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Yekaterina

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Everything posted by Yekaterina

  1. ? New unit? Not sure if witches existed in 0ad
  2. Wei Qing hero is hyper OP. Must nerf him a bit. -10 health per second... put him with a few champ cavs and charge into enemy army , then all die in 10 seconds...
  3. That will be difficult. You can just disable the mod if you don't like the trees
  4. Today I experienced something like a DDOS when hosting a large TG. I managed to capture this screenshot wwhen exititng the lobby: What is XML parse error? Is this a DDOS? Note: my home network was disabled for 2 minutes after the game crashed, then it magically restored itself to full speed when I opened instagram
  5. The issue is, metal was scarce in A24 and the eco was slow -> mass champions was unaffordable -> few fire cav made. 5 fire cavs is not OP, it only becomes OP with numbers, 40 fire cav is enough to beat a full Ptol army, 120 is enough for 1v4. It's pointless to talk about A24 because the mechanics were completely differerent, not just stats. Indeed. Another thing you need to consider is: Britons have weaker defences - more vulnerable to rush -> less easy to get to P3 and gather enough resources for champion spam. In terms of attack, there are 2 differences between chariots and fire cav: 1. Lack of fire damages means they are only effective against units but not structures 2. The chariots are bigger -> steric hindurance -> less stacking efficiency -> more time wasted on pathfinding, getting stuck etc and less time fighting. The Briton chariots are very OP if the player does decide to use them, however, most Britons players don't or never get to a point where they can afford many of it. About the walls, they are just an annoyance to both the Iber player and any enemies especially in late game. Allied units often get stuck in the walls as well! In one game, my Iberian teammate died because his walls trapped my huge Ptolemies army inside and he refused to delete the walls. Berries and deers often spawn inside walls or gates and that will confuse the hell out of your units. Furthermore, Iberian structures look like slums... already favela without losing connection
  6. A winning game was lost because the iberian gates sucked my Spartan army into it then closed and my whole army was stuck in the cc fire zone. I couldn't move them out to help my allies and eventually they were weakened by cc fire and were cleaned up by a small contingent of Roman javs. This clearly isn't the intended mechanic. All of the units from the iberian side died and his eco was destroyed, and realistically, you won't let an entire enemy army of 140 units through your wall gate. So a fix must be applied or this civ has to be banned from TGs. Suggestion: 1. If you really insist on giving them walls, then make a new passability class of 'iber wall' and only give iberian units passability over the wall gates; all other units are banned from crossing. That should fix the issue. The we can add an Iberian team bonus of allowing ally units to pass through wall gates 2. Make the gates close instantly so that no enemy unit can follow through by accident. Currently, the Spartan army can follow 1 iberian woman into the gate and hold the gate open for the rest of the Spartans. If the gate closes in 0.0001 second then there is no chance any Spartans can get in. Otherwise, remove the walls and give them some other unique bonus (NOT FIRECAV NEITHER)!
  7. No idea what you are talking about. Wollolow is a 1500~ player who doesn't play on his main account anymore.
  8. I really like this. not sure if others will agree though
  9. My thoughts: Cataphract: slower speed, better armour, good against infantry, especially ranged infantry. Also good against other cav in close quarter combat but is not fast enough to beat spear cav. Chariots: mini siege towers that can shoot while moving, unlike regular cavalry archers that have to stand still before shooting. However, to nerf them, they don't target one unit but all enemies entities when fighting.
  10. he wants to make the model bigger -> easier to select
  11. I like this, treating it as a puzzle instead of an interrogation
  12. @Emperior All I wanted to say is, don't annoy random new players just because you think they are a smurf. I can't stop you from doing that. I know who is behind which account most of the time, because I have these smurfs' discord or instagram and they tell me, then I tell @KKaslana when they appear in his games. When I see you guys speculate, it's like watching blindfolded clowns in a circus you almost never get any smurfs right Some people even dm me to ask about accounts and that was funny then it became irritating. Anyways, I am still a bit ill so I am not in the mood for this rubbish nor have I got the ability to make more accounts after the magical ban on my hardware ID and IP
  13. Approved. If anyone dislikes the old model then leave it to KateGUI: I will make a larger model for the dog house. Maybe a Ptol house with Brit skin.
  14. Thank you very much, much appreciated!
  15. In my opinion, the biggest problem with catapults in A25 is the unit AI bug. Sometimes they refuse to fire, other times they refuse to shoot at the selected target and packs randomly. Aside from that, I think A23 catapults were too OP due to high armour and high damage against units. If we do not give them splash damage but a reasonable firing rate and a functional AI, then they would become usable again.
  16. I like this idea, dogs can be used as additional fighting units alongside your main army after you reach maximum pop. If you train them from the main stable, they will clog up the production queue so that you cannot reinforce in time with cavalry if your front line is taking casualties. It would be even better to have technologies related to train time and attack values of dogs.
  17. I think it would be a fun idea but we should leave it as optional (have a checkbutton at the beginning of the game). The issue is, in real life archers can shoot up to 200m and slingers can also fire projectiles to a similar range with less accuracy. This long range ensures then enemy to be wounded by a shower of projectiles before reaching your units. In 0ad however, the archers can only shoot 60m, so there is not enough space large numbers of projectile showers before melee units engage each other. The 60m range is reasonable for 0ad considering 200m means shooting into the enemies territory just from near your CC (on small maps). Unless we can increase the scale of 0ad entities to that of real life dimensions, it is better to leave these realistic features as optional so as not to break the game completely. Just my thoughts
  18. Greetings! The game time overlay resets itself every 2 minutes after I changed 0A.D's interface language to Turkish. At minute 3:00 it was showing minute 1:00, and at minute 16:50 it was showing 00:50. It is a very funny bug but isn't helpful for timing myself. A friend who joined later told me to switch to English language and the bug disappeared. However, even in English mode, the timer crashes sometimes if I spam click too much; it also crashes after big battles.
  19. Good idea. Only issue: everyone turtle instead of fighting. Not sure how to implement the code neither.
  20. This error happened in a TG when a player wanted to resign: Logs: interestinglog.htmlcrashlog.txtcrashlog.dmpuserreport_hwdetect.txtsystem_info.txtoos_dump.txtoos_dump.datmainlog.htmlmainlog.htmlmainlog.html metadata.jsoncommands.txt
  21. I have never seen this before, but I recommend you to post the logs located in ~/.local/share/0ad/logs There might be an issue with your X-server. I recommend switching to pure Arch with Zen Kernel instead of some weird Arch derivative. Manjaro devs messed with the kernels and some repos so weird problems will occur. If you can't install pure Arch because of the cmd, try a less bloated alternative: Endeavour OS.
  22. If you guys like Slavic names Starting with Z, here are some: ENOUGH?
  23. Zelensky can be a suggestion, but the stuff about China vs Taiwan is absurd and irrelevant. Also I think Zelensky is a bad idea because he was born in 1978, almost 2000 years away from the time period we are concerned with. Furthermore, the political implications... it would suggest that the 0A.D community and WFG are supporting 1 political figure, which is not an accurate reflection of what many players think, nor is it beneficial for anyone, especially considering players who are located in countries where the mainstream view is different from yours.
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