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Gurken Khan

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Everything posted by Gurken Khan

  1. I feel it's unfair that cav can't get their horsies into the towers while traders can take their animals inside.
  2. Glad for you and your point. Still would be interested in an idea of how many arrows would hit that dude 1m apart. I'd guess several factors would go into it.
  3. There's a distinction between "next idle worker" and "next idle warrior" (might wanna check the hotkeys for that). But ofc that should be consistent. @Stan`
  4. Was just an idea. Maye spread it out a little then, dunno
  5. Yes, that's why I used it as reference. Maybe I should have used "AM" too, to differentiate more clearly from 20:00 CEST.
  6. I like the idea. Maybe at 8:00 CEST so that people from different time zones can participate (more conveniently)?
  7. With the spread, do you have an idea how many arrows would hit that dude 1m behind the target?
  8. Yeah, the discussion there veered a bit off the intended topic. Personally I don't think FOSS is dead, but I don't know, for example, how market shares are developing.
  9. I looked it up, seems legit. https://medium.com/lessons-from-history/divorce-by-combat-d9309701f718
  10. @Genava55 Our nanny bot sure is stupid.
  11. Why do I have a line at ~80% to the top of the screen that makes shadows appear/disappear? Is it my settings?
  12. Maybe not without replacing it with anything? I don't care about the details, all I care about is that the extra range allows the tower to protect the foot of the neighboring tower. (Since we have that arbitrary minimum distance of towers.)
  13. You can also select units and use the "garrison" icon (and then clicking on the ship).
  14. btw I have to think of Jericho the whole time. While some believe the walls were brought down by magic horns (trumpets, whatever)/divine intervention, I think it's much more likely that while some put on a show with a procession and music that secretly miners were working on bringing those walls down.
  15. I believe it's the territorial influence. The territory size. The extent of the borders.
  16. I think the current bonuses are based on historical events. Like one civ having a superior navy at a time, or introducing coins which greatly stimulated the economy.
  17. As 0AD is supposed to be based on historicity and those "inexplicable events" are poorly documented, I am very skeptical about introducing divine interventions to the vanilla game. As a mod: whatever you like.
  18. I think this is already the case; as your screenshot shows, the radio button for valid mods is selected by default. Aren't the mods that are available through the in-game mod selection already approved?
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