-
Posts
406 -
Joined
-
Last visited
-
Days Won
3
Posts posted by PyrrhicVictoryGuy
-
-
2 minutes ago, Thorfinn the Shallow Minded said:
Because Fremen in the desert wearing black for camouflage makes perfect sense...
That was a weird movie.
Castle Caladan was dope as were the sardaukar uniforms and the golden room .
-
31 minutes ago, Yekaterina said:
Download from github already: https://github.com/0ADMods/Syracuse-mod
Well i just did and there a lot of problems. Although I suspect this was my fault. Should have made an entirely new repository.
-
3 hours ago, Ultimate Aurelian said:
One of these buildings could be the wonder.
Maybe a section of the palace or the mausoleum you mentioned.
I though about this and found the following image:
The website only describes this a Persian temple with a statue of Zeus inside it, and places it in the palace complex or near it. But I cant vouch for its veracity.
- 1
-
On 02/07/2021 at 10:53 PM, Yekaterina said:
In the real world you wouldn't see one.
tbh I don't know how to make one
I'm just itching to see this one civ through, really.
-
I liked David Lynch's Dune and I wish the bonkers architecture and wardrobe were retained.
-
I'm a bit burned out on modding after working on syracuse but i reckon I can churn out some unit models in a day or two.
-
13 hours ago, Sundiata said:
I'd love to see this faction become part of the game...
Hellenic outliers are always a good option, gives devs room to mess around. Now for a faction to be added, that's tricky as the candidate civ needs to have a mirror like polish.
-
@Sundiata So going with the modern interpretation that this was a later seleucid enterprise, its safe to say that this temple is a prime example of the monarchs utilizing familiar iconography and architecture to the area in order to mitigate the culture clash.
-
@Sundiata I saw a few pictures of that temple and its a very odd one, might it have been a rehabilitated "native" temple?
-
@Yekaterina what are we missing now? The structure templates?
-
-
7 hours ago, Yekaterina said:
My questions:
2. Why start with 3 women and 3 infantry? Normally it is 4.
Yes the normal formula is 4/4/1 but I'm proposing a 3/3/2 start , maybe it will work out.
7 hours ago, Yekaterina said:3. This is going to be a very cavalry heavy civ. Is it possible to give it some bonuses related to food supply?
I think the 30% food discount should be enough for initial tests.
- 1
-
Introduction
My aim is to create and further expand upon the two Hellenic states bordering India, namely the greco-bactrian and indo-greek kingdoms. I decided to make one faction isntead of two for two simple reasons, the first is that that they share the Euthydemid dynasty and I think in my humble opinion that differentiating one from the other, in terms of gameplay is a challenge that I am not willing to take on right now. It is also safe to say that this is not the final version of this civ.
Special thanks go to @Sundiata, @Genava55, @Lion.Kanzen and lastly to @Ultimate Aurelian for posting and elaborating on these two civs and regions in the following topic:
This mod will give more emphasis to the first two dynasties, the Diotodid and the previously mentioned Euthydemid lines. In regards to their structures, a mix of persian and hellenic styles would be ideal but without unique models and textures the illusion is broken so this first draft will instead look at everything else regarding this civ.
Almost immediately two questions rose up, how to make the roster work?How to make it both fun and unique at the same time. Of course my biggest fear was to make a "bootleg" version of the Persians.
In summary : strong cavalry and ranged infantry but mediocre melee infantry and siege and a truly awful navy.
Civilization Emblem
Civilization Bonuses
-
Hellenic Architecture
- Already in game and common to most greek civs .
-
Equine Husbandry
- Cavalry -30% food and -20% metal cost.
Team Bonus
-
Bactrian Wealth
- Allies gain a 0.5 metal/second trickle for the duration of the game.
Unique technologies
-
Archery tradition
- Already in game, given to eastern civs.
-
Buddhist Evangelism
- Phase III
- Research at temples
- + 10% healing rate for temples and healers
- +1 crush, hack and pierce armor for all citizen soldiers
- Cost: 400 metal, 500 wood, 300 food
-
Bactrian Camels
- Phase III
- Researched at markets
- Traders +20% movement speed and +20% health.
