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Yekaterina

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Everything posted by Yekaterina

  1. If you can come up with some names for Illyrian, Dacian, Thracian and Odrysian AI that will help a lot. Also the Judeans need some AI names. Even better if you can help me edit the xml files for actors to create 'new' buildings for some of the balkan civs. You don't have to use blender; just attack some Greek/Roman skin onto celtic buildings mesh (.dae files) for now. We will get better models when the artists have time to make some but for now we create our structures by mix and matching props
  2. Another problem: wood bushes and berry bushes spawn together and look identical. This is very frustrating as your women could be gathering wood when you think they are gathering food, causing you to be inefficient.
  3. About the AI: Petra is now using a lot more cavalry than before and phasing up later, which are good signs. However, their population boom is still very slow and a lot of units / training buildings remain idle, causing them a lot of problems. The idling problem needs to be solved. Also, they must send more men in a formation, otherwise this happens:
  4. Launching a random game works Skirmish works Lobby works Atlas works Mod.io works Replay works Screenshot works Hotkeys that I use work
  5. First of all I would like to say that A25 has run smoothly for the most part, no fatal errors encountered while playing a pretty intensive booming game with a very hard AI. However, a few problems were spotted: 1. Duty queue. When I queue up tasks, sometimes the units abandon what they are doing mid-way and start the next task. I definitely held down shift and they left when I wasn't watching them. 2. Tall grass is a bit too tall; it is able to conceal chickens and berries in some biomes. 3. Date palms are too similar to palm trees for wood. Here is the replay of the test-drive, hopefully that will help. Please watch the women building houses. 2021-06-08_0001.zip
  6. Yes, smaller overlap would help. I personally like the overlap if I am the aggressor but if I am defending against an attack I would rather face an army in open order.
  7. What about allowing overlap of infantry units and women, but ban siege overlap and cavalry overlap?
  8. Letswaveabook let's patch that? But I will summon the historians for good measure @Genava55 @Thorfinn the Shallow Minded @Ultimate Aurelian
  9. @Stan` @wraitii how do you disable overlapping? Is this to do with model size and selection box?
  10. Please can you send me these models? The are amazing and I would like to implement them into the mod. Thanks.
  11. But they are not from the east though. also these 3 are closely related but not relevant to other TM civs
  12. Seems like Salome should give eco bonuses as well. I have already given her a capture bonus. Right now she has no attack but can capture enemy buildings at an amazing rate.
  13. I like your voice! You totally deserve it. Can you add the balancing advisors to the list of credits please. Thanks
  14. If we go completely accurate according to history, then it will upset all of the balancing advisors, so let's find a compromise: Allow siege weapon to garrison 1 bolt shooter and fire at most 1 bolt. Remove crush damage from regular arrows, and decrease their accuracy as well as pierce. Or simply don't change anything for now, let people do intensive games on A25 and see what complaints we get about siege towers.
  15. I am considering merging Thracians, Illyrians and Dacians into 1 mod: Balkan expansion pack.
  16. Who is Hanni, and can you make a patch to disable this please?
  17. Genuine problem: This is 2 rams, but overlapping onto each other. Please can we disable actor overlapping as you never know whether you are under attack by 1 ram or 10 rams merged into each other:
  18. That sounds like Lithobolos + Oxybeles + Onager to me
  19. What other bonuses should she give? I am not sure what pools do. Perhaps swimming tech - naval upgrade? e.g. all ships +20% attack because soldiers are more proficient at fighting in water. Or, even better, soldiers can swim
  20. Expect a tsunami of rams pouring onto your cc at minute 5
  21. lol @Lion.Kanzen didn't see your thread. Please tell @Stan` to merge our threads on Dacians. I have the structure tree proposed already.
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