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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. Mathematically its possible, but its not easy to remember armor levels which are not integer. Using non-integer numbers for armor levels seems to be unnecessarily complicated imho. Just change health a bit?
  2. Playstyle and behavior can be adapted. Both are super fast at booming, but very vulnerable to rushes. Both are from the same street somewhere in the UK? Yes, of course. Kate vanishes, Shyft gets active, then Shyft gets banned, then Kate suddenly returns? Just a coincidence. Kate said that Shyft began as a noob, but thats not true. He appeared out of nowhere as a 1500 player just like most accs of Kate.
  3. Not sure if i can agree. Afaik, a priest doesnt even heal the unit which he is "protecting" Edit: Maybe because protecting units never count as idle? That might explain why they dont have a reason to automatically heal.
  4. Shyft is just another identity of you, which you have used to participate in the toxicity contest which you have described. You think I don't see that?
  5. I don't think so. Axe cav is buffed, and spear cav accelerates faster.
  6. For sure the additional workload of the recording software can further reduce the fps.... Any app in the background slows 0ad down.
  7. Didn't read the whole thread, but projectiles are the things which cause most lag currently, so increasing their frequency seems to be a bad idea.
  8. Last time more people seemed to be against a change than for it :-) https://wildfiregames.com/forum/topic/88527-replace-harmya-palace/?do=findComment&comment=512888
  9. Wenn zu viele Einheiten in einem Gebäude einquartiert sind, regenerieren sich die Eroberungs-Punkte schneller als sie runtergehen. Mit Strg+Rechtsklick auf das Gebäude kann man den Soldaten auch befehlen, es zu zerstören, anstatt die Einnahme zu versuchen.
  10. Why would building walls strengthen the AI instead of weakening it? Which top player builds walls?
  11. Why do you collect stone and metal early on? Wood and food are much more important in the beginning. Plus, you need much more collectors than 20
  12. Yes, they coordinate attacks: They can ask their allies to attack and if they receive such a question (via diplomacy menu) they decide if they join or not. If an AI starts an attack it usually asks its allies for support
  13. To reduce the impact of the problem, it would be very helpful if multi-player matches could be loaded. (In case of Ddos, its possible to create an automatical savegame) Can't 0AD investigate the code of the open source game Widelands, where all of this is possible? There are even replays from loaded matches possible
  14. This is a bug. And the autociv mod could give you some hotkeys for selecting some additional unit types. Maybe then you could handle control groups even better...
  15. Actually champs are not that rare in TGs and not even in 1v1s. They are so relevant that I think that Athen and Sparta could need some cav champs, as it can be a serious disadvantage currently. Maybe that is a change which is needed, not a change for all champs. The Han civ is not big fun champion-wise, as no champs come out of their barracks and stables (same goes for Athen and Sparta btw). They need to build very expensive champ-buildings which dont even access the best kinds of champs.
  16. Happy newb year! May 0AD prosper and become an olympic sport ; )
  17. Congrats to the epic tournament win, @Feldfeld , and thanks for organizing. @seeh and @chocapoca you still have a match against each other, as well as @LetswaveaBook and @rm -rf
  18. I think this does not work for ships as they dont have ralley points. And even if it would work, it would be nicer if it would work automaticly. The ship should delay the spawn only if the ship is full AND its not at a coast or close to another ship.
  19. It's good old age-of-empires-tradition that one can shoot through buildings ;-)
  20. For the latest tournament matches you will also need the newest versions of the mods "community" and "feldmap"
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