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Everything posted by Panther
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(German) question (yes/no) after starting map - meaning not entirely clear
Panther replied to Ceres's topic in Bug reports
Exactly, it's just a placeholder. :) No such thing as unnecessary traffic, after all this is the whole purpose of a forum and same to you. -
New Unit: African Veteran
Panther replied to wackyserious's topic in Game Development & Technical Discussion
Sounds boring - might aswell limit the game to only one civilisation in that case. The whole idea of maintaining multiple nations is different capabilities and adjusting your play wise. Therefore, I don't observe any problem with retaining more established and weaker cultures, in the end they have different bonuses that get them balanced anyway. -
This. ^
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Do I understand correctly that you aren't interested in 1v1- games? Because otherwise there is no need to enter the lobby in the first place, just click multiplayer -> host game and get your friend to join your IP. As for the other part I'm not quite sure since accounts are hooked to your IP and not the wifi directly - so what exactly is the problem? Which version are you playing? Do you have any mods installed? What happens when you try connecting to a game?
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Good luck to you, Stan. The forum is going to miss it's best mod.
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A "psychic" shader mod; development begins...
Panther replied to DanW58's topic in Applications and Contributions
One thing people in this thread need to start realizing is; that everyone is working on a similar side. The goal is producing an excellent game, which many other, much bigger and financially supported companies have failed at creating. We all desire it to be nice, but everyone has diverse ways and thoughts of how he processes these actions. Why don't we set them together instead of declining the opposite and create a 'middle - solution for all those, that appreciate the game and aren't fixated on establishing their mindset? -
A "psychic" shader mod; development begins...
Panther replied to DanW58's topic in Applications and Contributions
Cool, I didn't know this; thanks! -
A "psychic" shader mod; development begins...
Panther replied to DanW58's topic in Applications and Contributions
It'd be nice if you'd offer both, the Pyromod version and the standalone files; as I prefer including them manually in my mod and nevertheless get to play around with them. -
A "psychic" shader mod; development begins...
Panther replied to DanW58's topic in Applications and Contributions
Right click the Pyromod -> open with -> select Pyrogenesis.exe - once you've done that, you can activate it like any other mod in-game. -
A "psychic" shader mod; development begins...
Panther replied to DanW58's topic in Applications and Contributions
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Check out Delenda Est.
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Eigentlich macht die Einstellung im Menü kaum einen unterschied, da kannst du es ruhig auf minimum stellen. Ich empfehle im Spiel 60 zu verwenden sofern dein PC dies problemlos ohne große Sch@#$%ungen erziehlen kann. Am besten FPS Anzeige aktivieren und sehen wie flüssig das ganze laufen tut.
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A "psychic" shader mod; development begins...
Panther replied to DanW58's topic in Applications and Contributions
terrain_common.fs + model_common.vs only with a custom bloom as I personally don't like the metallic effect that gets created on the roofs. Here some pictures using terrain_common.fs + model_common.vs + model_common.fs: -
A "psychic" shader mod; development begins...
Panther replied to DanW58's topic in Applications and Contributions
It's nice seeing there are still people in this community that spend much time and effort in improving this game. Keep up the good work. -
Just a small addition; having V-sync enabled while the goal is to achieve as many frames as possible, doesn't make any sense. Asides from that, this topic is nearly 1 month old - why revive it?
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I'm not sure, since the edit is based on a picture without any description, however, this version is 100% CC0. Sadly more bland too. Is it useable?
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0 AD Problem to start.
Panther replied to imperium's topic in Game Development & Technical Discussion
Not sure if this will actually solve the problem, but you can download the latest (SVN) version here: https://github.com/0ad/0ad -
Love the new cliff textures DE offers
- 28 replies
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- skirmish maps
- mapping
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(and 2 more)
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In case you're using Alpha-23b and don't feel like manually patching anything, download the Developer-Version - it already contains the Ryzen fix.