- Cost: 200 food, 200 metal.
-
Cavalry Tradition
- Phase III
- Researched at the Royal Stables unique building
- Basically the inverse of the "nisean horses" tech
- Cavalry +10% movement speed
- Champion Cavalry +2 hack, pierce damage
- All Cavalry +20% train time
- Cost: 500 food, 200 metal
Unique buildings
-
Muster Field
- Replaces the normal barracks and stables, combining both into one building.
- Trains citizen infantry and citizen cavalry
- Cost:200 wood 150 stone
-
Royal Stable
- Trains heroes, champions and elephants.
- Cost: 200 wood 300 stone
-
Military Colony
- Identical to their seleucid ant ptolemaic counterpart.
- Trains women and mercenaries
-
Wonder
- No idea what it would be.
Structure Roster
-Phase I
House
Storehouse
Muster Field
Farm
Farmstead
Sentry Tower
Scout Tower
Corral
Palisade Walls
-Phase II
Military Colony
Defense Tower
Royal Stable
Temple
Armory
Market
Stone Walls
-Phase III
Wonder
Fortress
Theater
Arsenal
Unit Roster:
Very limited choices of infantry, starting with hillmen and levies and ending with thurophoroi and phalangites. Credit goes to @Ultimate Aurelian for coming up with the initial roster ideas .
Citizen soldier roster
Phase I / II
-
Generic Name:Baktrian Hillman
-
Specific Name: ?
- Class: Axeman/swordsman
- Hacker Armament:Axe, kopis , spear
-
Appearance:
- Basic: Robes, barefoot, wicker shield
- Advanced: Cap, robes with boots, pants and a wooden shield (Round or Oval)
- Elite: Bronze helmet in eastern style, more colorful tunic, shield has boss
- Function: Basic "all rounder", no doubt weaker than most units but it is necessary for a faction like this.These are untrained levies so the following stats make sense and I wanted to give a sense of exponential growth with this civ.
- Special: Only 1.5 x cavalry, 90 health, 4 pierce armor and 5 hack armor, 0.9 repeat time.
-
Specific Name: ?
-
Generic Name:Baktrian Light Lancer
-
Specific Name:?
- Class: Cavalry spearman.
- Hacker Armament:Xyston .
-
Appearance:
- Basic: Cap, persian robes, small round shield.
- Advanced: Boeotian helmet, persian robes/ padded linothorax.
- Elite: Thracian or Boeotian helmet, scaled linothorax/musculata cuirass.
- Function: Replaces the spearman as the basic cavalry counter.
- Special: x2 vs calvary, 3 pierce armor.
-
Specific Name:?
-
Generic Name:Dahae Horse Archer.
-
Specific Name: Daha Ashanabara
- Class: Cavalry archer.
- Hacker Armament:Bow and arrow .
-
Appearance:
- Basic: Cap, persian robes
- Advanced: Eastern helmet, persian robes
- Elite: Eastern helmet, minimal armor, horse may have front scale hauberk.
- Special: -10% health but +10% movement speed.
-
Specific Name: Daha Ashanabara
Phase III
-
Generic Name:Settler Pikeman.
-
Specific Name:Katoikos Phalangites
- Class: Pikeman.
- Hacker Armament:Sarissa .
-
Appearance:
- Basic: Cap, tunic and sandals, small round shield.
- Advanced: Pilos helmet, tunic and sandals, small round shield
- Elite: Thracian or Phrygian helmet, composite/scaled linothorax, pants, bronze or iron greaves.
- Function: Basically an upgrade to the levy spearman for the meatshield role.
- Special: -.
-
Specific Name:Katoikos Phalangites
-
Generic Name:Armored Horse Archer.
-
Specific Name: Hippotoxotes Phraktos
- Class: Cavalry archer.
- Hacker Armament:Bow and arrow .
-
Appearance:
- Basic: Cap, persian robes
- Advanced: cap, padded linothorax, small round shield(pelte)
- Elite: Eastern helmet, scaled linothorax, pants, horse may have front scale hauberk, small round shield(pelte).
