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MarcusAureliu#s

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MarcusAureliu#s last won the day on February 6

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  1. Great, maybe you can make the Maps Look a bit more appealing to provide extra Motivation. This should definitely Help new Players to perform better.
  2. I must disagree here. The song is about disobedience against norms of a heteronormative, structurally violent society. It is ofc not very explizit necessarily, but isnt that what art is about ? Else one should indeed better write a book. Nevertheless the musical-asethetical framework in its deep contrasts supports the call for disobedience, so one could say that all parts of the music are part of the art - which is what i was thinking u were looking for.
  3. I imagine this could be something that matches your criteria and that is hip hop
  4. Can you maybe give an example which you consider succesfull in expressing activism through the musical-aesthetic framework ? I think it can me more appealing to a broad variety of listeners if the musical framework is asethetically appealing to many, less experimental and simlpe to grasp, by evoking certain basic emotions. Ofcourse when we talk about music as "art" more than activism i would agree with you. But overall rap is traditionally text heavy and more closely related to poetry. Also part of original subversiveness is the easy acces that does not require a high degree of musical education and is performed by those whose voice is not heard in mainstream music.
  5. I definitely perform far better if i am not hungry . You might also enjoy Buttermilch during 0 A.D if you stay in Germany.
  6. A fairy can fly and has magic abilities, thats pretty OP indeed. I think Barcodes understands very well that certain expressions are inappropriate, he just values his "entertainment" more than the well beeing of his fellow players. ( As i understand him) Fit young white straight men are rarely beeing referenced by such expressions and therefore lets assume in his defence, he does just not understand the possible impact.
  7. In my opinion it depends on your civ. 1. If you have an archer civ, you can make a sufficient amount of archers. 2. If you have a slinger civ, camels have better range, but currently it is incredibly hard to micro the camels well enough to avoid losses. Ofc you need a sufficient amount that is superior to the camels in pure fire power. 3. If you have a skirmisher civ, i recommend to first distract the camels with your infatry, while ur women make a tower, while the camels retreat from your infantry. Because towers are weak, i would still recommend to go for skirmisher cav, if you have at least some hunt available. If you make cavs later than your opponent, it will be less hurtfull to your economy compared to your opponents investment, especially if you have fields already. When chasing with skirm cav, it can help to fully catch up in distance, before you give an attack order, so the cavs dont stop to shoot. While u might not kill all, also your enemy wont do any damage, with an army more costly than the one u need to chase the camels. 4. If you have a civ that has melee cav availabe, just spam melee cav. The melee cav will win a fight, even if severy outnumbered ( with decent micro) Ofc Ptolemies are an economic powerhouse, and they can come back from setbacks, with some training i believe, that camel rush isnt one of their best options currently.
  8. A musical representation of my emotional state while getting rushed: https://www.youtube.com/watch?v=wokx576v5Y0
  9. A verdun ! on ne passe pas You, playing as the gauls, succesfully turteled, forcing your enemy to withdraw. Te souviens-tu que sur les pyramides, chacun de nous osa graver son nom You nostalgicaly speak to yourself, asking a spearman lost and ideling in your base wether he remembers the days of glory when your side was pushing.
  10. In my opinion units should never automatically capture or attack buildings. Its of little use to capture a random house or storehouse, while it can be of catastrophic disadvantage. Also when you set a gather point and units start walking off to all directions to capture it requires a lot of effort to collect ideling units capturing buildings from everywhere. If they attack a building close to enemy units you might not even realize it bc the attacking animation for the ranged units is there.
  11. Pizza game would definitely be an option for 2nd game
  12. That would be appreciated. We havent decided on the map layout yet. We might take into account the wishes of the players.
  13. We are happy to announce that the beloved Sunday-Pro Games are back! Sunday Pro Games is a weekly community-event, where the best and most exprierenced 0 AD players gather for challenging teamgames, together with those who have been following this game for many alphas. The event strives to not only provide entertainment to the specatators, viewers and players, but also to improve the overall gameplay by showcasing uniqe new strategies, tactics and high-level execution in a somewhat competitive environment. Statistics on wins/losses and possibly extra points rewarding players that rush or are creative will be kept. There might be some visual awards for the winners ! This time the event is organized by Ginnungagap and me. Should you be intrested in supporting the event, please get into contact. Find results and replays in the bottom of this post. Game3 stream: When will the event take place ? Every sunday between 20:00 and 22:00 UTC in the upcoming weeks. Who can play ? Theoretically everyone ! It is only required to show up at the correct time and join the dedicated host. The best players present will be assigned to the player slots. Who that is is decided by the trusted hosts and the players organizing this event. They will try to find and set up team compositions that lead to a fair and pleasureful game.The present players voices and opinions will be heard. Players with unclear identiy that use smurf accounts will be considered last. What are the game settings ? 8 Players, 4v4, 200 pop limit, low starting resources, allied vision enabeled. The map will in case of doubt be mainland. Special maps may be announced before the game. How do we ensure a friendly environment ? We will encourage streamers to show the games. Players and spectators represent the 0 AD community and are therefore asked to remain polite and objective in their criticism. In case of severe violations of the 0 AD code of conduct or generally bad conduct players may be kicked from the game, muted and not considered for the following games. Good conduct does include not resigning early without communicating with the rest of the team, especially if one player should find himself in a bad spot after some things didnt work out as planned. Also spectators revealing anything that players can not see including writing "gg" counts as bad sportsmanship and will be followed by corrective measures. What mods can be used ? 0 A.D is a game by modders and for modders. There are no specific restrictions on mods. Obviously mods that include scripted unit behaviour or reveal information that would otherwise not be available are not allowed. For the sake of the succes of this event, we kindly ask you to use that freedom responsibly. Further information will follow ! How many games will be played ? The plan is, that if there is extra time, there will be a second game. While the first game is intended to be played on standard settings, the second game is supposed to be an opportunity to use more exotic maps, settings and game modes. Your ideas are will be considered. Current Standings: WeirdJokes: 3pt HerkEule: 1pt Havran: 1pt SaidRdz: 1pt Hakunamata: 1pt GaiusPfifficus: 1pt Atrik: 1pt Vicktualia: 1pt Sabloku: 1pt ragnarok2024: 1pt arpad: 1pt PeaceEnvoy: 1pt Week1 - Game1 metadata.jsoncommands.txt Week2 - Game1 Week2- Game2 commands (5).txtcommands (6).txt Week3- Game1 metadata.jsoncommands.txt metadata.json commands.txt
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