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badosu

Balancing Advisors
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Everything posted by badosu

  1. I tested it, the mountains and ranges look pretty good! I found two issues: - Players can spawn side by side or too close often, you might want to make them avoid with a bigger radius. For this reason, and mountains occupying a big amount of territory i think normal might be the best format atm - In one occasion the chickens could not be placed for a players, maybe it's an issue with elevation, or additional straggler wood. But I couldn't pinpoint the issue.
  2. No, I think it's fine, thanks. I registered! For last games of Bo5 you can also pick two of: Britannic Road (s), Slopes (m) or Wrench (m) There's a new map from @Feldfeld you might want to checkout too: https://wildfiregames.com/forum/index.php?/topic/28391-random-map-alpine-mountains/
  3. I like the idea, I'd join but I don't feel comfortable with the map settings, in my opinion they are unsuitable for a competitive setting. Btw, good work on the current edition!
  4. lul u guys are funny ps: play chillerview pls, tks
  5. As mentioned before, the only thing this achieves is allowing vanilla games to be joined and vanilla players to join modded hosts. If you change the game state in any way, players will still get oos.
  6. https://github.com/badosu/badmod/blob/master/gui/common/mod~badmod.js https://github.com/badosu/badmod/blob/master/gui/common/!!!badmod_patchApplyN.js https://github.com/badosu/badmod/blob/master/gui/gamesetup/gamesetup~badmod.js
  7. Oh, I thought that was a lava-themed map :-)
  8. If my team does not play, which is probable. I can stream
  9. Yeah, for selecting map pool that might be an option although I feel the map browser is kinda clunky (e.g. scroll zooms instead of scrolling). Maybe I would just make a simple selector just with the map names for setting and display as that makes it more straightforward on the gamesetup screen. I did not know about that! Unfortunately the player can't see what the host has set, the idea here is to make it as straightforward as possible to use on competitive gameplay.
  10. I feel I need to learn more about kushites, these campaigns seem like good educational material too! And finally some that is actually fun!
  11. Instead of making an obvious passage you can use the smooth painter for elevation, so the path is at least trespassable. You can also make hills avoid other hills, or use a special class for other non-trespassable obstacles
  12. You can make passages to ensure at least some pathway is free: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/maps/random/rmgen-common/gaia_terrain.js#L537 E.g. you make all players have a passage to the center or to other players. I'll check this map out!!
  13. Hi, I'd like to have in 0ad something like this: - Host creates a map pool - When game starts, one random map from map pool is chosen - All players must be able to see map pool (assuming they have mod) - (optional) Host can set bans - (optional) Vanilla compatible (assuming it's possible to register a new game stanza at the last moment with chosen map) - (optional) Avoid displaying selected map until generation is finished (this is most certainly not vanilla compatible) - (optional) Biome bans (everyone hates tropical) Currently, players who like Unknown Land play it only because it adds this variability, but in truthness it has quite a few bad generations. This customizability also increases enjoyment for players, especially competitive 1v1. How feasible would this be?
  14. Following your timeline: (Assuming you covered Peloponnesian Wars and Invasion of Greece on Athens, Sparta campaigns) - Macedonian hegemony and conquest of egypt, persia, india (Includes Mace, Pre-hellenic egypt, Pre-Maury India) - Post alexandrian factions fighting against themselves (Includes Ptol, Seleucids and Mace as other successor states) - Punic and Macedon wars (Includes Athens/Sparta, Rome, Carthage, Mace) - Gallic wars and invasion of briton (Includes Iberians, Rome, Gauls, Brits) I am not too acquainted with Kushite and Mauryan history, would be nice to find more places to include Iberians too. Punic wars could also be split to give Carthaginians more exposure, I don't know of other big events with them.
  15. Release candidate (0.19): - Adjusted distancing between players on mainland (farther on small 1v1, farther on 4v4 normal but still closer than vanilla) - Major refactoring in food gen, additional food is farther from cc - Adjustments to cross lake gen, especially for tgs - Straggler trees are back in range of cc! - Adjustment to slopes - Major adjustments to hyrcanian shores, including new player placements (similar to one used in slopes). Now players are not placed in staggered manner, and lots of straggler wood inside cc range, this should increase the enjoyment of the map. balanced-maps.pyromod
  16. > P.S. : Ai should not be unbeatable. Theoretically unbeatable for sure not, it would be interesting to have an overpowered AI to challenge the best players though ("Impossible" difficulty), see Valihrant vs 4 Very Hard AIs.
  17. Wow, really nice work! In case you haven't seen, Valihrant made a playthrough of your campaign, you might notice a few bugs (e.g. unwinnable first scenario with foundations, addressed in https://code.wildfiregames.com/D2674)
  18. Regardless of my opinion on this issue, and I have one, I don't think we gain much by having this discussion. Let's keep what is working without drama pls
  19. Mayans tho, not in the same development level unfortunately
  20. I'm interested in knowing more about this, is there some reference I can look at?
  21. As far as I know 0ad can't handle water on elevated terrain properly, so everything below a certain level is water, above is not. It would be nice to be able to paint water on elevated surfaces, that would enable waterfalls to fruition
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