-
Posts
1.801 -
Joined
-
Last visited
-
Days Won
38
Everything posted by real_tabasco_sauce
-
Disable unit overlapping
real_tabasco_sauce replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D4970 You should be able to easily make a mod based on this patch. From my own experience, there is a steep tradeoff between pathing and overlapping. If units push each other too hard, pathing becomes disastrous, with units walking in place or even moonwalking. Also, 0 overlap means women may kick each other off of berries for example. I have seen them go through perpetual motion like this lol. just like a newtons cradle. I found a pretty good 'middle ground' in the comments in that post, so that might be a good place to start from. -
Housing places in the barracks and fortresses.
real_tabasco_sauce replied to Sun Wukong's topic in Gameplay Discussion
Thats simply because the swordcav in p1 patch was good (balance, differentiation, etc, etc, etc,) and the last 5 things you have suggested are bad (numerous reasons). Your complete absence of respect for anyone is creepy. -
Housing places in the barracks and fortresses.
real_tabasco_sauce replied to Sun Wukong's topic in Gameplay Discussion
Just say you are terrible at the game and want it to be easier for yourself, because that is what I am beginning to understand from you. -
Housing places in the barracks and fortresses.
real_tabasco_sauce replied to Sun Wukong's topic in Gameplay Discussion
Nobody will listen to your ideas if all you want to do here is hate. You have to realize that popular and plausible changes are made, and that fringe out-of-scope changes are not. If you expect you can personally redirect the design of the game, I am sorry. -
I guess this is kind of an aside, but It is very weird behavior to maintain multiple accounts. I just don't understand the point, is it exciting? I can understand longtime players coming back with a funny name to prank people in the lobby, but maintaining and sharing smurf accounts, multiple lobby accounts and claiming to be different people is just plain weird.
-
War crimes - default settings in 0AD
real_tabasco_sauce replied to Gurken Khan's topic in Gameplay Discussion
The plague -
you could also set the body decay time to 0 so that tons of dead bodies don't need to be kept track of. I think this is in template_unit.xml, not sure what else you would have to change.
-
What's the point of siege walls converting to enemy?
real_tabasco_sauce replied to causative's topic in Gameplay Discussion
range query range or aggro range? -
What's the point of siege walls converting to enemy?
real_tabasco_sauce replied to causative's topic in Gameplay Discussion
Wow, I actually never realized this. Garrisoning turret points does not affect territory decay. That seems like a problem to me. -
What's the point of siege walls converting to enemy?
real_tabasco_sauce replied to causative's topic in Gameplay Discussion
Unfortunately, I failed to double the siege wall garrison space like I did with all the other walls. Some people will probably not like that inconsistency, and it means it will remain a chore to keep the walls from being captured. Fortunately the siege walls are fairly easy to destroy if I remember correctly. -
What's the point of siege walls converting to enemy?
real_tabasco_sauce replied to causative's topic in Gameplay Discussion
I think that was actually brought up by @wowgetoffyourcellphone. (to change all walls). Yeah I think it would be fine to grant siege walls the exception to territory decay. After all, they already have the exception of being built in enemy territory.