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Everything posted by real_tabasco_sauce
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recently, I tried another conditional return, only when totalBuildRate was NaN. This didn't help, because totalBuildRate presumably becomes NaN after commit(). if (isNaN(this.totalBuilderRate)) { warn("Value of builder rate is NaN"); return false; } I wonder if there is something we can check instead of totalBuildRate that will return false when we want it to. Maybe EntstoDestroy being empty or something else?
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community-testing-5.zip these changes add @Norse_Harold's above suggestion to prevent entities from being deleted more than once, and includes the changes to only return false; if the building is not a wall or palisade. This prevented any crashes until we started building walls. We did a game where we only placed walls on completely bare ground, completely avoiding trees and decorative entities, and the crash still occurred.
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Tips and Tricks page
real_tabasco_sauce replied to Vantha's topic in Game Development & Technical Discussion
Personally, i think its pretty obvious. -
Oh, right. It might be, there's another autociv feature that could be added to vanilla.
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They can be muted in game and in observer chat. And it carries over from the lobby and vice versa.
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If possible, it would be a nice touch to hide the observer flares of players you have muted.
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I just added some hero balance adjustments Kush: Champion discount hero is now -30% for the axe champions and has no tradeoff. The debuff for enemy healers is now 100%. Nastasen has a higher damage buff which now also applies to elephants. Mauryans: Edict pillars have a smaller radius and can be built closer. Edict pillars now include a 10% movement speed buff and a +15 HP buff for traders and Human units. Persians: Xerxes is currently just a weaker version of the Gaul's viridomarus. Xerxes eco buff radius increases to 100 meters, and includes +25% build rate instead of +15%. Xerxes gains a range aura helpful for offensive tasks: Siege, Elephants, and champion infantry +25% HP. These auras are mostly mutually exclusive except for when using elephants and champion infantry for defense. Han: Wei Qing debuff against enemy cavalry radius increased to 45 meters to improve its affect versus ranged cavalry.
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Well it can attack 1 unit at a time like the ram ship. When u want it to go boom, u start the burning and the ship gets faster and more agile. Then it go boom. So it think it will be interesting when u choose which fireships to ignite. For instance u may not want to ignite all of them, u may just need one to gain an advantage.