- Special: 3 hack armor , 2 pierce armor and + 10%(110) health.
-
Specific Name: Hippotoxotes Phraktos
-
Generic Name: Indo-Greek Thureos Skirmishers.
-
Specific Name:Hippakonkistai Thureophoros Indohellenikos
- Class: Cavalry javelinist
- Hacker Armament:Javelins .
-
Appearance:
- Basic: Cap, tunic and sandals, thureos shield.
- Advanced: Pilos helmet, tunic and sandals, thureos shield.
- Elite: Thracian or Phrygian helmet, light composite linothorax, elaborate thureos shield, unprotected horse.
- Function:
- Special: 3 pierce armor and 3 hack armor.
-
Specific Name:Hippakonkistai Thureophoros Indohellenikos
Mercenaries
Phase II
-
Generic Name:Parni Raider.
-
Specific Name: ?
- Class: Cavalry axeman.
- Hacker Armament: Axe.
-
Appearance:
- Basic: Cap, persian robes
- Advanced: cap, persian robes, wicker pelta shield
- Elite: Eastern helmet, scaled linothorax, horse may have front scale hauberk, small round shield(pelte).
- Function: Good for capturing or destroying unprotected buildings.
- Special: 8 capture attack, -10% health and 25 crush damage.
-
Specific Name: ?
-
Generic Name:Sogdian Archer.
-
Specific Name: ?
- Class: Infantry archer.
- Hacker Armament:Bow and arrow .
-
Appearance:
- Basic: Cap, persian robes
- Advanced: cap, persian robes.
- Elite: Eastern/calchidian helmet, scaled linothorax.
- Special: +15% attack speed.
-
Specific Name: ?
Phase III
-
Generic Name: Indo-Greek swordsman
-
Specific Name: Xiphophoros Indohellenikos
- Class: Infantry swordsman.
- Hacker Armament:Xiphos .
-
Appearance:
- Basic: Cap, indian cloth/tunic and sandals, indian shield
- Advanced: chalcidian helmet , padded linothorax
- Elite: Phrygian/calchidian helmet, scaled/composite linothorax.
-
Specific Name: Xiphophoros Indohellenikos
-
Generic Name:Indian Elephant
-
Specific Name:Elephantos
- Class: Elephantry.
- Hacker Armament:Tusks, sarissa .
-
Appearance:
-
Driver:
- Basic: simple elephant, no armour.
- Advanced: Some armor and a tower.
- Elite:Scaled armor and tower.
-
Driver:
- Function: More of a siege killer than a battering ram.
- Special:40 crush damage only.
-
Specific Name:Elephantos
Champions
-
Generic Name:Baktrian Cataphact
-
Specific Name: Xystophóros Kataphraktos
- Class: Cavalry spearman.
- Hacker Armament:Xyston and mace .
-
Appearance:
- Crested/ plummed late hellenistic helmet, bronze scale linothorax / musculata cuirass, even the horse has a complete bronze scale panoply.
- Function: Very heavy lancer.
- Special: In addition to the normal 1.75x vs cavalry they also have a 1.20 vs infantry.
-
Specific Name: Xystophóros Kataphraktos
-
Generic Name: Armored Noble Hoplites
-
Specific Name:Hoplítēs Eugenēs
- Class: Infantry spearman.
- Hacker Armament:Dori .
-
Appearance:
- Thracian/boeotian helmet, musculata cuirass/ mail shirt /iron scaled cuirass , aspis/ thureophoros/ boeotian shields.
- Function: Elite spears that are even more resistant to ranged damage, the most versatile meatshield money can buy.
- Special: In addition to the standard champ spearman stats these have + 1 pierce armor.
-
Specific Name:Hoplítēs Eugenēs
Siege Units
- Ram
- Stone thrower
- Siege tower
Ships
- Merchant ship
- Fishing ship
- Bireme
Heroes
Demetrius I
-
Specific Name:Demetrius A' Aníkētos
- Class:Cavalry swordsman.
- Hacker Armament:Kopis.
