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Everything posted by real_tabasco_sauce
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I think it could be used, perhaps as a tech pair similar to the seleucids. But for the time being, I think we want to see how the current changes play out.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
Yeah you have been rambling on and on, but without clearly stating what should be done. You seem to do more writing here than reading other's posts. I do read your posts, and it takes a while. Just try to be succinct like I am in the above. A good writer can say a lot with few words. -
and cool unique units like the fanatics, trumpeters, fire cav.
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good news: https://code.wildfiregames.com/D4736
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Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
So then @krt0143, what would you like done about rams? I have seen a lot of comments but no succinct suggestions. I proposed something I thought you would be interested in earlier, but maybe you didn't see it. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
https://code.wildfiregames.com/D5008 -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
Before you complain about being attacked, be sure not to attack others. -
Age of Empires IV
real_tabasco_sauce replied to borg-'s topic in Introductions & Off-Topic Discussion
Yikes. It was put nicely in the video, but its clear that the design here is questionable. -
Athens works doubly here since both phasing up and getting the hoplite tradition is faster. I'd say gauls would be a good 4th civ since upgrades are cheaper, and melee damage determines how fast they get xp in a fight.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
ok, then please do not insult game design or the careful balance we have worked to achieve in a26, and continue to improve. -
[Community mod] Melee rebalance
real_tabasco_sauce replied to real_tabasco_sauce's topic in Gameplay Discussion
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/29 new version uses repeat time to nerf ranged units damage. This is in the interest of performance and so that the same number of units may 1 shot an enemy. -
I'd like to test this as would a number of people. I think @wraitii and @Stan` are either on vacation or have some more pressing matters. They have been the ones to release new community mod versions in the past. @s0600204 do you think you could release a version 5 of the community mod? This would help us test a few a27 patches as well as the proposed melee rebalance.
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I have two technologies for pikes within 'unit specific upgrades' one is longer pikes and the other is buttspike for increased cavalry counter.
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Not an ideal solution. Could a check be added that if (unit is moving and does not have orders to move), it does not receive the bonus of the formation it is in? I think this encapsulates all the possible cases where a unit of a formation can move and still count as 'in formation'. Although this might include pushing, pushing occurs very briefly and very rarely when in formation. While this would have a performance cost, I would expect it to be less than a bunch of overlapping and stacking auras, each with their own range.
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"SortingClasses" and "SortingOrder" syntax?
real_tabasco_sauce replied to krt0143's topic in Game Modification
Maybe you made a new unit and didn't update the classes. -
The formations aura is possible and it is interesting, but there are a lot of details and nuances: Formations break: Should formation bonuses apply when units are no longer constrained to the formation? Sure the testudo should improve pierce armor for the formation, but why should it when the units take their own path to go fight? If you do give the formations auras as is, you will likely see players clicking a formation exclusively for the stat benefit and immediately surrendering the formation to unitAI. To account for this, I think the best strategy is to let the bonuses be tradeoffs: Ex. testudo: Units +5 pierce armor but -30% speed.
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On the reforms upgrade, I think the upgrade should just be about accessing them from docks and boats, with the marines already available from the gym in p2. If this is OP, the cost of the gym could be adjusted. so you mean they should be more generally applicable?
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"SortingClasses" and "SortingOrder" syntax?
real_tabasco_sauce replied to krt0143's topic in Game Modification
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"SortingClasses" and "SortingOrder" syntax?
real_tabasco_sauce replied to krt0143's topic in Game Modification
close order -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
I would bet most keep trying to figure out the game and all its nuances, and try to get better. Rams are balanced for the PvP part of the game as PvP players are more affected by balance than players going up against AI. So it would be a bad call to nerf rams for everyone just because one person said it would be better for single player. I could see benefit in spreading out the hack/pierce armor a little. This would be something like +1 hack armor -1 pierce armor. -
Your cheats are the only ones i've seen being used in 5 years of 0ad. Save for a player seeing spec chat which was also recent and less problematic. You seem to be trying to deflect. To act as if there are many cheats and that they are rampant, and that yours are just a drop in the ocean of cheating. You are trying to distribute and normalize the use of a set of cheats, allowing anyone to start cheating right from your repository. If cheat publishers are not publishing cheats, that eliminates the vast majority of cheating, and any cheater in the future will likely be a single bad actor. In FPS games, the games with cheating problems are the games for which cheat developers have made cheats.
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A lot of the other civs are receiving new content and balance changes, so Athens will probably seem less strong as a result. Technically they already have p2 champs, its just they are very hard to unlock. They will get a unique p2 hero hippocrates, which is like a much weaker version of the Maury healer hero. In addition, their spearmen can promote directly to champions with xp, so that could be very strong. see more here: https://code.wildfiregames.com/D3727
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Yeah, that might have to be a reality. It was nice to have such flexibility back before this whole nightmare.
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For a fun time, carth, iber, kush, and gauls. it makes for an epic p2 push with clubmen and the infantry javelins mercs. If the carth and kush player are the same side, it’s really awesome.
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Nah that argument is completely illegible. I don't follow the logic. To clarify what I said before, you have less things to do, less tasks. A smaller game. For all you care, we could remove the entire barracks UI and your gameplay wouldn't change. You hardly ever click the barracks. So yeah, you play a different, easier game because you dislike how difficult the game is, and now you use this advantage to beat up on newer players without the mod. Then you go and claim it is justified because its how you think the game should be in vanilla and that its not cheating. Furthermore, now you call efforts from the community to call out your cheats harassment. Lets just say that since your reputation is literally in the gutter, players are bound to suspect you for other cheat developments.