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Posts
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Everything posted by Gurken Khan
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On the usage of AI to generate 0 A.D. content
Gurken Khan replied to wowgetoffyourcellphone's topic in Official tasks
Case in point: Is this supposed to be inside or outside? The window says inside, the lighting and the plant say outside. (The wood and stone work also look wrong to me, but I can't judge it confidently.) -
Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
@Lion.Kanzen Frankfurt silver inscription -
Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Archäologischer Sensationsfund "Der älteste Christ nördlich der Alpen war Frankfurter" Es ist ein Fund, der die Geschichtsschreibung verändern könnte: In Frankfurt wurde ein 1.800 Jahre altes Amulett mit Inschrift gefunden. Experten halten es für das älteste Zeugnis christlichen Glaubens nördlich der Alpen. They found a 1,800 year old Roman silver amulet with a Christian inscription, believed to be the oldest evidence of Christianity north of the Alps. -
==[Brainstorming]== for cheats units
Gurken Khan replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
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==[Brainstorming]== for cheats units
Gurken Khan replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
We could have a guy that just sings and dances around weirdly that gives ALL the buffs. rock-gnomes.mp4- 198 replies
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Why is the 0 A.D community so small?
Gurken Khan replied to Doctor Moist's topic in General Discussion
That's ... something. -
Why is the 0 A.D community so small?
Gurken Khan replied to Doctor Moist's topic in General Discussion
@wowgetoffyourcellphone While I appreciate the historical insight, I ask myself how the things you described lead to a small community. -
Personally, I just don't play maps with sparse/no wood; since it's FOSS one could make a custom collection by tweaking the parameters. Did you see the button that let's you choose the map size? I believe "Giant" is close to what the engine can reasonably handle.
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Question on 0 A.D.'s modding capabilities
Gurken Khan replied to Toma400's topic in Game Modification
My first thought was if you set the AI(s)'s setting to defensive and "Wonder" as winning condition you wouldn't have warfare as the primary aspect of the game. Secondly, I suggest you check out Delenda Est, which (I believe) is pretty much an overhaul and introduces new mechanics; I don't know how much they'd be up your alley, but might serve as inspiration regardless. -
Planned Disruption - Migration to git and Gitea
Gurken Khan replied to Itms's topic in Announcements / News
I guess I could. But I just wanted to post a reminder that there are trac links in the game files so they're not overseen, they don't affect me in any way. Aren't we expecting exciting news around new year's? -
Planned Disruption - Migration to git and Gitea
Gurken Khan replied to Itms's topic in Announcements / News
Probably someone already took care of it, but in the mainlog for a27 RC1 I saw trac links... -
I think it's fine when Norse warns us about Yeka that we have a broader picture. Lacking a better description I'd say Yeka is a somewhat "original character" with their take on the game and probably the people. I forgot the exact term Norse was using, but he definitely wanted Yeka to make up for previous behavior; that might be where the "enslaving" comes from. Personally I just hope this doesn't turn into a major disruption and the project moves forward. (And I do think Yeka could contribute to that, if the stars and the moods of the people involved align...)
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I'm pretty sure that wouldn't be wanted by the devs and the majority of players. I have the threshold for wounded units at 50% and when I do an area selection while holding the hotkey for wounded units (default: o) I retreat them manually. With their turn and acceleration times and "swimming against the stream" they usually take a lot more damage but at least they have a chance.
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Another idea I had was making olive ~fields that can cling to mountains; on maps like Hellas it can be difficult to place regular fields. In addition we could make them work a bit different as you suggested.
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What line of sight does Archie have/is it intended behavior? Even before those wounded units reached the position in the pic he wandered towards them. Here I'm (only) managing XP in my base, but when I'm on tour he very often strays far away from his group because he spotted a healing target way off.