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seeh

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Everything posted by seeh

  1. wich civ's have javelin cavalry? is this a good place for search for that https://0ad.fandom.com/wiki/Category:Ranged_Units ? i dont know
  2. i batch in a25 working exactly like in a24 ? my test in a24 https://wildfiregames.com/forum/topic/23562-batch-training/?tab=comments#comment-422069
  3. yes sure, ty. everybody know this already i bet. from cc to trees i set always many many rally points to different trees.
  4. happy to recognized that if workers behave as if the moment they were finished build of a storehouse/farm, workers starts working immediately getting resources . if i set Rally point onto a already build storehouse they don't do like so => nice feature to let workers start working immediately getting resources?
  5. i i press horses to defense and send them home its really good to go out of danker situations. bit i feel more comfortably, easy to play, if i could set them to passive and then horses flew like women or working elephants already do.
  6. Cheats is not possible to toggle but it says so: tested in local match. BTW please: 1. set warning while background cheats enabled 2. auto disallow in rated games
  7. set 'players overlay visible' as default. many iddle units: i forget to set it. some fight happens under the trees, and i was not aware. or I thought I was in the majority. but a pick man was still there. some Iddle's stand under the trees - unvisiable. hunts was not visible and i was not aware all of this.
  8. houses, ships, rams don't have an 'occupied' flag. should? then more consistent? but rams also don't have that. and of course its a strategic change if some objects have 'occupied' flag or don't have it. a rule? not movable building have it and movable don't have it? that's not good understandable for beginners, but maybe the best rule for explain to the actually game.
  9. there i find: ./0.0.25/replayCache.json ./0.0.25/2021-.../commands.txt ./0.0.25/2021-.../metadata.json is that the only data? in other words is the Summary - statistics always calculated new by the use of this two files ( exept replayCache.json ) ? i guess, probably the /metadata.json is most relevant example found in one of my 1v1 games: "populationCount":[10,15,17,17,17,21,23,25,27,29,29,31,31,37,41,45,47,53,57,61,64,65,57,61,65,69,73,75,81,81,64,69,71,77,85,88,94,94,98,103,109,117,128,134,148,160,163,172,177,131,131,145,145,118,112,111,64,32,25,5,5,4,4,4,5,4,0], "populationCount":[9,15,15,17,21,24,28,32,36,39,42,46,50,50,54,55,61,69,76,83,90,92,94,101,104,107,115,120,125,125,123,129,135,141,146,149,156,162,165,168,172,178,184,190,199,205,214,226,236,252,260,260,260,265,257,258,253,249,258,266,266,279,280,280,280,280,289], => ahhh . now i understand. its just pure json, log . that great and there is probably no other cache or stored summary of the pretty calculation example prettify1: https://jsonformatter.org/json-pretty-print/598141 example prettify 2: https://www.wolframalpha.com/input/?i2d=true&i=9\(%2C)15\(%2C)15\(%2C)17\(%2C)21\(%2C)24\(%2C)28\(%2C)32\(%2C)36\(%2C)39\(%2C)42\(%2C)46\(%2C)50\(%2C)50\(%2C)54\(%2C)55\(%2C)61\(%2C)69\(%2C)76\(%2C)83\(%2C)90\(%2C)92\(%2C)94\(%2C)101\(%2C)104\(%2C)107\(%2C)115\(%2C)120\(%2C)125\(%2C)125\(%2C)123\(%2C)129\(%2C)135\(%2C)141\(%2C)146\(%2C)149\(%2C)156\(%2C)162\(%2C)165\(%2C)168\(%2C)172\(%2C)178\(%2C)184\(%2C)190\(%2C)199\(%2C)205 without: Total score but included for example: buildingsConstructed": { "total What are the timeSteps between each entry? i counted about double of minutes. => so half a minute?
  10. i want read statistic, want interface to summary stats. is that possible ? how? ty i searched a bit here, don't jet found something useful for that: ~/Downloads/0ad-master/source$ find ./ -name "*sql*" -type f ./tools/autolog/SVNLog/sql/svnlog.sql ~/Downloads/0ad-master/source$ find ./ -name "*stats*" -type f ./lib/file/common/file_stats.cpp ./lib/file/common/file_stats.h ~/snap/0ad/234/.local/share/0ad$ find ./ -name "*stats*" -type f ./mods/autociv/gui/session/objectives/autociv_statsOverlay.xml ./mods/autociv/gui/session/objectives/autociv_statsOverlay.js ~/snap/0ad/234/.config/0ad$ find ./ -name "*" -type f ./logs/oos_dump.dat ~/snap/0ad/234/.config/0ad$ Maybe interesting:
  11. true for some reasons. -Team Games - Plays vs AI's , o local. =>check if the player dont play TG and not 1v1 Anyhow i think this idear is not bad. what i like more;) for various reasons, when the rating slowly diffuses back towards 1200. would also reduce the motivation to have many accounts.
  12. yes. i changed the graphic settings for that last year. do some experiments with it and you will see ( a bit more ). and look mor from top could maybe also help
  13. Stone Metal ( BTW that's from Minute 41:11 in my local Video ) please change the Message insufficient resources # 234 to insufficient resources # 234 mineral Easier for beginners (and me . Because often happens that i interpreted wrong ): ( BTW that's from Minute 41:28 in my local Video )
  14. i quite sure that harvest speed is the same. Please tell me if i wrong. BTW i saw Baobab Tree Tree in A25 Resource Supply: 550 . impressive. Amount.
  15. Linux ? https://snapcraft.io/0ad
  16. maybe searching for this helps you: https://www.youtube.com/results?search_query=SVN+build+0ad
  17. yeah. and i always disable that. becouse some 100dred times i want it without question. only if very stupid desicions, like destroy all (or nearly all) my military or so. typical i select all miliary to attack tower, click to tower, but it was not correct get focus, => all military destoid :-O
  18. ah ok, happy to here that. yes two of them are AI and other two are humans
  19. i used a different port (+1) becouse a24 was at defaoult port. ( https://youtu.be/rmVKjoG1lZI ) metadata.json commands.txt
  20. BTW played 025rev25848 at this moment. very good but i accidentally clicked beside a tower to destroy. selection not changed to the tower. so i destroyed about 100 of my military units. and not this tower. => so as feature update, an extra question if you destrio you own units mor then 20 or so
  21. thanks svn checkout https://svn.wildfiregames.com/public/ps/trunk/ -r 25840 0ad works
  22. still says: Checked out revision 25848 thanks. hmmm. ok. dont know. i give up ... if some have any other idea i will try
  23. Yes. unfortunately I'm a beginner with svn and I'm certainly doing something wrong. just wanted to go back to the old ...40 version. wanted to know how to do it. or is that not important? then I can also leave the current one.
  24. i tried to checkout revision 25840 but it using 25848. svn checkout https://svn.wildfiregames.com/public/ps/trunk/ 0ad svn update -r 25840; svn cleanup 0ad what i doing wrong?
  25. unit test results in revision 25845: errors: works without errors: errors: no error:
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