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PyrrhicVictoryGuy

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Posts posted by PyrrhicVictoryGuy

  1. Forgive me for asking but how different are the Lusitani from the Iberians, gameplay wise?(page 4 onward)

    While these have acess to mercenaries, the roster seems unchaged in function. The builds sure have a distinct look to them and the Trade post from Carthage is a nice touch. The faction bonuses are bit bloated no? Fortifications and essencially spartan women? Plus the temple aura that both heals your troops and damages the enemy, not to mention the ability to train CS from houses. If I am not mistaken these even have the same unique armory tech that the Iberians have.

    Despite all this I do have to say that our spaniard put alot of love and work in to this! Great job with the models, really.

    • Like 3
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  2. 5 minutes ago, wowgetoffyourcellphone said:

    I envisioned a nice late-game tech for Seleucids called "Epigamia" aka Marriage Pact, which gives the Seleucids a one-time gift of X number of Mauryan War Elephants. They would appear at the building that researches the tech. Perhaps unlocked if you choose Seleucus Nicator as your hero. Perhaps the trade off is that your civic centers cast a little less territory.

    I saw that tech in the wiki, i posted a screenshot of it in page 2.casting less territory for x "free" elephants would be nice

  3. On 22/06/2021 at 3:30 PM, Lopess said:

    I don't know if the idea was something like in age of empires 3, which I believe is not possible in the current 0ad (not sure) But we can create a technology that releases the recruit of up to 20 spartiates for 0 resources.

    Can't we have a tech that trains a fixed batch of x troops? I say a tech because it would only be used once.

  4. Now to delve into specifc unit stats:

     

    Citizen Soldiers

    Syracusan Hoplite:                                      

    Health:100

    Hack Damage: 3, range: 4, interval:1

    Pierce Damage:2.5, range: 4, interval:1

    Crush Damage:0

    Hack Armor:5

    Pierce Armor:5

    Crush Armor:15

    Walk Speed:9

    Run Speed:15

    Cost:50 food, 50 wood

    Gather rates: standard spearman stats

    Loot: 5 food, 5 wood

     

    Sicanian Skirmisher:

    Health:40

    Hack Damage:0

    Pierce Damage:13, range: 30, interval: 1.25

    Crush Damage:0

    Hack Armor:1

    Pierce Armor:1

    Crush Armor:10

    Walk Speed:10.8

    Run Speed:18

    Cost:50 food, 50 wood

    Loot:5 food, 5 wood

    Gather rates: standard skirmisher stats

     

    Greek Cavalry:

    Health:160

    Hack Damage:4, range: 6  , interval: 1.25

    Pierce Damage:3, range: 6  , interval: 1.25

    Crush Damage:0

    Hack Armor:4

    Pierce Armor:4

    Crush Armor: 15

    Walk Speed: 18

    Run Speed: 25.2

    Cost:100 food, 50 wood

    Loot:10 food 5 wood

    Gather rates: standard spear cavalry stats

     

    Mercenaries:

    Italian Swordsman:

    Health:100

    Hack Damage:4.5, range:3  , interval:0.75

    Pierce Damage:0

    Crush Damage:0

    Hack Armor:6

    Pierce Armor:5

    Crush Armor:15

    Walk Speed:8.5

    Run Speed:14.5

    Cost:20 food 50 metal

     

    Cretan Archer:

    Health:50

    Hack Damage:0

    Pierce Damage:

    Crush Damage:0

    Hack Armor:1

    Pierce Armor:1

    Crush Armor:10

    Walk Speed:10.8

    Run Speed:18

    Cost: 20 food 50 metal

     

    Tarantine Cavalry:

    Health:110

    Hack Damage:0

    Pierce Damage:18, range:30, interval:1.25

    Crush Damage:0

    Hack Armor:3

    Pierce Armor:2

    Crush Armor:15

    Walk Speed:15

    Run Speed:20

    Cost:40 food 70 metal

     

    African War Elephant:

    Health:575

    Hack Damage: 20, range: 5 , interval:1.5

    Pierce Damage:0

    Crush Damage: 90, range: 5 , interval:1.5

    Hack Armor:10

    Pierce Armor:10

    Crush Armor:20

    Walk Speed:9

    Run Speed:15

    Pop Space: 3

    Cost:  100 food 200 metal

     

    Iberian Light Warrior

    Health:80

    Hack Damage:6.5, range:3, interval:0.75

    Pierce Damage:0

    Crush Damage:0

    Hack Armor:5

    Pierce Armor:3

    Crush Armor:12

    Walk Speed:10

    Run Speed:16

    Cost:30 food 40 metal

     

    Champions

    Crossbowman:

