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Everything posted by Panther
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Merry Christmas everyone! Don't let Corona mess you up and stay safe. Or as we say in Germany; Frohe Weihnachten!
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No, as Stan already said; it's from the mod Terra Magna. Make sure you are using the correct version.
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Correct. Root represents the base of the main object. Placing your props in Blender as you want to have them and then using it as attach point will do the trick.
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How can I add a new civ to 0 A.D. via modding?
Panther replied to Lunari8546's topic in Game Modification
Solved. -
How can I add a new civ to 0 A.D. via modding?
Panther replied to Lunari8546's topic in Game Modification
Welcome to the Forum, Lunari8546. Learning to create mods requires alot of patience and knowledge that one must build up first. A civilisation is hooked up with many factors such as; 3D models, textures, actors and templates, meaning that just copying one folder won't do you much good. Delenda represents a very complex mod which changes the whole gameplay. I'd advise you to start with something smaller to explore the basics. If you require help, feel free to DM me. -
Judging nowadays society, 0 A.D must change all actors into genderless, non-binary Humans soon.
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The game has a mechanism that allows to load models and apply textures later meaning that no .dae file contains any directly. The variants add a randomized texture and/or props to the model. As for the quadraped files, those are animations that a model is capable of doing and are defined in the .dae. You can find every single texture in the following path: 0.A.D -> binaries -> data -> mods -> puplic -> art -> textures If you can't figure out which is which, go into the actors folder and read the .xml file you need as it contains the path to the texture of it.
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0 A.D uses it's own packer which is why .zip files are not visible, however, there is no need to archive anything. Just paste the unpacked folder inside and re-start the game.
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Are you using the Svn or default version, and what are your PC specs? Try launching 0 A.D with admin permissions.
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Overall not a bad idea. It might induce more people to donate. +1
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This simple mod removes animals from the game: no animals.zip It's not the best solution, as it causes some error messages to pop up, but it works. To use it, simply unzip and past the folder inside 0.A.D\binaries\data\mods Then enable it in-game via options -> mod-selection
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This is for sure the best thing I read today
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I followed these steps without using your package_mod. Is it possible that I just didn't wait long enough the one time it created a folder? binaries/system/pyrogenesis -mod=bluegui -archivebuild="binaries/data/mods/bluegui" -archivebuild-output="bluegui.pyromod" -archivebuild-compress
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Sounds great! I hope it's done soon.
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Open your map .xml with a text editor of choice, I recommend Notepad++. Add the following line: Create your trigger script.js based on this code: Lastly add trigger objects to your map by using Atlas: It is not possible to place units in buildings using Atlas.
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In that case, your opinion contains just as little of value, and this thread serves nothing more than spamming. Examining it realistically, exactly that is what's happening too.
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This thread is receiving too much attention. Having followers on Instagram doesn't provide you the unique treatment you are expecting; and the fact that you are sarcastically trying to buy yourself out of the punishment is pure disrespect. IMO. You deserve another month or two.
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Exactly. The rules state the following; "Only create one account per person on the service unless authorized by Wildfire Games."
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Blender AddOns, Materials & Tutorials.
Panther replied to Alexandermb's topic in Tutorials, references and art help
This Add-on allows generating a UV for multiple objects with one click. Pretty useful when it comes to baking things that use a bunch of props. -
LEGAL WAIVER: Please read this before contributing
Panther replied to Jeru's topic in Art Development
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.