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Everything posted by seeh
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wich civ's have javelin cavalry? is this a good place for search for that https://0ad.fandom.com/wiki/Category:Ranged_Units ? i dont know
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Batch Training (The Good, The Bad and The Ugly)
seeh replied to Micfild's topic in Gameplay Discussion
i batch in a25 working exactly like in a24 ? my test in a24 https://wildfiregames.com/forum/topic/23562-batch-training/?tab=comments#comment-422069 -
[Feature Request] Rally point on storehouse lets worker start working
seeh replied to seeh's topic in General Discussion
yes sure, ty. everybody know this already i bet. from cc to trees i set always many many rally points to different trees. -
happy to recognized that if workers behave as if the moment they were finished build of a storehouse/farm, workers starts working immediately getting resources . if i set Rally point onto a already build storehouse they don't do like so => nice feature to let workers start working immediately getting resources?
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i i press horses to defense and send them home its really good to go out of danker situations. bit i feel more comfortably, easy to play, if i could set them to passive and then horses flew like women or working elephants already do.
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A25 Feedbacks from testing
seeh replied to Yekaterina's topic in Game Development & Technical Discussion
Cheats is not possible to toggle but it says so: tested in local match. BTW please: 1. set warning while background cheats enabled 2. auto disallow in rated games -
set 'players overlay visible' as default. many iddle units: i forget to set it. some fight happens under the trees, and i was not aware. or I thought I was in the majority. but a pick man was still there. some Iddle's stand under the trees - unvisiable. hunts was not visible and i was not aware all of this.
- 511 replies
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- building hotkeys
- visible corpses limiter
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A25 Feedbacks from testing
seeh replied to Yekaterina's topic in Game Development & Technical Discussion
houses, ships, rams don't have an 'occupied' flag. should? then more consistent? but rams also don't have that. and of course its a strategic change if some objects have 'occupied' flag or don't have it. a rule? not movable building have it and movable don't have it? that's not good understandable for beginners, but maybe the best rule for explain to the actually game. -
[Feature Request] export stats to sqLite or TXT-File
seeh replied to seeh's topic in General Discussion
there i find: ./0.0.25/replayCache.json ./0.0.25/2021-.../commands.txt ./0.0.25/2021-.../metadata.json is that the only data? in other words is the Summary - statistics always calculated new by the use of this two files ( exept replayCache.json ) ? i guess, probably the /metadata.json is most relevant example found in one of my 1v1 games: "populationCount":[10,15,17,17,17,21,23,25,27,29,29,31,31,37,41,45,47,53,57,61,64,65,57,61,65,69,73,75,81,81,64,69,71,77,85,88,94,94,98,103,109,117,128,134,148,160,163,172,177,131,131,145,145,118,112,111,64,32,25,5,5,4,4,4,5,4,0], "populationCount":[9,15,15,17,21,24,28,32,36,39,42,46,50,50,54,55,61,69,76,83,90,92,94,101,104,107,115,120,125,125,123,129,135,141,146,149,156,162,165,168,172,178,184,190,199,205,214,226,236,252,260,260,260,265,257,258,253,249,258,266,266,279,280,280,280,280,289], => ahhh . now i understand. its just pure json, log . that great and there is probably no other cache or stored summary of the pretty calculation example prettify1: https://jsonformatter.org/json-pretty-print/598141 example prettify 2: https://www.wolframalpha.com/input/?i2d=true&i=9\(%2C)15\(%2C)15\(%2C)17\(%2C)21\(%2C)24\(%2C)28\(%2C)32\(%2C)36\(%2C)39\(%2C)42\(%2C)46\(%2C)50\(%2C)50\(%2C)54\(%2C)55\(%2C)61\(%2C)69\(%2C)76\(%2C)83\(%2C)90\(%2C)92\(%2C)94\(%2C)101\(%2C)104\(%2C)107\(%2C)115\(%2C)120\(%2C)125\(%2C)125\(%2C)123\(%2C)129\(%2C)135\(%2C)141\(%2C)146\(%2C)149\(%2C)156\(%2C)162\(%2C)165\(%2C)168\(%2C)172\(%2C)178\(%2C)184\(%2C)190\(%2C)199\(%2C)205 without: Total score but included for example: buildingsConstructed": { "total What are the timeSteps between each entry? i counted about double of minutes. => so half a minute? -
i want read statistic, want interface to summary stats. is that possible ? how? ty i searched a bit here, don't jet found something useful for that: ~/Downloads/0ad-master/source$ find ./ -name "*sql*" -type f ./tools/autolog/SVNLog/sql/svnlog.sql ~/Downloads/0ad-master/source$ find ./ -name "*stats*" -type f ./lib/file/common/file_stats.cpp ./lib/file/common/file_stats.h ~/snap/0ad/234/.local/share/0ad$ find ./ -name "*stats*" -type f ./mods/autociv/gui/session/objectives/autociv_statsOverlay.xml ./mods/autociv/gui/session/objectives/autociv_statsOverlay.js ~/snap/0ad/234/.config/0ad$ find ./ -name "*" -type f ./logs/oos_dump.dat ~/snap/0ad/234/.config/0ad$ Maybe interesting:
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yes. i changed the graphic settings for that last year. do some experiments with it and you will see ( a bit more ). and look mor from top could maybe also help
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Linux ? https://snapcraft.io/0ad
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Checking out a special revision
seeh replied to seeh's topic in Game Development & Technical Discussion
thanks svn checkout https://svn.wildfiregames.com/public/ps/trunk/ -r 25840 0ad works -
Checking out a special revision
seeh replied to seeh's topic in Game Development & Technical Discussion
still says: Checked out revision 25848 thanks. hmmm. ok. dont know. i give up ... if some have any other idea i will try -
Checking out a special revision
seeh replied to seeh's topic in Game Development & Technical Discussion
Yes. unfortunately I'm a beginner with svn and I'm certainly doing something wrong. just wanted to go back to the old ...40 version. wanted to know how to do it. or is that not important? then I can also leave the current one. -
i tried to checkout revision 25840 but it using 25848. svn checkout https://svn.wildfiregames.com/public/ps/trunk/ 0ad svn update -r 25840; svn cleanup 0ad what i doing wrong?