmaking system. So i don't see the point of a map rotation like that. Choosing half the maps to remove (temporarily) for the sake of organization is a bit confusing. Why not just improve organization directly like I tried and failed to do. If some maps are deficient, just improve them as needed. It doesn't need to be some big undertaking.
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rename the "Random" of the "Random" maps?
real_tabasco_sauce replied to abian's topic in Gameplay Discussion
the ones i found all use "random maps", but maybe we are just the first to break from the status quo. I think its originally because resources are randomly placed. edit: that being said, the juice might not be worth the squeeze as there are a lot of "Random" to change to "Generated" -
tree concerns addressed for random maps: https://gitea.wildfiregames.com/0ad/0ad/pulls/7319 this has been something i meant to do for a while, but this discussion reminded me.
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https://gitea.wildfiregames.com/0ad/0ad/pulls/7319 important proposed changes to the three least popular biomes! Improving the least popular biomes will make selecting 'random' biome more interesting. small baobab trees: 400 -> 600 wood giant baobab trees: 550,600 -> 1000, 1200 wood. india: less absurdly large forests, density remains the same. nubia and savannah: low density forests can spawn, very open layout remains. Players can start with the more dense woodlines and are later forced to take the less optimal trees. nubia: 1 out of 3 probability for a version to spawn with forests of baobabs! check out the screenshots in the git PR.
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yeah we have been over this. Thanks @Gurken Khan. I maintain that rather than removing any maps except for redundant ones, they should be better organized. However, I tried and failed to do this, as the parts of the gui need to be refactored to do it properly.
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Planned Disruption - Migration to git and Gitea
real_tabasco_sauce replied to Itms's topic in Announcements / News
@Itms is the balancers group leftover from phabricator? I don't see it when setting reviewers in a PR. I know @chrstgtr would like to be a part of it. I think @Feldfeld and I should be in it too. -
g'day I suggest playing on random maps as these allow for customizing things like map size and sometimes the biome. The classic map is mainland, and most biomes are good on wood except for sudanian savannah and nubia.
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Ginnungagap christmas special
real_tabasco_sauce replied to Ginnungagap's topic in Introductions & Off-Topic Discussion
If you do water maps, I recommend using the community mod, since the naval system will benefit from balance feedback. -
Ginnungagap christmas special
real_tabasco_sauce replied to Ginnungagap's topic in Introductions & Off-Topic Discussion
I love the idea! Although @Ginnungagap Danubius can take quite a long time, so you might need more than one hour between these games! -
this confuses me. Are those people you after all? It seems like it from this. In any case, those people didn't help. But still, nobody is stopping you from contributing. You could make a pr right now, you could help me with the one i showed you in the autosnipe thread. The main thing I see being prevented is this remarkable, intricate web of different accounts XD. There is work on multithreading but its wip.
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@Seleucids have you seen https://gitea.wildfiregames.com/0ad/0ad/pulls/6960? Basically, it worked really nicely on windows vs windows, but when I tested with a player on a GCC build, it went OOS. If you can build both on windows and on linux then you can help me test and solve this. Other than this OOS, its pretty much ready to go.
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I think you should pick one tag and stick to it. I think if you do that people will forgive your older accounts. I also deal with hate from Geriatrix and others for my contributions to the community mod. I typically just mute him, but i understand that basically he's beyond help. from the more recent champcav discussion, we reached some fairly agreed upon ideas and I incorporated one of them into this PR: https://gitea.wildfiregames.com/0ad/0ad/pulls/7258 no doubt there will still be issues, but I think it could take the edge off somewhat.
