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Yekaterina

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Everything posted by Yekaterina

  1. I managed to modify a file which ended up giving Marcus Claudius Maximus increase the attack of all cavalry in 120 meters radius by 820%. All pikemen within 160 metres radius of Ptolemy Philopator have health of 580.
  2. I have a feeling that public.zip is the one you are looking for
  3. Just take a look at Ratings disputes and Offence reportings forum As long as it is multiplayer it involves some degree of competition, and we need to make that competition fair.
  4. @Player of 0AD did you install via apt or snap? if snap then everything is in ~/snap/0ad If apt then should be in the same folder as mods. You should see a zipped A24 folder, extract that and edit files inside.
  5. Make elephants have the same armour and speed as dogs?
  6. I mean a built-in voice chat function in the lobby and in multiplayer games, just like there is already a text chat. If you have played PUBG then that is what I mean. Not all players can agree to use the same platform due to incompatibility / trust issues / privacy, so if 0AD can be its own telephone then that would be great.
  7. Ok. How about 1 pierce, 1 hack, 1 crush ?
  8. Elephants are already vulnerable to skirmisher and archers; they have quite small pierce shield. Decreasing health is the easiest way. Also an elephant would definitely die if it gets hit by a boltshooter or catapult directly.
  9. Would you agree that differentiation is less important than balance? It is a competitive game after all and back in A23 we had more differentiation and it was less balanced. Celts were unstoppable but now at least we have 3 ways to counter archer civs, so you see people choosing a wide range of civs other than just the 2 OP ones. Instead of differentiating civs, why don't we integrate them?
  10. Mumble is a good idea. We can even implement voice chat. The only catch of mumble is some players don't have good quality stereo headphones, making the game unfair on them. (I do have 1 so I am ok with that)
  11. I want elephants to be strong against infantry and not so strong against my siege towers ; ) To counteract the increased attack I massively cut their health so they can be killed quicker and do less damage.
  12. Elephants were used to shock enemy infantry and cavalry instead of knocking down fortresses, therefore I propose the following changes in their stats to make them more historically realistic and less OP for gameplay. Civs without elephants are very difficult to play because elephants can walk faster than rams and towers by default and take them out, giving elephant civs a huge defensive advantage. 1. Change the hack damage to pierce damage. Elephant trunks can bash other units and do huge crush damage, that I agree. However, their tusks were more capable at thrusting / piercing rather than hacking. Mauryans installed dagger blades onto elephant tasks to stab the enemy to death. This would make them much much more effective against enemy infantry / cavalry instead of buildings and siege, although their huge crush damage can still take out a siege weapon without much effort. When I played against an AI their elephant needed 3-4 hits to take out a pikeman, which is ridiculous as it would be able to throw away 5 at a time. 2. No elephant racism. Asian and African elephants were not that different in size, and the amount of food needed to feed one is approximately the same. Sometimes an African elephant might even be bigger than an Asian one, therefore there should be no difference in stats. I suggest we use identical values for both 'ethnic groups'. 3. Reduce health. 850 health is way too much for an elephant, normally an elephant will die after being hit by a few javelins. I suggest we reduce it down to 450 for all. This way non-elephant civs would not feel too disadvantaged, considering everyone has rams. 4. Berserker mode and area damage I really like the suggestion of elephants dealing group melee damage. We can even add a negative aura for enemy units due to fear. The berserker mode from Delenda Est is also a great addition to elephants. If elephant civs don't have rams then nothing needs to be changed. Elephant + ram + ranged is too OP.
  13. Perhaps we can give Iberians and Celts a champion slinger unit: crush attack: 15 pierce: 2 HP: 120 (like any other ranged champion) Cost: 100 food, 100 stone, 10 wood.
  14. May I ask, what is the point to this discussion? Are we going to add new maps or civs based on this? Or are we going to change some game mechanics?
  15. I agree. We can also introduce other places where stone could be spent, e.g.: Certain techs Champion slinger units? Remove metal cost of civic centres/ military colony and replace it with stone. (500 wood, 1000 stone)
  16. @Robin Li How come your Carolignian nubness gets 250 views and my cav rush demonstration only gets 50? ;( Put my archer rush on there please:
  17. We can switch food to a flow-based economy: instead of 1 unit costing 50 food, we can change it to 1 unit costing 0.5 food per second, with an initial investment of 2 food maybe? This would be more realistic and prevents players from deleting farmers in late game. However, metal, stone and wood should not be flow-based because they are used to construct buildings and equipment; you do not need to repair these often so their flow consumption should be negligible. That is convenient for Macedon, but too cruel
  18. I will send this to Robin and he will post it onto BiliBili. Is that okay?
  19. I have spotted a pattern, not sure if you have also observed this: When I host a game with mostly pro players (>1400), DDOS is very frequent (about half or a third of the time). When I play 1v1 DDOS rarely occurs, although it did happen a few times when I challenged pros. When I play a TG with all nubs (<1300) I have never experienced anything like DDOS, even if it is 4v4. Therefore the DDOSer could be targeting the good players only or games that contain many good players. The DDOSer uses fake IP addresses to flood routers with packets. When I tracked them down with Wireshark I found packets from many countries at the same time. Perhaps the DDOSer knows the IP of some unfortunate players and attack them whenever they are online. When I inspected the contents of the packet I found maths questions like calculating large numbers and Fourier Transform.
  20. In the local.cfg file you can change the maximum and minimum zoom as well as the range of angles of the camera. This allows you to see from ground level and from the perspective of an unit. Hopefully this will allow you to take some pretty pictures of TG from first person perspective.
  21. Politics aside, I think this is a very beautiful piece of music
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