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Everything posted by Yekaterina
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why rome's camp doesnt cosist of metal? bad problem
Yekaterina replied to king reza the great's topic in Gameplay Discussion
I think this is a great idea, reza-math, I approve as a fellow physicist. ; ) I will make a mod that increases the cost and sets number limit on these camps. But on the other hand they can't make sneaky siege anymore, so maybe they are not so OP. Also garrisoning dudes inside = idle time, so I am not sure many players will spam it. Valihrant tried to spam it and the strategy did not work. Also this is an issue about A24, not A22 right? -
what do we do with the defenses of phase 1?
Yekaterina replied to Lion.Kanzen's topic in Gameplay Discussion
I am guessing you are talking about doing some adaptation on A25 SVN? Sorry I am no good at Spanish. I can implement wall length into thorfinn mod as well. Please can you use that? I can't use SVN because school ban. -
What do you think if I give Britons a chariot with detachable riders who can be swordsmen? I have already made this unit in another mod. But I guess we can have many different chariots for different purposes: a melee chariot, a javelin chariot and an archer chariot.
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A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I like this. Very visible, and obtrusive. -
There used to be some very good mods back in A23 that enriched our 0AD gaming experience, but sadly these mods are no longer compatible with A24 and the upcoming A25, which is why I am starting a project to make these mods compatible with A24, A25 and later releases. Personally I am taking on Judeans mod and working on Aristeia mod, but there are many more A23 mods to be transformed. I need volunteers to help me, because I don't think I can manage the whole list of tasks on my own. List of A23 Mods (not exhaustive): 1. Random civ selection groups (functional) 2. Show available housing (functional) 3. Castle Blood (new game mode) 4. Cartography (functional) 5. No violence (functional) 6. Utility Any IP (functional) 7. City builder (New game mechanics) 8. Tower Defence (New game mode) 9. Special builder (New game mechanics) 10. Community map 11. Technology tree (New game mechanics) 12. Borg expansion pack (most of it is quite similar to A24) 13. Age of 0AD (New game mode and mechanics) 14. Terra Magna (new civ) 15. Millenium AD (new civ) 16. Ponies Ascendant (new civ, new mechanics) 17. Formation fighting mod. (new mechanics) 18. Faction-Specific resources. (new mechanics) 19. Aristeia (new civs, new theme) Here are some A24 mods that have been spotted to be incompatible (directly) with A25: Thebans Pretty much all of my mods Autociv by nani The reason why these mods expire is there is a minor file hierarchy system change, causing the modloader and civloader to be unable to find necessary template xml files. The solution is often to rename certain files and move them across some folders. You may look at the public.zip for the current version as a guidance. Since 0AD is very modular we can easily swap out corrupt files and slot in fixed files and rename them. I will be prioritising the civ mods because I am better at editing civ tree xml files than javascript files. If I find more mods to edit I will list them here.
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@wowgetoffyourcellphone I fixed your bugs in the mod and here is the fixed version. The problems I found were: 1. Mod is labelled for A25 but it is actually for A24. Solution: edit mod.json so that it becomes A24 mod. 2. Stoa is an empty building which does nothing. Solution: delete it. I have done the above two points already, but I have not played them nor used the scenario editor. Please peer review this: theban_greeks-master.zip
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Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Also, @Lion.Kanzen, the theban mod is said to be A24 on the forum but defined as A25 in the mod.json file but the file heirachy within is still A24... You might need to fix that, or I fix it later. Seems like the best solution is we all switch to A25 dev now, if it will be released in less than a year. -
Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
This is he partially fixed file. It is playable on A24 but with many errors and very few units. I can't even defeat sandbox Seleucid AI with these dudes. judeans-master partially fixed by Yekaterina.zip -
Error Adding Judeans to structure tree.
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I have partially fixed the Judeans for A24. It is somewhat playable (assuming you don't want to win). Dear @Lion.Kanzen, the biggest problem here is a lack of planning. Only some units have models and there is a general lack of models for advanced rank and elite rank. This civ also has no siege weapons nor a location to train hero from, which is very concerning. I suggest you re-plan the civ and re-design the structure tree, then I will fix it according to your plan. If you can't provide actors and props then I can borrow stuff from Seleucids, Persians and Ptolemies for now. Here are some screenshots to illustrate how ridiculous they are right now. Many props are missing. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
May I ask why we cannot keep the same file hierarchy? Each time the template files are just renamed and moved to a different subfolder, but I don't think this affects the engine, nor the actual gameplay mechanics. -
New release: 1. Added an auxiliary camp to Romans, which is available since town phase. 2. Roman cavalry javelineers and slingers are trained from auxiliary camp.
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@Thorfinn the Shallow Minded @Lion.Kanzen The mod is done. No pretty icons + sele barracks but it works. thorfinn.zip
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Should I make it available since P2? Or just P1?
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I will use a seleucid barrack for now. The slinger part is ready.
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Proposal, Mayan City States [preclassic and classic]
Yekaterina replied to Lion.Kanzen's topic in Rise of the East
Has this mod been made already (I want to download some code) or do I need to make it from scratch? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Another point is please do not change the file hierarchy system for later release. This makes mod compatible between versions. There was quite a change from A23 to A24 which made A23 mods unusable. -
Proposal, Mayan City States [preclassic and classic]
Yekaterina replied to Lion.Kanzen's topic in Rise of the East
@Lion.Kanzen can you make a model, animation and icon for blowdart and macahuitl? No hurry though as I am also busy with ranged unit mod and thorfinn and Judean -
ok. The mod will be ready soon. I will post it here and on the original forum as well.
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Ok. Socii barrack. Is there a more Roman name? Like something in Latin?