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Yekaterina

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Everything posted by Yekaterina

  1. The only civ that is truly helpless against camel rush is the Ptolemies, because their only way to counter camels is making more camels. Javlin cavalry can chase camels and kill them Spear cavalry can kill camels even when outnumbered Archer civs will outnumber camels with infantry so they are also not vulnerable
  2. They have archers, spearman and sword cavalry in phase one. If you use spear cavalry, then you can beat their sword cavalry, after that, archers can also be defeated by spear cavalry easily, therefore you can raid their farms without distraction. However, you will need more than 10 spear cavalry to do significant damage. You can also do an early infantry push with a javlin civ and that will also beat their archer + spearman combination. In phase 2 they only have crossbowman, which is also sitting duck against melee cavalry or javlin units.
  3. They are extremely vulnerable to spear cavalry rush, so you can easily kill them in early game.
  4. Even if this does happen, you can focus on destroying just one piece of the wall, prefereably the gate. Use 5 catapults and 3 rams so that he cannot counter your siege easily. Prepare spearcav to counter his mercenary sword cav and javlin cav to counter his elephants or infantry.
  5. @seeh what should happen if a person exits a server? We don't know whether they will come back (could have been a connection issue or ragequit). I think it is unreasonable that multiplayer games involving more than 2 players are not rated. There should be an option to make multiplayer games count, as many players in the lobby only play 4v4, 3v3 or 2v2. I often play 1v2 or 1v3 as well and I don't understand why the outcomes of those games are never documented in my player profile.
  6. Greetings, I tried to run 0AD on my virtual machine running Manjaro 21. The performance was bad and when I joined a multiplayer game, all of the textures were pink or purple although the shape of entities (.dae files) loaded correctly. What could be causing this bug? This isn't very serious at all, I was just experimenting with the limits of my virtualbox machine...
  7. Gauls have an easier starting economy and have always been friendly to new players, because of their simple structure tree. Caros The Carthaginian walls are 3 times stronger than default walls, so once a wall has been constructed they are quite invincible.
  8. I have some ideas, assuming you know that your enemy likes to turtle: 1. Choose a civilisation with elephants. Seleucids, Kushites and Mauryans are recommended. Focus on producing large numbers of elephants (5-15) instead of infantry. 2. Produce pikemen and use ranged cavalry for ranged units, so that you can survive longer under enemy tower fire. 3. If your civ doesn't have elephants, flood them with rams. Make 10 rams, garrison them with infantry and ram down their fortifications; remember to research the armour plating and crush damage techs. 4. Catapults defended by champion units. Be even more turtle than them to frustrate them. I think the Gauls are bad at turtling; the civilisations you must beware of are Carthaginians and Iberians.
  9. I made some changes that reduces pabalancing.zipth finding issues with ships, see this mod for A26:
  10. Another bug found, when a whale is killed, this is shown as the corpse. There is no error returned but a sudden square black hole in the middle of the ocean does appear strange: Apologies if this is a duplicate thread, I saw many naval discussions on the balancing forum but I don't have the permission to post on there.
  11. Greetings! After a naval game in the lobby with 7 other people, I noticed some frustrating issues with ships in 0A.D: Straits are too small for biremes to pass through, so they get stuck and cause pathfinding problems Ships cannot spawn at times Ships deal too much damage against units but not enough against other ships. Quinqueremes are wildly inaccurate and cannot do any damage. Some civs have stronger ships than others and there is nowehere for ships to escape and garrison if they are losing. My proposed fixes: Decrease the model occupation size so that seemingly large ships can manoueuvre through straits without causing huge pathfinding issues. Change the passability class to include beaches. Change the attack type to crush damage then give a negative bonus against buildings, such that they are effective against other ships but deal moderate damage to structures and soldiers. Map designers, please consider the width of straits.
  12. No, I don't know how to change player colours. However, I am aware that BoonGUI is capable of doing that and there were many players in that room so perhaps one of them had BoonGUI on and cause the issue.