    Health:110

    Hack Damage:0

    Pierce Damage:40, range: 60 , interval:2.5

    Crush Damage:0

    Hack Armor:3

    Pierce Armor:3

    Crush Armor:20

    Walk Speed:10.8

    Run Speed:18

    Cost:80 food 60 wood 80 metal

     

    Tyrant's Bodyguard:

    Ranged Stance:

    Health:185

    Hack Damage:9.5, range:3 , interval:0.75

    Pierce Damage:0

    Crush Damage:0

    Hack Armor:7

    Pierce Armor:7

    Crush Armor:20

    Walk Speed:9.5

    Run Speed:16

     

    Melee Stance:

    Health:185

    Hack Damage:0

    Pierce Damage:30

    Crush Damage:0

    Hack Armor:7

    Pierce Armor:7

    Crush Armor:20

    Walk Speed:9.5

    Run Speed:16

    Cost:80 food 60 wood 80 metal

  5. @Lopess @Yekaterina   The civ's structure tree should look something like this no?

    2033929772_Semttulo.thumb.png.d92dbd0cfc1022dd112af81a57429d46.png

    I've put some stripes underneath some portraits to better distinguish them; green indicates mercenaries, yellow indicates unique technologies and purple I reserved for champion class units. Also the i used the athenian champion portrait as a placeholder.

    • Like 1
  6. 21 minutes ago, LetswaveaBook said:

    @PyrrhicVictoryGuy, I think the idea is cool. The thing is that you should make it as you envision it. I do not want to put my mark on your idea and pollute it with my views. I think if it is about getting it done right, it would be nice to have some good historical sources and see which unit types fit best. I am a little skeptical on food-based bonuses since people of all civilizations ate food and eating food was important to any of them.

    However I can say that elephants in p2 does not seem to be a smart idea.

    You're definetively right about the food bonuses, the historical basis for this is that much like Egypt, Sicily did provide food for west meditteranean for example Gaius Octivius had to deal with Pompey's son because he controled Sicily and was holding out on grain, making Rome starve. The gameplay logic i was going for was that food bonus= more food and in less time= less women gathering = more resources and pop to make soldiers to either rush or further develop your eco.

    Sicily does have large sulfur depoits so maybe a metal or stone gathering bonus would also be fitting.

    I mean A25 is going to make elephants less dominant and a mercenary elephant would be costly.

    • Like 2
  7. 48 minutes ago, alre said:

    this is how I would make it:

    - cs from the beginning: spearman, spearcav and a nerfed ranged troup that could better be a slinger IMO, because sicules were mercenaries to Syracuse

    the second category could be dealed with by enabling cs training and disabling merc training, or just by enabling cs. I'd actually like if, in addiction to this, all those mercs that you already have become citizens (and keep their experience of course, you paid for it).

    Well i gave them a sicanian skirmisher with less health because the sicules had early conflicts with syracuse. But that should cover the weak ranged inf. no? I mean slings are pretty useless i think.

    So with Gelon's reform tech some mercs become cs, can they gater resources now?

    Well i actually agree that either xbows or bolt shooters should be a phase II champ and artillery respectively but I'm afraid of making them op.

    Anyway we kinda need to streamline these concepts early.

    Mercs in phase I? Wich ones? 

    Gelon's tech, what should it do,?

    • Make the other cs available ?
    • Or make  3/5 of the mercs turn into cs?
    • Or should it lower the shuffle the cost of mercs ( more food , less metal or something else, as to represent having more population available) or should we have another tech for that?(see mercenariy loyalty in the doc)

    Special buildinds: 

    The Fortified port:

    • I thought its cost could be between a military colony and a cc, should it be lower?
    • What mercs should it train?
    • Stats for it?
    Tyrant's Palace/fortress
    • Stats for it?
    • Only place that can trian heroes?
    • Only place that trains the hybrid champion or should we let  barracks or even other fortresses train them?

    Which units for phase I, II and III?

    • Should we add slings too? Merc or cs?
    • Xbows in pII?

    All mercs by pII or we leave some like the elephants for pIII?

    @Yekaterina @Lopess @LetswaveaBook @Player of 0AD @alre  @Lion.Kanzen 

    Cast your votes now!!

    • Like 1
  8. 41 minutes ago, Lopess said:

    I don't know if the idea was something like in age of empires 3, which I believe is not possible in the current 0ad (not sure) But we can create a technology that releases the recruit of up to 20 spartiates for 0 resources.

    Not for zero resources, you would obviously pay for them and lot at that. I got the idea from the horribly outated 0 AD wiki.

