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PyrrhicVictoryGuy

Balancing Advisors
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Posts posted by PyrrhicVictoryGuy

  1. 20 hours ago, BreakfastBurrito_007 said:

    I think most people agree the counter should increased a little (like to 2x) and they should gain 1 level of both armor types. 

    I wouldn't go that far, I'd start with boosting the bonus like you said to both citizen and champion but I would only give the citizen version an extra point in pierce armor. 

    • Like 1
  2. I think some ranged units should have it. Besides the obvious variation in stats there could be some more distinctive features for ranged units. For example, the chad javelin thrower is all the rage now due to their olympic attack speed and dmg while the vergin infantry archer is completely overshadowed now. In short, make a mod where we give javs friendly fire to make them more risk-reward : 1-more a skirmishing force, ie before the frontlines mee. 2- making them a dedicated flanking force since the probability of hitting your guys should be reduced if you flank the enemy, and see how it turns out. I would also make archer a ranged unit counter but as of now, units will only attack their closest target unless told otherwise this is a mute point.

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    • Confused 2
  3. Admittedly if the Athens in game is the Delian league Athens then yeah it's not really historical but you've got to make compromises for gameplay purposes. In fact i can't remember if it's according to Polybius, diadorus or thukidites( sicilyian expedition) but the classical athenian cavalry force was the best, although very small, in the southern greek states. But i do have to say that they, like most mainland greek state cav did not do much besides scouting and chasing routing units. Remarkably it's the sikeliote greeks whose military advanced towards the combined arms strat in the classical period. It's reccorded that in both the archaic and classical periods that sikeliote cavalry charged infantry blocks in a shock fashion. Coupling this with the wide use of mercenaries and settling laws makes the states of megas hellas very close to the later diadochoi. Perhaps this was due to the constant warfare in a non formalized way and against non greek peoples, ie: carthage, sikeloi and peoples of central italy.

  4. I don't know how relevant this is now but here are my two cents. Spear cav should absolutely demolish ranged infantry/cavalry in a cost effective way period. So sword cav kils siege and ranged infantry and spear cavalry kills other cav and ranged infantry therefore we can still maintain it's unique role and give them a better use in the late game. 

    • Like 1
  5.  

    @Dasaavawar

    I invisioned this faction to represent not all of magna graecia but only the sicilian greeks.

    Although the Dionisii and Agathocles did control land outside of the island,  the territories of mainland Italy from calabria to apulia would more often than not, come under the influence of the Italiote League, poleis like Kroton and Taras. I wouldn´t mind making a faction for these but other having techs related to pythagoras and units like super crotonite physicians, tarantine cav and spartan-like champion hoplites, what more can one do with them? Sure you have Archytas and the wrestling champion Milo as heroes but you would have to include pyrrhus as a hero as well since he was hegemon-like figure of this area. For these reasons I think that the italiotes and epirus, would have to be combined into a single faction in order to bring a unique faction to table and not another athens reskin. As for the faction logo, sure the triskelion is cool and it is more pan-sicilian than lets say Arethousa or the dolphin tetradrachme so it is something to think about.

    • Like 1
  6. On 19/03/2021 at 10:16 PM, Carltonus said:

      Kath, I had a suggestion before yours in the Hero Upgrades thread:

    Alexander I should not have the thureos skirmisher and Galatian swordsman as the oval shield has not been introduced to Hellenistic warfare yet. Suggest peltastai and Thracian as replacements. The faction can be divided into pre-Hellenistic and Hellenistic era subfactions, with differing unit rosters:

    Pre-Hellenistic:

    • Epirote hoplite
    • Epirote peltast/Lucanian skirmisher
    • Prodromos cavalry skirmisher
    • Thessalian lancer
    • Illyrian or Italic spearman
    • Illyrian swordsman or Thracian rhomphaiaphoros
    • Cretan archer
    • Allied Greek or Ilyrian light cavalry
    • Chaonian hoplite (or hypaspist)
    • Molosson hippeus (bodyguard cavalry)
    • Heroes: Neoptolemus I and Alexander I

    Hellenistic:

    But seeing as alexander I was placed on the throne by Phillip and stayed under his wing for a while, wouldn't he like phillip in thebes pick up his guardian's reforms ?

  7. On 14/09/2021 at 2:16 AM, Yekaterina said:

    One of the biggest issues we have with adding Han civ is the unit balancing; I have been thinking about this for 2 days and still cannot come up with a good solution. 

    So here are the problems:

    1. No medium-ranged unit at all. They have no access to slingers nor javelineers, only archers, which means they are  destined to lose against a javlin civ or slinger civ in a big close battle. Even the Kushite and Carthaginian have javelin cavalry... Historical accuracy prohibits us from giving them javelins or slings but they are required for balancing.

    3. Crossbow units. We are not sure what stats we should give them. We are not entirely certain if they were historically accurate.

    Why not make the xbowman a medium range unit? 

    • Like 1
  8. 21 minutes ago, alre said:

     

    I agree that pikesmen should better be nerfed, however, I don't agree on the how (we have discussed that here). I also actually found out that the description of pikemen that sometimes come out in game in the loading screen does not reflect their actual stats, saying that they are good agains cavalry and other melee, ignoring the fact that they also brilliantly absorb pierce damage (and that they lose to other melee, without ranged support). I'd rather straight that out.

    Well that was thing that bothered me when i started to play, realistically a pikeman and the syntagma are just "offensive" versions of the traditional hoplite and phalanx perfect for defending a city state of modest proportions. They trade the aspis for a pelte and a dory for a sarissa, much better for empire building.

    "So why not make a pikeman an offensive version of a spearman, better attack stats but less pierce defence" was what I though, but then swordsman would need a bonus multiplier vs pikes and 0 AD does not like hard counters.

    • Like 1
  9. 3 hours ago, wowgetoffyourcellphone said:

    One thing I'd like to ape from AOM, besides the brilliant minor god system, would be Arkantos' "battle cry" ability. Would be a great feature for heroes in general, or for specific heroes. The Einherjar horn for a noise maker unit would be awesome: think Celtic Carnyx players, Greek Aulos, etc.

     

     

    Arkantos makes them attack faster right? Anyway AOM is a different beast entirely, there u can win with hoplites + hippikons and some hetairoi, try that here.

  10. 57 minutes ago, Dizaka said:

     

    This [I think] also plays a role in capturing towers .... I know it's easier to capture them with pikemen than spearman for some reason and this sounds like it.

    This is false.Both units use the "template_unit_infantry" as a base template, and only in this template can you find the capture attack values. Since they share the same template and therefore have the same range when capturing, any other info is superfluous but the values i mentioned are:

    <Attack>
        <Capture>
          <AttackName>Capture</AttackName>
          <Capture>2.5</Capture>
          <MaxRange>4</MaxRange>
          <RepeatTime>1000</RepeatTime>
          <RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses>
        </Capture>

    ....

     

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