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Posts
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Everything posted by Gurken Khan
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Where are you from?
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Welcome! To make sure you won't starve:- 334 replies
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
7000-Year-Old Sunken Discovery Points to European Megalithic Construction Centuries Earlier Than Previously Thought Off the western coast of France, archaeologists have discovered a sunken granite Mesolithic wall nine meters below sea level, which evidence suggests was constructed close to 7,000 years ago. The 120-meter-long structure is one of several prehistoric artificial features of its era that have been found in the region, with other similar structures known to exist nearby. The discovery, which was made near Île de Sein in Brittany, was recently detailed in a study that appeared in the International Journal of Nautical Archaeology. -
Units are invisible except for weapons and heads.
Gurken Khan replied to Mar.x's topic in Help & Feedback
Hi @Mar.x, welcome to the forums. My only guess would be to try Vulkan as renderer. Your logs could be of interest. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths -
Well the territorial influence, of course. AFAIK the devs are aware that it's not always pretty or intuitive, but that's just how the system works. ¯\_ (ツ)_/¯
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I do an area selection while pressing o, seems easier; same goes for most selections onscreen. I also slid the threshold slider in the settings to ~50%, otherwise my pixel people won't get away alive.
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In the meantime you can toggle diplomacy colors, e.g. via the button left below the minimap.
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I liked GTA V enough that I played it repeatedly, 100%ed it in the 2nd run. I also liked RDR enough to play it repeatedly, 100%ed in the 2nd run. Coming to the topic, I absolutely didn't like RDR2; the open world stuff was ok enough that I had >50% completion, but I didn't like the people, thought the mission design was abysmal, and the story also didn't keep me interested. (In general we knew how the story of the gang would end, and specifically the end of the protagonist was spoilered for me, he dies, again.) Think I left it in the third chapter (of ten?), but admittedly a fair judgement would be above 3/10.
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Definitely. As I don't know how to do that I'll just bring the topic up once a year.
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Got nothing to report after playing it. Except that I still think ""Neareastern" Badlands" is still a poor map name.
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Yada, yada, yada: APX, Archäologischer Park Xanten, Colonia Ulpia Traiana https://apx.lvr.de/en/index.html -
Reminds me of the same issue with the worker ele.
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Is it possible to configure the 0ad with a battle mode only?
Gurken Khan replied to Everyman's topic in Gameplay Discussion
If anything goes they can just receive "gift from the gods" and get on with it. -
Capture only damaged buildings?
Gurken Khan replied to Adeimantos's topic in Game Development & Technical Discussion
As of this version I train my tower guys to elite rank and two of them can hold a building in enemy territory. Edit: I forgot to mention that I was referring to p3; doesn't work like that before. -
A Door That No Longer Opens
Gurken Khan replied to king reza the great's topic in Introductions & Off-Topic Discussion
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Are they? When I look at the Roman swordsman from the castra (who is advanced rank if I'm not mistaken) and some merc swordsman (also adv. rank) I see the same values for their sword attack and worse for capturing (plus the merc can't gather).
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Don't know a decent guide from the top of my head. Maybe the game bugged out or you didn't follow the instructions properly. A batch is a group of units you train together, achieved by holding the shift button when you give the training command (I'm assuming you're on Windows); you can change the size of the batch with the mouse wheel. You set a rally point with a right click while having the producing structure selected. HTH and feel invited to keep asking questions.
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Persian Highlands with 8 Players?
Gurken Khan replied to casualPlayer's topic in Scenario Design/Map making
I've read some explanation here in the forums, and there's mouseovers where you select the map type in the game. Basically Random maps are generated procedurally while the others are of static design? I don't really know. -
Persian Highlands with 8 Players?
Gurken Khan replied to casualPlayer's topic in Scenario Design/Map making
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Here's an interactive online tool with 300,00 km of Roman roads: https://itiner-e.org/ -
That the installer just installs their version x in their path, with a working shortcut etc., and not care if there are other versions installed or not. I think other games like Battle for Wesnoth do it like that. Of course I'm assuming that this restrictive behavior is just legacy and can be disposed of.
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I didn't try it but take your word. My question would be thusly: Why? Why on earth is the windows installer so extremely user-unfriendly when different versions aren't technically a problem? Could this be changed for future versions?