-
Appearance:
- Konos/boeotian helmet, iron musculata cuirass, aspis.
- Aura 1: Cavalry +25% health. Radius 60.
Menander I
-
Specific Name:Menándros A' Sōtḗr
- Class: Cavalry archer
- Hacker Armament:Bow and arrow .
-
Appearance:
- Thracian/boeotian helmet, musculata cuirass/ mail shirt /iron scaled cuirass, pelta
- Aura 1: "Alkidemos" -> Human Units +1 hack,pierce,crush armor. Radius 80
- Aura 2: "Convert" ->Global, temple -20% construction time, healers -20% resource cost.
Eucratides I
-
Specific Name: Eukratides A' ho Mégas
- Class: Cavalry maceman.
- Hacker Armament:Mace .
-
Appearance:
- Lion pelt helmet, iron scaled cuirass , aspis/ thureophoros.
- Aura 1: Enemy units -2 hack,pierce,crush armor. Radius: 60
# Shame we don't have the following helmets helmets, guess I or any other willing to take the commission will have to make them.
Starting conditions
- Civic center
- 3 women
- 1 horse archer
- 1 lancer
- 3 hillmen
Roster Distribution
Civic Center:
- Hillman(p.I)
- Woman
- Bactrian Light Lancer(p.I)
- Indo-Greek Thureos Skirmishers(p.III)
Mess Hall:
-Hillmen(p.I)
-Bactrian Light Lancer(p.I)
-Dahae Horse Archer(p.II)
-Armored Horse Archer(p.III)
-Settler Pikeman (p.III)
-Armored Noble Hoplites (p.III)
Military Colony(p.II):
-Woman
-Parni Raider(p.II)
-Sogdian Archer(p.II)
-Indo-Greek Swordsman(p.III)
-Indian Elephant(p.III)
Royal Stables
-Armored Noble Hoplites(p.III)
-Baktrian Cataphracts(p.III)
-Indo-Greek Thureos Skirmishers(p.III)
- 4
- 1
-
Hellenic Architecture
-
55 minutes ago, Gurken Khan said:
So this one of those discussions just ebbed away without any result?
Yup
-
41 minutes ago, Yekaterina said:
Explain what you mean?
Just a pet peeve of mine, I mean, macedon and the successors are the "hammer and anvil civs", but one mostly uses infantry and elephants ( I know that the diadokhoi put more and more faith in their pikemen as opposed to combined arms).
-
1 hour ago, king reza the great said:
4- Make macdonates a better civ. Have you ask yourself why don’t people spam macs’ cav cham? And why they and the hero that give bonus to them are kindda useless? The answer is because jav cavs need metal! Its hard for players to spam jav cavs and cham cavs at same time then a player would never do such thing. If devs give normal jav cavs (100 food 50 wood )to macs then people can easily use mac cavs for fighting and use cav chams and their hero as well.
5- Any civ has fast antirams but macs. why swordmen of macs are chams? They should be merc. Then players can make fast antirams.
I agree with your fith point but your forth leaves much to be desired, if they give mac citizen jav cav then the mercs will be forever ignored,they could make cav easier to use but nah, that will just lead to endless balance tweaks and discussions.( and devs hate spear cav ehehe)
ps: your sixth and seventh points are bonkers mate.
- 1
-
How did you get them to wear pants?
-
On 15/05/2021 at 6:00 PM, LetswaveaBook said:
-Citizen slingers and citizen javelineers get -15% attack(Javelin Cavalry still kills a women with 2 javelins and receives less damage).
This might do it.
On 15/05/2021 at 6:00 PM, LetswaveaBook said:-Citizen spearmen and pikemen get -2 hack armor, to make them more vulnerable to melee units(especially swordsmen infantry).
I agree for the spearman to have -2 but maybe the pikemen should only get -1.
- 1
-
3 hours ago, Lion.Kanzen said:
As you know, I always try other games to bring ideas to the game and integrate them.
Imperator of Room have many ripe of "UP" or classes or population.
A pop belongs to one of the five available social classes, or pop types. The social class of a pop is one of its most important properties and determines what a pop produces, its political weight, what happiness modifiers it is affected by, and more.
