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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. If another volunteer or two could profile this patch, I'd be super grateful!
  2. hm maybe some time players could attach an email to their lobby account (maybe then opt into/out of notifications like release trailers, etc), and use a email confirmation to prove the account is real.
  3. https://www.youtube.com/watch?v=zH6Bv4YdmB0 @SaidRdz defending a big siege tower ball.
  4. how about a 24 hour timer after a new account is created before a player can make a new one. I suppose it would be pretty easy to go around with a reinstall for example, but at least it would make spamming new accounts more difficult. just a thought.
  5. its not that deep. There is an offender, the offender is being dealt with thanks to @Norse_Harold
  6. I remember a time when he wasn't like this. Its gotten much worse in the last years. Sure, its possible to appease and tolerate, but this shouldn't be required to be treated decently by players online. I think his behavior is pretty much indefensible and its definitely not only about privacy.
  7. Plenty of players like to try and figure out who a potential smurf is. If it is someone they don't like they are probably more likely to report it. Simple as that. No "smurf task force" has been assembled by @Norse_Harold as far as im aware. For geriatrix, its super easy to figure out its him: He joins with a new name, and within 5 minutes he is spewing horrible, revolting hate on anyone he doesn't like or anyone who even slightly inconveniences him. He is unable to hide his true colors. This thread is about his behavior, and calling leopard a spy is the most benign thing ive seen him do. Mass hysteria??? What is presented here in the discussion is simply a collection of evidence and testaments to his horrible behavior. Far more evidence could be collected, but 90% of players just ignore him. I typically ignore him or mute him as soon as I see the account is his. Ideally we wouldn't need a reputation system like this in such a small multiplayer community.
  8. No, he doesn't care about peace. You can't just dish out hate non-stop to every single player and expect to be left in peace. In any case: a smurf account is a smurf account, end of story.
  9. @Stan` @phosit would you say these graphs are better, worse, or about the same in terms of performance? My goal is that it can be pretty much the same for everyone.
  10. Wikipedia: The Scythian and Sarmatian "Ares" was represented by an akīnakēs sword planted upwards at the top of a tall square altar made of brushwood of which three sides were vertical and the fourth was inclined to allow access to it. So, something like this? __l_ / | / | /.....|
  11. @Stan` storehouses and houses for the xiongnu crash the game in a27 with the working version of terra magna (and my own project). What is weird is that no error messages appear. Details: unhandled exception (Access violation reading 0x00000410) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 2 (Error during IO) OS error = 0 (no error code was set) These are the crashlog details. Also, I can place the structures in atlas and then run simulation with no problems at all. So I wonder, does this mean the problem has to be the foundation? edit: case closed it is the foundation, I removed the crash by using the scythian equivalent foundation actor. @Lopess The buildings crash because if issues in: art/actors/structures/xiongnu/house_foundation.xml and art/actors/structures/xiongnu/storehouse_foundation.xml
  12. we really should throw something like this in the game as an easter egg. Imagine putting the cat on a small clay pot inside a house.
  13. Honestly why not do it for all buildings? I can’t come up with solid reasons not to. EDIT: i came up with one: fort in forest vs civ without catapults XD.
  14. Still working on this, the new version (2, blue) is a bit better. It works without any division, and lets the P value equate to a percent error: 1 -> +/-10%, 2-> +/-20% 3 ->+/-30%
  15. Ok great, i'd like to hear suggestions. I haven't done anything in the components related to resources and foundations.
  16. Walls are pretty underused. Maybe some tweaks to cost/buildtime could be done, but avoiding wall spam is an absolute must. I think instead, some improvements could be made to wall placing. Is there any way to let walls not be obstructed by trees and destroy trees upon construction? Essentially the behavior of shrubs in the eurasian steppe biome, but for stone walls (maybe palisades too). The existing mechanic is very centered around the resource rather than the building being built on the resource, so it might be quite an undertaking.
  17. https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/simulation/templates/mixins/fireship.xml#:~:text=<RestrictedClasses datatype%3D"tokens">!Ship</RestrictedClasses> see this example in the fireship
  18. Yeah im thinking like at least one unique unit per civ give or take.
  19. I'd like to keep up diversifying champion units. I think it could be cool to let the kushite axe champs be a bit cheaper, weaker, but fast moving. We did the chariot mixin, longsword mixin (not comm mod, but could be), we have the persian immortals weapon switching now. Any other ideas?
  20. These are the same forests in 1v1 mainland. For some reason the forest sizes change going from 1v1 to 4v4. I am not really a fan of how small they are in 1v1 games, which is part of the reason i don't play 1v1s much. imo they should be the same size from 1v1 to 4v4.
  21. I briefly put together a simple random map, a mountains version of mainland. Basically instead of the impassable cliffs, we have passable hills and mountains that don't disrupt resource placement. I suppose it could be a landscape of mainland instead of its own map.
  22. well I typically don't play past a 200 pop cap, but I have seen comments on youtube videos (like release trailers or 0ad reviews from youtubers) that seem pretty thrilled about the big battles and the graphics. So I would bet these are factors that drive interest in the game.
  23. The intent was for the neodamodes reforms to be kind of a last resort when sparta is low on military. IIRC the 180 pop debuff was there to justify superior infantry and champions, but it really wasn't worth it. When it was removed i think a lot of ppl were in favor of removing it. The neodamodes are not intended to make sparta a spammy civ, so I think they should be made a little weaker than the regular hoplite infantry, and also maybe make them unaffected by leonidas. Also, I think the p1 champs have turned out much less powerful than I anticipated, so I think i'll remove the train time penalty and move the movement speed tech to p1.
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