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Obelix

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Everything posted by Obelix

  1. Half an hour ago, @phositcommitted a bug fix (r27909) which closed ticket #6848.
  2. FYI: Dog Kennels for Britons have been reintroduced with changeset 27890.
  3. After some researching I got to know it is a known bug. The working elephant may not enter the Military CC via the edge but from the normal side [tested by me as well on this map]. resulting in ticket #6531, from where you get to the tickets #2190 and its duplicate #2161
  4. I feel not confident enough to help you in this case as I cannot reproduce your situation.
  5. I am able to reproduce this situation in A27 RC 1 on this map. The construction elephant may enter the Wonder, the Stoa, the temple and the Agora (1st CC) but not the Klerouchia (military CC, 2nd CC). In the latter the game still shows the 'entry icon'.
  6. I would not consider above described situation as a bug, but as a feature. I recommend to discuss this in the forum "Gameplay Discussion".
  7. Batch training for ministers works for me in Alpha 27 RC 1. I did this by holding shift and then clicking on the train symbol.
  8. I am able to reproduce this situation in A27 RC 1. This happens only in the case, when you are playing the Han civilization and you have placed a minister in one warehouse. Because then the game shows you the cheaper technologies next to the technologies without discount. In this case I wouldn't consider this as a bug.
  9. Hey Delfador, thanks for reporting this bug. To be able to reproduce the situation it might be helpful to name the map you were playing on.
  10. Would you please name the files (at least a sample)? Thank you very much!
  11. That's the normal 0 A.D. Alpha 27 Release Candidate 1 I played there. I hadn't reach city phase despite having played for 15 seconds. I know speed runners can get to city phase faster ...
  12. In Saharan Oases (4): When right-clicking on the icon of the Kastasta (the goat) the game produces an warning, when it's not already conquered a.k.a. still in gaias hands. WARNING: Unrecognized phase (phase_city)
  13. Did I understand correctly, that Sevda and Helicity were sock puppets of @Yekaterina? I'd be very disappointed of you, Yekaterina. Behaviour like this separates communities.
  14. Unfair: 'Sorry, we can't show this content because you do not have permission to see it.'
  15. 5 civilizations have camels as traders, the rest have donkeys or sth. like that. Which can climb stairs? Well ... I will not propose implementing new trader classes ...
  16. When searching 'Bosporan' in the project management tool trac, I got no search results. Therefore I guess there are no plans.
  17. There was a similar bug report (#6422) in the past which should have been fixed.
  18. You are referencing those two files: You_are_Victorious!.wav and Dried_Tears.wav. Let's call it a change request ... but where to start? Both files are referenced by /ps/trunk/binaries/data/mods/public/gui/common/music.js If I understand correctly in case of a victory or a defeat, there should be a shuffled play of the corresponding playlist (lines 72 following and 76 following). Well ... both have only one track each-so they are shuffling a dice with only 1's on their sites till the end of time. We would need either new/more tracks for each of this situations to have a real shuffle, or as @Arvensis suggested a change in the lines 131 or 135. The last might be the better idea. But at that point, my phantasy's coming to an end and the coders have to get active.
  19. On maps with few ressources one thinks twice whether sending their wounded ships directly to death or giving them a second chance by repairing them. Got back here when finding out there's a new ticket #6777 for this feature request by @Langbart.
  20. Yeah, I found sth. that makes me eager to learn more in this matter: Line 276 Thank you very much!
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