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Everything posted by Langbart
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Minimap: rectangle transform into cross for small angle view
Langbart replied to ImmramAtani's topic in Bug reports
More related to #941 - [PATCH] Experiment with camera FOV (2/Sep/11) @historic_bruno mentioned the issue that a higher field of view (FOV) causes this behavior. Ticket #941 comment:2 @Ykkrosh (Philip Taylor) recommends: Ticket #941 comment:10 If you keep your current values and reduce the "view.fov" it should fix your issue. -
wiki/HotKeys Push order in front is a hidden gem, but it has no default hotkey Related forum thread: Queuing order (16/Aug/21)
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The problem is only reproducible for me when I try to host a game in the A25 and A26 lobby at the same time.
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play0ad webpage: screenshots cannot be closed once opened
Langbart replied to ImmramAtani's topic in Help & Feedback
It used to work. Comparison of archive.org states Good: 24/Nov/20 --> https://web.archive.org/web/20201124180310 Bad: 13/Jan/21 --> https://web.archive.org/web/20210113142644 EDIT Ticket: #6481 -
the civ .json no longer contains: 'Name, Emblem, History and Formations' , the Templates.js looks for it in a25 but does not find it and throws an error. change come with: rP26299: Store possible formations for a civ in XML instead of the JSON (5/Feb/22) rP26298: Move GenericName, History and Icon from the civ-JSON to cmpIdentity (5/Feb/22) Edit: the mod runs on a26; lovely architecture you have there
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Wiki/Manual_SettingUpAGame#Settingupyournetwork contains links to some router manuals.
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@elexis gave an answer to a similar issue. #6386 More explaination when unable to join (19/Nov/21)
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Does the problem persist after you delete the existing boonGUI folder and reinstall the mod? EDIT: I cannot reproduce the problem at the moment. sal.mp4
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All characters are garbled on Arch linux -- svn trunk
Langbart replied to Li Chen's topic in Bug reports
The log shows that @tuxayo's PKGBUILD for AUR was last updated on 9/Jul/21. @Li Chen you could try bisecting between the HEAD (latest commit) and the commit for 9/Jul/21 in the 0ad git repository, which is ffdb9fc89654c30c49e3a1470fd776437a0a8452 (git-svn-id 25821). git bisect start HEAD ffdb9fc89654c30c49e3a1470fd776437a0a8452 Build the game and test if it works: git bisect good otherwise git bisect bad keep on doing it, until you get the message "<hash> is the first bad commit". PS: If you find that you have made a wrong biscet decision, run git bisect log > ~/bisect.txt EDIT the file and run git bisect replay ~/bisect.txt See: Git - git-bisect Documentation -
All characters are garbled on Arch linux -- svn trunk
Langbart replied to Li Chen's topic in Bug reports
@Stan` do u know the issue? all maps work on macOS. would it help to ask him to bisect ? -
All characters are garbled on Arch linux -- svn trunk
Langbart replied to Li Chen's topic in Bug reports
Isn't the problem that he uses a language for which he needs a mod? -
Can you explain this sentence, is there still a reference somewhere that siege weapons are capturable? Use your native language if it is easier, translators are very good these days.
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Making a new unit to be produced at the forge
Langbart replied to Philip the Swaggerless's topic in Tutorials & Guides
This page is valuable it lists the components that can be added to entities and the XML syntax for their initialisation data. docs.wildfiregames.com/entity-docs/trunk.html A small collection of informative links can be found on the FAQ page trac.wildfiregames.com/wiki/FAQ#Modding -
It was added with changeset [rP16550] (20/Apr/15) and removed with changeset [rP24685] (18/Jan/21).
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sign-in.mp4 can u check the status bar?
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Version 2.2 Added a checkbox to hide the stats modes panel on the right side. @Nobbi Replays show the length of the game above the stats panel Sound notification when a Hero dies Amount of treasures and aura description for relics displayed in the HUD Enlargement of the arrow projectile by 25%
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They are not supposed to cross the mountain. The problem did not arise with the A25, but was already present when this map was introduced and only occurs with maps with 2 players. Related ticket: #6422 - Often no passable path on unknown map with 2 players (22/Jan/22)
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Experiencing a flashing red line on my screen. MacBook Pro m1.
Langbart replied to gordan's topic in Help & Feedback
does the issue still appear after enabling "Prefer GLSL" ? Related tickets #6335 - macOS BigSur red line across the screen (25/Sep/21) #6409 - Random diagonal red line on 0 AD Mac gameplay (30/Dec/21) -
0A.D. - Napata War - 0ad game scenario (20/Jan/22) someone created a new map with a cinematic intro
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u discovered a bug, with A25 there is no path anymore. Map: Unknown, Landscape: Passes edit: will create a ticket tomorrow and try to find the changeset number
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The one in the picture is called Visual Studio Code (VSCode), well designed and intuitive, updated monthly with new additions. Much beloved by Stackoverflow users (survey '21).