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PyrrhicVictoryGuy

Balancing Advisors
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Posts posted by PyrrhicVictoryGuy

  1. 1 hour ago, Thorfinn the Shallow Minded said:

     

    Hetairoi having more speed and a bonus versus infantry could work as viable trade off for not performing as well against cavalry.  That said, I can't think of a historical justification for it, but not everything needs that.

    I suggested that in order to encourage people to use them more against more types of infantry other than ranged infantry, to try and simulate the hammer and anvil of the Argeads .

  2. 5 hours ago, wowgetoffyourcellphone said:

    I agree. Axe units would be very rare. I don't see the justification for including them as a mainline unit, except in the rare cases you mentioned. Same goes for maces and clubs. They're just rare specialized units, essentially.

     

    An easy way to differentiate is with bonuses. See: Delenda Est.

    0 AD devs don't like "hard counters", but as 4 or 5 of the melee classes have split damage I think bonuses should be more widely used. For example how do you make a range counter unit that is resistant to ranged dmg but doens´t fare well in melee? Sure you can  buff the pierce resistance but then these units become stronger against pikes and spears.

    • Like 1
  3. 33 minutes ago, wowgetoffyourcellphone said:

    I wonder how prevalent "phalanx" troops were in the Greco-Bactrian armies. Sure, their military tradition stemmed from Alexander and his veteran colonists, but I suspect sarissa-armed troops were likely abandoned early on? 

    Take what I say with a pinch of salt but the pikeman, although subject to alterations to their kit always remained a constant in the successors' armies. Now I would wager that in the far east, you would see lighter pikemen than those in the west in combination with a bigger support troop corps, specially when steppe nomads entered the picture.

     

  4. The changes I am unsure about are about the pikeman and the horse archer. Should the first be available n the barracks instead of the military colony(still in phase II)? And  should the latter be available at the barracks in phase I? Thing is that their cav (specially archer cav and the champion variant) has cost effectiveness on their side so making the best meatshield more readily available may be too much.

  5. To accompany the first draft of the bactrians civ, I give you a playable version of this modest mod:

     

      ------> Bactrians-mod.rar<------

    In the future I would like to add unique buildings of course.

    Besides the artwork, which must definitively  be improved, I'm looking for feedback on the units mostly.

     

    • Like 2
  6. Actually coming up with more infantry types ain't difficult, for example:

    A "something" hillman, basically a levy with poor morale and bad equipment, a "trash" unit only "good" for the early game:

    3.5 hack   3 pierce   1.5 vs cav    90 health   40 food/wood cost  900 repeat time

     

  7. So the mod file goes into the mods directory, done. From what I think all the thing are in the correct place but when i go in game and try to do anything I get error messages and blank gray menus.

    I wanted to ask if any of the prominent modders had these problems before and if so how did you get pass them.

    When I try to open the structure tree:

    548721514_Screenshot(510).thumb.png.c7ae2c3263de2460819b39004acb8f72.png

    577384858_Screenshot(513).thumb.png.f7fc777b0460f149035ff0606a923b6f.png

     

     

    When I try to play a match:

    1628058978_Screenshot(512).thumb.png.9a1a7e6065c93f3d3fb1fc0069365b6e.png

    176643980_Screenshot(509).thumb.png.a1ee17dd8053b97ec236e5872280f382.png

     

    Civ Json file:

    bact.json

    Unique techs:

    cavalry_tradition.jsonbudhist_evangelism.jsonbactrian_camels.json

    Civ bonus:

    bact_cavalry.json

     

    The whole thing:

    Bactrians-mod.rar

     

     

     

     

  8. 1 hour ago, BreakfastBurrito_007 said:

    By bloated you mean powerful or slow/clunky?

    Idk, but for a25 Iber and Rome are looking real good.

    Spearmen are much more powerful  this alpha, I think a25 has the best overall unit balance that I have witnessed in 0ad history (since 2016). 
     

    There are many things that are good with mace but these things are not something you can depend on in MP situations. Usually rams are the most dependable siege and I agree that they should see some kind of buff for mace.
    I think maybe a pop usage (3 to 2) reduction combined with p2 construction of arsenals. 

    Bloated like they ate the entire roster of units and some random bonuses.

  9. The two actors of the day, the indo-greek mercenary swordsman and the bactrian cataphract that has a small issue:

    From left to right: 1 basic, 2 advanced and 2 elite.

    364495733_Screenshot(478).png.8c814787d74db6670a9373455895056e.png

    1654751348_Screenshot(479).thumb.png.8a916eb26ccd15fde842ced9f173c0b2.png

     

     

    The "small issue", the mask clips through almost every helmet and the new mask model is the one that clips "less".

    807714383_Screenshot(480).png.32bfac7b93e2852c5bba1eef3f0b3f9d.png

    I wish there was a way to make the mask go just a bit lower.

    • Like 3
  10. Even more models! This time tried my hand at the indo-greek thureophoros and the bactrian light lancer, for the latter I tried to maintain their persian/afgan appearance. 

    1798531219_Screenshot(473).thumb.png.e2402004ca8159695ab3ea6ce136cffa.png

    576900125_Screenshot(475).thumb.png.f9f091672e9dc9a5e894359fa88eba63.png

    335608934_Screenshot(476).thumb.png.eabd8bd80e737402dccd61a0a6da8a99.png

    #replacing their baggy pants mesh with a more sleek and longer tunic enabled me to add greaves to their models, which does wonders for the whole east/west mixed appearance.

    • Like 2
    • Thanks 1
  11. 1898664583_Screenshot(461).thumb.png.c5c2026c40d0f1f6908f121b0949aeaa.png

    1. This emblem is a no no since it comes straight from Rome II Total war.

    2. The flavor text is basically Athens' with a slight alteration.

    3. , 4. , 5.  Bonkers roster, again it's Athens' roster with Lopess's spearman model and with Carthage's italian cavalry put in there as a citizen soldier. ( champion unit tech does nothing too).

    6. Athens' champion and the already mentioned spearman.

    7. , 11. Basically these heroes are just Athens' Heroes with different names ( Gelon , Dionysius and Agathokles).

    8. This structure cannot be built by anyone.

    9. Shouldn't even be here as it is not mentioned in the design doc.

    10. Again an Athenian unit here.

    12. Athens' roster again with the inventor which I don't know where he came from. Anyway he doesn't do anything , can't even garrison him.

    13. Two unique buildings  missing.

     

     

    In game, the citizen soldiers can't place foundations, only build. Also I got those error messages.781332047_Screenshot(463).thumb.png.71e3fb8bbd57f4e5bec236f45ee6dab8.png

    1821821391_Screenshot(462).thumb.png.a77c15fd07783030803586de2523bf63.png

    • Thanks 1
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