-------- IMPERATOR ROME--------
Pop Nobles - generate research points and Global state trade routes.
Citizens Citizens – generate Research research points, Global state trade trade routes and Manpower.png manpower
Freemen Freemen – generate manpower and tax income
Tribesmen Tribesmen – generate manpower and tax income
Slaves Slaves – generate tax income and Goods from additional trade goods.
----
I like the idea of having several classes with bonus, in Imperator it is simulation isn't an RTS.
These have bonuses, some are used to be recruited in levies.
Others in heavy duty and others in commerce
We could even increase knowledge, that is, increase research rate with the nobility or heroes.
DEI Rome 2
- 1
-
I don't to be a party pooper but this seems irrelevant.
- 2
-
@wowgetoffyourcellphone, @Stan`, @Freagarach and @Trinketos thanks a bunch guys, with your helpful comments I was able to make, not only the auras and portraits for units and techs but also most of the unique techs of my modest Syracuse mod.
- 5
-
By the way, where are the tech icons located?
-
Thanks @Freagarach, I just wanted to see if I got the badics down since I didn't find anything on the wiki about techs. About your last point about ther persian znd kart techs , these affect the civic center right? As they have the civic tag, but what if i wanted target buildins like houses and barracks but not towers , forts or Cc?
-
I was vaccinated today and was forced to stay at home today so I started messing around with technologies part of the game. Eventually I tried my hand at making some new ones and of course I got some questions about it like what are the unit's classes/tags, ie: human,soldier....., ? And can I be more specific ? Like using cavalry, champions,.... I ask the same for structures.
So here's what I've done till now
Archimedes' Screw
- Phase II, farmstead
- +10% grain gather rate for all units.
- +10% faster metal collection for all units.
Here's what I have:
{
"genericName": "Archimedes' Screw",
"description": "An engineous contraption able to transfer water or any other liquid to higher elevations, facilitating the irregation of fields and the transport of mineral clumps.",
"cost": {
"wood": 300,
"metal": 200
},
"supersedes": "gather_farming_plows",
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "farming_training.png",
"researchTime": 50,
"tooltip": "Workers +10% grain and metal gather rate.",
"modifications": [
{ "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.2 },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.2 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Ballistics
- Phase III, workshop
- Adds/Increases area damage on siege engines by (x) aumount and increases their projectile speed.
- 300 stone 300 metal
#I have no idea how to do this.
Secret Police
- Phase I, sentry tower
- +10 meters of LOS ( line of sight) to all structures and units.
Have I missed something?
{
"genericName": "Secret Police",
"description": " Infiltration of the lower classes by informants loyal to their ruler, effectively increased their hold on their territory and subjects. Increases the line of sight of all human troops.",
"cost": {
"food": 200,
"metal": 100
},
"requirements": { "tech": "phase_village" },
"icon": "pigeon.png",
"researchTime": 40,
"tooltip": "+20% vision range for human units.",
"affects": ["Human"],
"modifications": [
{ "value": "Vision/Range", "multiply": 1.2 }
],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}Archimedes Odometer
- Phase II, CC
- Structures are built 20% faster.
# I've made this but I don't what to put in here, " "affects": ["****"], "
{
"genericName": "Archimedes's Odometer",
"description": "This distance measuring machine made masonry not only faster but more precise as one could easily determine the distance covered by counting the droped pebbles.",
"cost": {
"stone": 400,
"metal": 200
},
"requirements": {
"all": [
{ "tech": "phase_town" },
{ "civ": "syrac" }
]
},
"icon": "statue_face_stone.png",
"researchTime": 60,
"tooltip": "Structures −20% build time and resources cost",
"affects": ["Builder"],
"modifications": [
{ "value": "Builder/Rate", "multiply": 1.25 }
],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
- 1
Bactrians Mod First Draft
in Game Modification
Posted
Didn't even notice, good thing i'm not a historian! I felt something wasn't adding up but couldn'd point my finger to it.
Also seleucid structures with the persian textures would a good aproximation.