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Posts
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51
Everything posted by Gurken Khan
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@Grautvornix It's not "kind of "loot"", it's loot, as shown in the stats. As far as I'm aware it's 10% of unit costs + carried res and 20% for buildings, so very much related to the original costs. The fixed amounts are also shown in the structure tree.
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This topic comes up from time to time, so far no consensus to implement it has resulted from that. Can't remember the last time I had to "move" a building. Depending on the civ I know what I want to build, so I try to plan my lots accordingly.
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Yes, that's the current proposal from @wowgetoffyourcellphone. They used to be able to shoot by default. I guess I'd be fine with that tec. That may be. In this case I feel it was the project lead who told me that (I might be wrong), and the devs appear to have sufficiently agreed with it, else it wouldn't have been implemented. (Although my understanding is that a lot of devs don't actually play that much.)
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- attack vs capture
- stats
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From what I remember it was argued that iber had too much of an advantage when the joints were able to fire.
- 52 replies
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- attack vs capture
- stats
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(and 2 more)
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And then have the view of a random unit? I got pretty good finding those fishing boats. ^^ But I believe for a while now those fishing boats don't count as survivors anymore, only building and fighting units. (Split thread?)
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Could still be enemies alive, maybe on a ship. If the game wasn't exited before, saving and watching the replay would answer that.
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Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
@Outis You can choose the AI's behavior in the match setup (click on the cog). -
Hurray for more garrison flags!
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I believe the crew is built-in; additional passengers would make the ship slower, due to increased weight. (Don't implement that!)
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I make them and get their health upgrade; they mostly sit in their ministry and produce trickle, I try to group as much research heavy buildings around so they can pop over and earn their cost. When I'm done with research in the fortress they join my army as champs.
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@Adriano0ad Look how other people did it and copy that. I think Delenda Est for example has an extra resource.
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Just curious discussion: The dress of the Thespians
Gurken Khan replied to Phalanx's topic in General Discussion
How do you know who's playing what role if all actors wear the same? -
Ah, got it wrong. Did you file a proper report (and still have the replay)?
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I always felt like ships were ~doubled in size after the maps were made; I would very much welcome a reduction in size. By hovering your cursor over their sword & shield icon you could see their stats?
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AFAIK all diplomatic changes are announced via messages to all, so provided you didn't continue from a save in the meantime you can look it up in the chat. The player's enemies were defeated, I guess that's the point. Apart from that I once again propose a diplomacy matrix where the player can see all diplomacy settings of the other players.
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Just was curious about your opinions. Yesterday I captured a CC and couldn't build spearmen and jav cav from it, hardly exotic units. Strictly speaking it might not be arbitrary, but when I capture from a random civ neighbor it does feel random if I then can produce the same units as in my OG buildings. "The former tenant didn't do it" doesn't really convince me.
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@Langbart
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Different? In p3 two elite units will hold it. (At least that was my experience in RC1, didn't play the final version much yet. Since I always had dedicated "tower guys" it wasn't too much of a change for me.)
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@Atrik Well that's not ideal. Don't know what to best do about it. Maybe @Vantha has an idea?
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I believe at least in RC1 the phase still played a role; e.g. I couldn't hold a tower with three elite units in p2 while in p3 two elite units were enough.
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With decay there are no Gaia soldiers necessary for buildings to go to Gaia. I also don't see how extra kennels would help with the limit of dogs. While it's true that you can build above the limit if you lose/build/recapture I consider it more of a hypothetical for TGs; you'd probably get wrecked while playing around with it.
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A27: Extreme stuttering and OOS on rejoin
Gurken Khan replied to Seleucids's topic in Game Development & Technical Discussion
It's from 2023, but here you go. (I'll probably check later if it destroys my upload quota and delete it eventually...) 0ad-0.0.27-rc1-27645-alpha-win32.exe -
Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Lost tomb of Thutmose II discovered near Luxor It's the first discovery of a royal tomb belonging to an Ancient Egyptian pharaoh since the discovery of King Tutankhamun in 1922 and the last royal grave from the 18th dynasty. -
You can adjust the batch size with the mousewheel. Probably some arrow key too, you can see all hotkeys via the menu.