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Everything posted by Lopess
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Descarga este mod también, esto se debe a que se planea agregar esta civilización al mod: https://github.com/0ADMods/thracians Activar ambos al mismo tiempo. Como aún no he fusionado el mod, descarga terra magna nuevamente.
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¿Podrías hacer una textura extra para zapotecs, con la fachada del edificio de los danzantes y dos o tres variaciones para Stellas con glifos? (Tengo imágenes de referencia)
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Me alegro que les hayan gustado y haré una buena actualización con nuevas tecnologías, texturas Norm y Spec, y algunos mercenarios (creo que Tulum es demasiado pronto para este período).
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Inicialmente serán para terra magna y delenda est, pero ciertamente se adaptarán con actualizaciones para mod precolonial. Mejor que imágenes puedes descargar terra magna en github y probarlo, eso sería genial ya que estamos creando tecnologías que están en línea con los zapotecs, así como el nombre de "héroes" de la época.
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I also have the same impression, I believe it is a lack of government interest + lack of money to support major research in the field. What excites me and the use of satellite images, Lidar and super computers help us to discover even more of the American past.
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I did not understand? It is a good source. This mexicore site is also very good, even fun in some very easy to read curiosities.
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This article is from the same researcher who gets a lot of information that I show here on the zapotec forum (from the pdfs published on academia.edu, great articles.
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Maybe in that we can leave it as it is, but if we put both types of ram it would be something like "more correct" and "less correct". Most likely, Mesoamericans used ladders, engineering against walls, fire attacks and eventually towers with launchers on it.
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Some cool things I found in pdfs about trying to decipher the ancient Zapotec glyphs. In red are possible clubs / spears with one side coated with obsidian (which makes me believe that nothing would prevent a club with both sides) The central figures are apparently noble warriors or warrior priests using for the exfoliated of their victims, in their hands a small shield and perhaps an atlatl ?? In this second image we see in the center what is probably a royal couple worshiping an ancestor. underneath well-armed warriors with padded cotton armor, many wearing pastas with cotton covers.
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Why the two types of ram?
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¿Un campeón "macuahuitl" que puede ascender a arquero, por ejemplo? Creo que debemos dejar al menos un lancero campeón, ya que la lanza siempre estuvo asociada con guerreros incluidos los reyes.
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And that I find nothing about them in the initial pre-classic / classic, at most indications that the bow was known and used for hunting but not in wars. In my view at most a hunter / weak unit in combat or a mercenary unit.
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Maybe something for the market? Cacau was more associated with consumption among the elite classes at that time, I believe. A bonus in trade? Besides, what do you think of archers as a combat unit for the Zapotecs? Do you have any feelings about them?
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A really great technology! I will make these changes today for Terra Magna, @Lion, if you have something you want to add or correct, I would be grateful. I believe that some new icons will be needed in the future.
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Zapotecs need technologies that really make sense to them, for example, they shouldn't have technologies that involve metal casting, for example. Some ideas: Forge (in this case, weapons workshop): -Ranged attack: Obsidian-tipped projectiles I projectiles with green obsidian tips (of a high degree of purity) -Armatures: Padded armor, reinforced with salt + resistance. The thick cotton covers also have registers + resistance. - Melee attack: obsidian knives (secudaria weapon) + melle attack -Shields: Wooden shield. Shields of reinforced wood? Dock: Withdrawal of advanced naval technologies. Market: A commercial bonus technology that represents the taxes received by the Zapotecs? Corral: Withdrawal of livestock technology from the corral / exchange for / beekeeping (I have to research more about) with food drip or area bonus for agricultural fields. Farm: Iron plow / exchange for / manual wood plow. Ball court: Does technology practice ritual sport? + resistance or speed for all infantry. Storehouse: Wheelbarrow = captive conveyors. Temple: Nagualismo = Heroes (and champions?) With greater attack speed or resistance (psychological effect). Ritual of Sacrifice of captives increased religious frevor (some global bonus in units).
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Still in development, the biggest difficulties are good textures for the "dance" and the difference in proportions between the real and the model for the 0ad (the real structure is much bigger)
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I believe that objectively the Xiongnu need a Wonder (due to the game mechanics that all civilizations have), since we must look for something in their history in which we have to create something good and convincing for them, I do not expect "nomads" to have pyramids from the size of the Egyptians or the Maya, but something that in the way of life and in the culture they were something really significant. I believe that both the royal tombs Noin-Ula and the city Tongwancheng are good candidates, I would only find it sad and indigestible for not giving them due attention until the next launch, and in the end they end up with a random Stonehenge in victory mode for wonder.
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But we have well-documented heroes for the Xiongnu of the period before 1 BC. the question of wonder is something vast, since for a civilization a wooden statue grid or the burial of a great king is something really important.
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Yes, I understand, I saw some things about Tongwanchengbut it is from 419, I don’t believe that it is prohibitive for the mod (my indications for Zapotec heroes are from the 4th century), but if one day they decide to add the Xiongnu to 0 A.D it would be a problem. I really don't know much about what to research. I didn't find many graphical references for reference about Tongwancheng
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Is this perhaps the most suitable wonder for the Xiongnu? https://en.wikipedia.org/wiki/Noin-Ula_burial_site "one is an exceptionally rich burial of a historically known ruler of the Xiongnu, Wuzhuliu, who died in 13 CE" https://link.springer.com/article/10.1007/s10814-011-9053-2/figures/3
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As disclosure to the general public of the good maps that came out of it maybe it would be interesting to disclose in the mod community maps.
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Preclassic Maya mainly Nakbe, El Mirador etc. moddb download : https://www.moddb.com/mods/mayas-0-ad
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The release of Alpha 24 and the recent announcements about AOE 4.
Lopess replied to mysticjim's topic in General Discussion
In my opinion it is necessary to have at least two volunteers with free access to social networks, publishing at least weekly with announcements of news for the new alpha and events in the communities / mods launched or under development etc. The important thing is to demonstrate that the game is alive and moving forward. I believe that on youtube we are well represented, maybe the official youtube account can be used more than just for announcements of new alphas, maybe something similar to what exists in the elenda est, short videos about news and new civilizations. -
Updates: Helmet of heroic units inspired by the murals of Monte Alban, they are 11 rain, 13 night and 5 Jaguar. Beside allied units / mercenaries Mixteca and Otomi. Mercenaries units.