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Everything posted by real_tabasco_sauce
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scaling Animals topic
real_tabasco_sauce replied to Lion.Kanzen's topic in Game Development & Technical Discussion
meh, i like big chicken. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Female Citizens could have a weakish Armor aura for soldiers. I chose to not get too over-analytical on this part. Since Sparta already has an armor and damage buff to women, and since the women took part in the migrations, I thought it appropriate to simply give them a movement speed civ bonus. I think this is the time to close off the remaining art tasks, like the emblem discussion and the hero portraits. If we keep adding new ideas to the civ, it will make the development take longer. If we finish the art and polish, we can commit it and then see if new gameplay ideas are appropriate/balanced after some playtesting. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
I might attempt some hero actor designs. Maybe from those, it will be easier to make some portraits. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Yes these are mostly in line with what I found and what @wowgetoffyourcellphone and I based gameplay from. There are priestesses (seeresses in the patch). The wagons introduce an element of nomadism which becomes more substantial after researching the unique techs and building wagon encampments. Its good to know that boiorix fought on horseback. It would be cool to add some additional simple shields, even solid white ones. In the civ design, there is also widespread element of raiding and looting (stolen arms team bonus, loot bonus for the hero, wonder is a destroyed army camp) -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
I kind of like the idea of using one of these faces as the emblem. @wowgetoffyourcellphone thoughts? maybe its a bit creepy, but personally I'm fine with creepy. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Between the 2 unique units, clubmen, p2 ram, and wagons/wagon encampment and the two unique technologies, I think its very differentiated. IMO, Its as much differentiated as the recent civ differentiation efforts @borg- and I put together. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
maybe an alternative could be to take inspiration from this? https://en.wikipedia.org/wiki/Gundestrup_cauldron -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
did you checkout the gitea branch or clone the mod? I'll test the branch version periodically to catch errors. What about the banner? -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah the github i linked is a mod. Its just a mod for a27, not a26. So, if you clone the repo directly into your mods folder, it will work. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
I suppose a svn patch could be made, but i've already moved on from svn entirely. In any case, I think the easiest way would be to git clone the mod directly into your mods folder and then apply the mod in the version of 0ad you have access to with svn. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Testing is welcome on gitea: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 to apply the patch, make a remote of my fork and checkout the branch 'add_germans', then build. Also, you may test by: 1) navigate to mods folder 2)git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git Cloning the repo should work for the nightly build too. Hopefully some art contributions can be made, we need hero actors and portraits. -
Sometimes, I notice cases where I think I can set a rally point somewhere and I frustratingly cannot, because the selection box of some structure is larger that it appears it should be. This is often a problem when trying to set rally points behind structures. It turns out that garrison flags contribute greatly to this frustration: 1) the garrison flag adds a lot of height to the selection box, to the point that ~1/3 of selection box on the left is actually the house. 2) the added height proves doubly problematic as this greatly increases the "inaccessible" area behind the selection box due to the default camera POV. Since nobody is selecting buildings by clicking on the flag, I made a patch to exclude the garrison flags from the selection box: https://gitea.wildfiregames.com/0ad/0ad/issues/7131
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@Dizaka have you seen https://replay-pallas.wildfiregames.ovh/Replays ? edit: of course you have XD. ill be able to upload some later today.
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@SaidRdz has a poll about what kind of content people would like. Sub to put your vote: https://www.youtube.com/@SaidRdz0AD/community
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Hero Death Notification
real_tabasco_sauce replied to Vantha's topic in Game Development & Technical Discussion
Could the sound be tweaked in a couple of ways to sound a bit more mournful/solemn? -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
@nifa any chance you could help with hero actors? -
you got part of it.
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Hero Death Notification
real_tabasco_sauce replied to Vantha's topic in Game Development & Technical Discussion
I think the second one is the current 'player resigned' sound. The first is rather complicated and similar to the resign sound. I think it should be quick and simple. -
Hero Death Notification
real_tabasco_sauce replied to Vantha's topic in Game Development & Technical Discussion
Yes, the first one is rather busy and would likely get lost among the other game sounds. The second one is much better. -
Planned Disruption - Migration to git and Gitea
real_tabasco_sauce replied to Itms's topic in Announcements / News
That sounds great to me! -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 We have great progress on the civ, but among the remaining art tasks, we need heroes above all else. Both actors and portraits. German heroes: Boiorix Cimbri leader local attack range aura and global damage boost inspired by battle of arausio. should be a cavalry unit imo. Lugius cimbri leader loot bonus reduces enemy vision range inspired by raids on roman territory and the romans' fear of the unpredictable german forces. should be cavalry, but can be made an infantry unit for balancing reasons. Teutobod of the teutons Should be an infantry unit 500 extra HP like agis from the spartans provides a large speed boost to melee infantry inspired by large groups of charging infantry reportedly taking place at battles with the romans. Of these, sources only describe teutobod. Apparently, he was foreboding and athletic figure. Other than that, as far as I'm aware, basically nothing is known about these historical figures. I think creative liberties are fine here, like the use of some captured roman armor. -
Planned Disruption - Migration to git and Gitea
real_tabasco_sauce replied to Itms's topic in Announcements / News
@Itms, I'm not sure if this is something you can change, but the top left button (WFG logo), seems to link to my personal dashboard. I think it would be nice if this linked to either https://gitea.wildfiregames.com/0ad/0ad or https://gitea.wildfiregames.com/0ad -
I think it should be a map resource that you could build farms over. However, I would only advocate for its use on select maps where the intent is to fight over "fertile" land. If this was a property of gameplay in every map, I would consider it gimmicky. An example random map would be team placement on mountain ranges near a fertile and resource rich valley. The valley should be easy to take but hard to defend due to the elevation bonus. Even in that case, though I'm not sure the fertile lands idea would work.
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Ah, I didn't realize (left) and (right) would be misinterpreted. These are just to explain the three options shown in the image. All the actions are completed by the right click, since left click is for selections. It looks like you figured it out anyway, but the middle option is what you describe above: ctrl + click to just set the rally point. This is so that setting a rally point to a ram does not waste arrows or require you to re-set the arrows back onto units.