    959308669_CapturadeEcr(109).thumb.png.3ce6d8369fd92978e8a28f0981285ff7.png

    • Like 1
  9. 42 minutes ago, Lopess said:

     

    I remember they were allies of Sparta and at one point the Spartans helped them, can we have Spartan mercenaries?

    Way ahead of you. When I updated the doc. I included the following tech, haven't come up the cost however.

     

    Doric camaraderie

    • A one time, instantaneous shipment of 20 spartiates (spartan champ hoplite) to the Tyrant's Fortress.
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  10. 29 minutes ago, Yekaterina said:

    Good idea, some adaptations:

    1. By default most soldiers are mercenaries, but they train almost instantly. This makes them worth the price. 

    2. Gelo's reform unlocks citizen soldiers, then you have a choice between the two: if you need emergency troops then you cna still spam mercenaries, but if you are poor and not under immediate threat you can go for citizen soldiers. 

    There are only 3 citizen soldiers so how do we make this work? Is the civ gonna start with 1 CS available at the start? The spearman? And you're are going to pay for ability train a below avarage skirmisher and a spear cav?

  11. As far the wonder i proposed there are only a few piles of rock remaining, thankfully some people have taken to the making of virtual reconstructions but i can not verify these. I again show the folloing picture taken direcly from the design document, and following that a pretty rough 3D model in paint 3D, because I completely forgot had SolidWorks -_-  .

    Yellow cilinders -> statues

    Green Rectangles -> doorways

     

    image.png.d34f4bf0556d2cee8e597b3e2e0acc41.png

     

    1014212408_CapturadeEcr(102).thumb.png.6bb7ebb56e8da654dfe9bdde9d963c15.png

     

     

     

     

    2123975936_CapturadeEcr(97).thumb.png.cc49345984e347e264872028607f7410.png

     

    969364636_CapturadeEcr(98).thumb.png.257794df3fcc5506be4be85a6b0f5270.png1540077340_CapturadeEcr(101).thumb.png.9f6b5488ca52327c84f5afe966540252.png

     

     

     

    1121656337_CapturadeEcr(100).thumb.png.b80f616ccd97db10b92328ea75c6b81f.png

     

    1147959982_CapturadeEcr(99).thumb.png.fd819bbf6acaeaec60c3729e15eb8fd8.png

     

     

     

     

    • Like 3
  12. In regards to what few structures are left we have the temples close to Akragas, also the big bronze boy ain't the only one so it is safe to say that statues like this could have appeared elsewhere in Sicily.

    In the following 2 pictures one can see more details from the temples here.

    1065504696_CapturadeEcr(105).png.42efbf3ec478d61aaa8ed123dfff5fc3.png1521595338_CapturadeEcr(104).thumb.png.1b7d5eb32836e0f3cf17244afe07360b.png

     

     

    1432986037_CapturadeEcr(107).thumb.png.36459171186b3e11383dc27549a8a133.png

     

     

     

    I mentioned the temple of Athena that was tunerd into a cathedral, well here is a piece of the facade in the frist picture and the latter illustration depicts the side on the temple, pay attention the upper part.

     

    1344504300_CapturadeEcr(108).thumb.png.88c5aca76c05d0ac2ef42719a28590b7.png

     

    1634600925_CapturadeEcr(106).png.9eec1e58235b0d2047a58b4ea875667b.png

    • Like 2
  13. On 18/05/2020 at 12:50 AM, Ultimate Aurelian said:

    For bonuses i am thinking Heavenly Horses (Faster cavalry, maybe make them able to round up horses like with elephants) and Hill Country (Something like losing less territory, or buildings being harder to capture).

     

    Team bonus could be the same as the Persians (Silk Road, benefits trade).

     

    For special techs,  Elephant Roundup, and Greco Buddhism (The later makes temples and healers heal faster, perhaps it could also make temples cheaper ?).

    The problem is the following, how do we make bactria different enough from persians and greeks  to justify adding them? The roster proposed is fine but bland regretfully.

  14. Nice,  I had the idea from AOE 3, were ranged troops automaticaly switch to melee mode with attacked by a melee unit and a post here on the forums. I only gave them one spear cav unit and a skirmisher cav, do you think they need more? And what about their infantry skirmisher being weaker than normal skirmishers.

    • Like 1
  15. 4 minutes ago, alre said:

    Cool, I like them, but aren't them a bit unrealistic as the tyrant's guard? Maybe change the name?

     

    I mean by the time of Agathocles, Syracuse would have also reformed their skirmisher corps into a heavier version,the heavier peltast would be the elite part of such corps and it would reasonable to assume that a ruler would want these to be with him on the battlefield. Peltasts on wings ready to both flank, harass and who else is the wings, namely the right wing? The general. But yeah you also make a good point since there are no real evidence for this type troop being a bodyguard.

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