  13. Greetings, this error happened when I was joining a game hosted by woodpecker. There was no major crashes but these error messages suddenly filled my screen so I am reporting them anyways. @nani this seems to be related to autociv?
  14. I would recommend the tutorial level being a level with pop up hints at appropriate times instead of forcing the player to complete certain actions. This will reduce the number of bugs and prevent new players from giving up at the tutorial stage.
  15. Thank you @Gurken Khan, now I understand that Stan is pranking me, although I was unaware of the April Fools tradition beforehands. The Spagetti harvesting video was utterly confusing without this prior knowledge. On a serious note: what will happen after A27? Will the game always remain in alpha or will we switch to betas?
  16. Why not use my trees? The trees of 0ad can certainly be improved.
  17. I still don't understand. I would not expect the Project Leader Stan to joke about discontinuing alphas, and I do not understand what is special about 1st of April, especially when today is a Friday and not a Tuesday (Tuesday Boy maths paradox).
  18. This excuse is inadquate, becuase ISO basic Latin alphabet is not the only alphabet in the world; there is no reason to discriminate against other alphabet systems and ignore them. Even the extended Latin alphabet has not been used! Consider adding accents to letters, é ú ó á Ö, Ü, then there is Turkish ç, Ğ, Ş and many to choose from in Vietnamese. Please consider using those, then move onto Greek and Cyrillic, after which you have Persian, Arabic, Hebrew, Korean, Japanese ... Almost every language in the world except Chinese has some form of alphabet system. After you exhaust all of these, you can switch to Chinese characters, which opens up a limitless number of alphas and possible names.
  19. That is very sad to hear, as there is still much potential in the development of this game and many features to be improved on. New features perhaps could be implemented in the form of mods on top of vanilla 0AD, such as Delenda Est and Hyrule Conquest. Then 0AD can become a game like Minecraft.
  20. The directory is simulation/data/damage_types There will be sample files in public, but the general form of the files is this: I am not entirely sure what order means.
  21. Chess' map is very balanced although boring. Both the black player and the white player have a queen so the civs are balanced.
  22. StarGUI final.zipGreetings! I am proudly announcing my first mod: StarGUI. This mod aims to be a one-stop optimisation for your 0A.D experience, consisting of several other other useful and popular mods. It is a single zip file which is to be extracted and placed into your mod folder. I am still working on improvements to this mod and I am open to any suggestions! Please give it a try and reply below any comments. Download here:StarGUI final.zip Features: Autociv, Feldmap and Custom Rating all together, many thanks to @nani @Feldfeld and @go2die. The custom ratings mod had a bug which adds spaces after any numbers, but I fixed it so that the rating looks more realistic: my actual lobby rating is Sevda(1603) Large training icons to prevent misclicks (similar to the size in A23) Highlighted, golden projectiles. Amplified attack sounds from KateGUI. Borrowed metal mine, berries textures, blue chickens and enlarged British war dog model from KateGUI. (Thanks to @Yekaterina Golden projectile for better visibility.
  23. Greetings! I am proudly announcing my first mod: StarGUI. This mod aims to be a one-stop optimisation for your 0A.D experience, consisting of several other other useful and popular mods. It is a single zip file which is to be extracted and placed into your mod folder. I am still working on improvements to this mod and I am open to any suggestions! Please give it a try and reply below any comments. Download here: StarGUI.zip Features: Autociv, Feldmap and Custom Rating all together, many thanks to @nani @Feldfeld and @go2die. The custom ratings mod had a bug which adds spaces after any numbers, but I fixed it so that the rating looks more realistic: my actual lobby rating is Sevda(1603) Large training icons to prevent misclicks (similar to the size in A23) Highlighted, golden projectiles. Amplified attack sounds from KateGUI. Borrowed metal mine, berries textures, blue chickens and enlarged British war dog model from KateGUI. (Thanks to @Yekaterina Golden projectile for better visibility.
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