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Posts
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Joined
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Days Won
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Everything posted by Gurken Khan
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Reminds me of the same issue with the worker ele.
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Is it possible to configure the 0ad with a battle mode only?
Gurken Khan replied to Everyman's topic in Gameplay Discussion
If anything goes they can just receive "gift from the gods" and get on with it. -
Capture only damaged buildings?
Gurken Khan replied to Adeimantos's topic in Game Development & Technical Discussion
As of this version I train my tower guys to elite rank and two of them can hold a building in enemy territory. Edit: I forgot to mention that I was referring to p3; doesn't work like that before. -
A Door That No Longer Opens
Gurken Khan replied to king reza the great's topic in Introductions & Off-Topic Discussion
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Are they? When I look at the Roman swordsman from the castra (who is advanced rank if I'm not mistaken) and some merc swordsman (also adv. rank) I see the same values for their sword attack and worse for capturing (plus the merc can't gather).
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Don't know a decent guide from the top of my head. Maybe the game bugged out or you didn't follow the instructions properly. A batch is a group of units you train together, achieved by holding the shift button when you give the training command (I'm assuming you're on Windows); you can change the size of the batch with the mouse wheel. You set a rally point with a right click while having the producing structure selected. HTH and feel invited to keep asking questions.
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Persian Highlands with 8 Players?
Gurken Khan replied to casualPlayer's topic in Scenario Design/Map making
I've read some explanation here in the forums, and there's mouseovers where you select the map type in the game. Basically Random maps are generated procedurally while the others are of static design? I don't really know. -
Persian Highlands with 8 Players?
Gurken Khan replied to casualPlayer's topic in Scenario Design/Map making
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Here's an interactive online tool with 300,00 km of Roman roads: https://itiner-e.org/ -
That the installer just installs their version x in their path, with a working shortcut etc., and not care if there are other versions installed or not. I think other games like Battle for Wesnoth do it like that. Of course I'm assuming that this restrictive behavior is just legacy and can be disposed of.
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I didn't try it but take your word. My question would be thusly: Why? Why on earth is the windows installer so extremely user-unfriendly when different versions aren't technically a problem? Could this be changed for future versions?
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@AlexHerbert did in the post before mine.
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You can download whatever regardless of what you have installed. However AFAIK on Windows you can only have one version installed; an old version will connect to that version's lobby which will most likely be deserted.
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Press [C] while ordering your units to attack a building.
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Hi @kedi, welcome to the forums. Please attach your logs; here's how to find them: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
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If they're still remaining you haven't won yet; did you capture or destroy the big central building (CC)? Sometimes there's just a civilian standing where they last worked, sometimes all remaining units run somewhere to build a port.
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I think it's not possible tho i wish it were: set trade routes that don't involve the producing building. Quite frequently I produce traders from a market but have a port further away; I would like to set that route at the market and wouldn't have to tell the traders.
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I think it'd be nice from a roleplaying perspective, but practically I'd just establish separate trade routes for each ally. (From the furthest points possible so they're as lucrative as possible.)
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Since back then (AOE2) I liked one ally and four enemies. Makes every game different. And teaming the enemies up boosts the difficulty. Did you somewhere establish what "non-cheating" is? I consider "all seeing" cheating, so... (Not complaining, just saying.)
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If you take the Persian champ it's 1.25, but AFAIK it also has a bigger hitbox.
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I presume you're being facetious, still: not every Roman "bathtub" turned into "Bad Sth" (Augusta Treverorum for example) and not every Bad Wheresoever was Roman; e.g. Bad Oldesloe is near me and they didn't settle this far north.
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Ofc cart has wicker baskets. In their case it's paired with Ahimsa, I guess that's why it's there.
